[Game Idea] Mirrors-4-Dead

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migo

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After playing Mirror's Edge time trials and thinking how nice it was not to be herded by security and police gunfire, it occurred to me that the panic and frustration would actually be suitable for a survival horror game.

Mirror's Edge was never really about the plot, and the whole idea of runners was probably due to the fact that there isn't a recognisable free runner for EA to publish EA Sports Jumpy McFly Parkour and have the whole game just be about running around doing tricks. It just doesn't make that much sense, and you put up with the idea because at least it's something new and the gameplay is different.

But let's look at a Zombie apocalypse situation. Survivors are holed up in refugee camps, with zombies all around them, so they're in a siege situation where they can't win. They need supplies, but the routes out are entirely blocked. Enter some free runners, they're able to take routes the zombies can't follow and are fast enough to dodge them. Their job? To go to zombie infested areas that have supplies, and bring them back. While they're at it, they can kill some zombies.

You're also not working alone. You can't do tricks while carrying anything heavy, so you'd have teams working together, a couple scouts who go ahead to make sure areas are clear, some carriers who are packing supplies - who can still run and climb but are slowed down - and some guards - runners who are a bit better at fighting and can protect the carriers. Naturally they sometimes need to just dump the supplies somewhere and run, so if that happens you go back and pick it up later.

Obviously the engine needs some tweaking, I don't think I'd leave it to Valve to do either, but Brink might be a pretty good example. Having versus multiplayer L4D style where you've got infected runners who are just as capable and agile would also get interesting. Having to do supply runs with hunters would get a lot harder.
 

Ilikemilkshake

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Wow... for once someone suggests a genuinly awesome idea, now im just dissapointed that this isnt actually a game yet :(
 

migo

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And it wouldn't even be that risky, as it has zombies. You can seemingly sell anything with zombies these days.
 

Steve Fidler

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It's an alright idea. I think you've gone a bit too complicated with it. Simply merging the "Free Running" aspect of Mirror's Edge with any team-based multiplayer FPS is a good idea. Imagine TF2 where you can run across walls and slide down guy wires.

There is no reason to make it as complicated as you have, and from a design perspective it's more work than is necessary for pay off.
 

migo

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It's not complicated at all. Build city, populate with zombies and refugees. Have supplies. Let the players figure out how to get to and from there.
 

Steve Fidler

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migo said:
It's not complicated at all. Build city, populate with zombies and refugees. Have supplies. Let the players figure out how to get to and from there.
... I understood it quite well. I didn't mean it was too complicated to understand, I meant it was too complex for a basis of gameplay. I'll submit that it would work, and might make for a good VS. mode, but it would fail as a primary premise for a game.
 

shootthebandit

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not a bad idea there, would make some interesting co-op. you would have players distracting and making a route for the main deliveries, while the heavier classes protect the main delivery guys. i like the tactical aspect :)

also would be cool if there was some vehicle missions too just to spice thing up alittle, like supporting a convoy of trucks securing an LZ for a chinook. theres even the possibility of stealing another encampments supplies
 

teh_Canape

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it's cool

but first they would have to fix the awful full body model that you can see in third person

it's stiff as shit, but it kinda makes sense because otherwhise the first person perspective would be clipping all the time

but then again, you have a really cool idea, bro
 

migo

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Steve Fidler said:
migo said:
It's not complicated at all. Build city, populate with zombies and refugees. Have supplies. Let the players figure out how to get to and from there.
... I understood it quite well. I didn't mean it was too complicated to understand, I meant it was too complex for a basis of gameplay. I'll submit that it would work, and might make for a good VS. mode, but it would fail as a primary premise for a game.
It wouldn't be different from Mirror's Edge, you're doing the same things, except for different reasons, and now there are zombies on the ground, so there's extra reason to stay on the rooftops. As long as the engine gets updated to actually work with real environments it's not a problem.

As is, Mirror's Edge doesn't have anything that emulates proprioception, so it only works on perfectly smooth surfaces (like in Pure Time Trials), but Brink looks like it's going to fix that nicely, so devs are figuring out what they need to do to make it actually work.
 

migo

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teh_Canape said:
it's cool

but first they would have to fix the awful full body model that you can see in third person

it's stiff as shit, but it kinda makes sense because otherwhise the first person perspective would be clipping all the time

but then again, you have a really cool idea, bro
Yeah, I tink they cheated, because the other runners, Celeste and Jacknife all look a lot more natural than Faith does when you do the 3rd Person hack.
 

teh_Canape

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migo said:
Yeah, I tink they cheated, because the other runners, Celeste and Jacknife all look a lot more natural than Faith does when you do the 3rd Person hack.
I don't think it was cheating, I mean, Faith was supposed to be in POV all the time, the other ones, instead, were just world models that you see
 

natster43

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Sounds cool. I would play it. My question is what type of zombies would they be, slow, fast, infected, etc. and would there be special types of zombies?
 

HentMas

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I havent really played mirrors edge, but the idea is sound, although i would suggest it being set in huge maps like in assasins creed, that way you could pick your rute, instead of just 2, 3 corridors.
 

Dexiro

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I think it'd work great as a singleplayer game. Just take Mirrors Edge and replace the police with massive amounts of zombies. It's panicky as hell when you're running away from the police in that game, but it's not exactly scary because you're always taking damage from gunfire.

When you're running away from zombies though and you don't know if the zombies are still on your trail or how close they are, mixed with a darker atmosphere, I think that'd be pretty damn scary.
 

migo

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natster43 said:
Sounds cool. I would play it. My question is what type of zombies would they be, slow, fast, infected, etc. and would there be special types of zombies?
Mostly slow, some fast, special zombies would likely also be cool (never hurts to have them in a game).

HentMas said:
I havent really played mirrors edge, but the idea is sound, although i would suggest it being set in huge maps like in assasins creed, that way you could pick your rute, instead of just 2, 3 corridors.
Yeah, actually having a fully explorable city would be pretty sweet in a game. I think what they did with Pure Time Trials was great, distill the game down to what made it good and take out everything else, but there's huge potential for an open world where you're just figuring your way around, particularly if zombie movement is random.
 

oplinger

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Neat idea, but if the game was -just- that it would go nowhere. Plus there's a lot of fleshing out. A lot of coding would be involved. Playing it might even be a hassle. Sure you're running from zombies and that's great and all. But 3 things really hit a big snag right out of the gate with me. I mean the mechanics just don't fit together, they're hard to make work and be fun without being useless. 1. If it's like mirror's edge, you're mostly running away. Awesome. Zombies however are not good at running. So you'd basically just ignore zombies and run, the zombies are just the "if you fuck up you get torn apart" part of it. Which is fine but falling to your death does the same thing. The zombies then become useless. 2. Ifyou add combat -and- free running. Which one is more important? I mean if combat is, the free running is just an added bonus. If the free running is, then you really have no real need for combat. 3. Teamwork. If you have people running around as a team, some guards, and the courier. That's a neat plan. ..But the courier is carrying supplies, and is slower. So the free running aspect seems to get crippled right there. And if we go like mirror's edge, there are some things you can't do with a weapon. So the guards also cannot free run. >.> Mechanic has been stabbed in the heart yet again.

I mean don't get me wrong, the idea sounds cool. Just needs plenty of fleshing out. Not to mention is sounds like a ***** to actually get working properly.

...um. ...not to rain on your parade. >.>; sorry
 

SamStar42

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I'd just like an online version of Mirror's Edge. With all the free-running and routes to go down, it's one of the only succesful single-player games that's crying out for one.

You see, Bioshock 2/Dead Space 2? Need. Not want.
 

JediMB

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migo said:
Mirror's Edge was never really about the plot, and the whole idea of runners was probably due to the fact that there isn't a recognisable free runner for EA to publish EA Sports Jumpy McFly Parkour and have the whole game just be about running around doing tricks.
You don't give DICE enough credit...
 

Baldry

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Feb 11, 2009
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I like it but it should work like DLC, like Red Dead Redemption and undead nightmare...And with Brink, maybe it should have the DLC of zombies with your idea, too late for Mirrors edge so fit it into Brink...DLC!