I can't remember the name, but theres a new fps coming out that sounds excatly like what you've described.Steve Fidler said:... I understood it quite well. I didn't mean it was too complicated to understand, I meant it was too complex for a basis of gameplay. I'll submit that it would work, and might make for a good VS. mode, but it would fail as a primary premise for a game.migo said:It's not complicated at all. Build city, populate with zombies and refugees. Have supplies. Let the players figure out how to get to and from there.
Brink has done that.Steve Fidler said:It's an alright idea. I think you've gone a bit too complicated with it. Simply merging the "Free Running" aspect of Mirror's Edge with any team-based multiplayer FPS is a good idea. Imagine TF2 where you can run across walls and slide down guy wires.
There is no reason to make it as complicated as you have, and from a design perspective it's more work than is necessary for pay off.
Probably Brink.GiglameshSoulEater said:I can't remember the name, but theres a new fps coming out that sounds excatly like what you've described.Steve Fidler said:... I understood it quite well. I didn't mean it was too complicated to understand, I meant it was too complex for a basis of gameplay. I'll submit that it would work, and might make for a good VS. mode, but it would fail as a primary premise for a game.migo said:It's not complicated at all. Build city, populate with zombies and refugees. Have supplies. Let the players figure out how to get to and from there.
It was on a massive ship, with security vs guerillas in a sorta sci-fi. What was the name?
I think I do. Pure Time Trials was everything good about Mirror's Edge with none of the bad. PTT didn't have any plot.JediMB said:You don't give DICE enough credit...migo said:Mirror's Edge was never really about the plot, and the whole idea of runners was probably due to the fact that there isn't a recognisable free runner for EA to publish EA Sports Jumpy McFly Parkour and have the whole game just be about running around doing tricks.
Actually, that would probably end up working quite well, and an interesting scenario where security and resistance work together.Baldry said:I like it but it should work like DLC, like Red Dead Redemption and undead nightmare...And with Brink, maybe it should have the DLC of zombies with your idea, too late for Mirrors edge so fit it into Brink...DLC!
Except in this case, it makes a hell of a lot more sense when you're running supplies to get around zombies, rather than delivering messages.Twilight_guy said:You do realize you just suggested the inevitable zombie mod of a game, right? Why is it that everything has to have a zombie mod, why can't we just have a game without trying to crowbar in zombie everywhere? What is wrong with you people?
OT: Meh, it sounds okay but you probably need to flesh it out a little more so its not just a copy of Mirror's edge with zombies.
You obviously didn't read the bit about runners becoming runner zombies, did you. As for mostly just sticking to the ground and you avoid them, that actually improves the game as the cops were pretty annoying in ME.oplinger said:Neat idea, but if the game was -just- that it would go nowhere. Plus there's a lot of fleshing out. A lot of coding would be involved. Playing it might even be a hassle. Sure you're running from zombies and that's great and all. But 3 things really hit a big snag right out of the gate with me. I mean the mechanics just don't fit together, they're hard to make work and be fun without being useless. 1. If it's like mirror's edge, you're mostly running away. Awesome. Zombies however are not good at running. So you'd basically just ignore zombies and run, the zombies are just the "if you fuck up you get torn apart" part of it. Which is fine but falling to your death does the same thing. The zombies then become useless.
Mirror's Edge had a glimmer of a good combat system. If you could actually stick a handgun in your waistband it would be pretty good.2. Ifyou add combat -and- free running. Which one is more important? I mean if combat is, the free running is just an added bonus. If the free running is, then you really have no real need for combat.
Not entirely, you just need to select different routes, or switch off roles as you pass supplies up over areas which you couldn't cover with the supplies.3. Teamwork. If you have people running around as a team, some guards, and the courier. That's a neat plan. ..But the courier is carrying supplies, and is slower. So the free running aspect seems to get crippled right there.
We're obviously not going to take everything bad about Mirror's Edge, that would be silly.And if we go like mirror's edge,
You could do everything with a pistol, and no logical reason you couldn't strap a gun to your back.there are some things you can't do with a weapon. So the guards also cannot free run. >.> Mechanic has been stabbed in the heart yet again.
Yeah, of course it would need development, playtesting and revision too.I mean don't get me wrong, the idea sounds cool. Just needs plenty of fleshing out. Not to mention is sounds like a ***** to actually get working properly.
...um. ...not to rain on your parade. >.>; sorry
I was referring more to the "EA Sports Jumpy McFly Parkour" thing.migo said:I think I do. Pure Time Trials was everything good about Mirror's Edge with none of the bad. PTT didn't have any plot.JediMB said:You don't give DICE enough credit...migo said:Mirror's Edge was never really about the plot, and the whole idea of runners was probably due to the fact that there isn't a recognisable free runner for EA to publish EA Sports Jumpy McFly Parkour and have the whole game just be about running around doing tricks.
It's in the worksSteve Fidler said:It's an alright idea. I think you've gone a bit too complicated with it. Simply merging the "Free Running" aspect of Mirror's Edge with any team-based multiplayer FPS is a good idea. Imagine TF2 where you can run across walls and slide down guy wires.
There is no reason to make it as complicated as you have, and from a design perspective it's more work than is necessary for pay off.
migo said:After playing Mirror's Edge time trials and thinking how nice it was not to be herded by security and police gunfire, it occurred to me that the panic and frustration would actually be suitable for a survival horror game.
Mirror's Edge was never really about the plot, and the whole idea of runners was probably due to the fact that there isn't a recognisable free runner for EA to publish EA Sports Jumpy McFly Parkour and have the whole game just be about running around doing tricks. It just doesn't make that much sense, and you put up with the idea because at least it's something new and the gameplay is different.
But let's look at a Zombie apocalypse situation. Survivors are holed up in refugee camps, with zombies all around them, so they're in a siege situation where they can't win. They need supplies, but the routes out are entirely blocked. Enter some free runners, they're able to take routes the zombies can't follow and are fast enough to dodge them. Their job? To go to zombie infested areas that have supplies, and bring them back. While they're at it, they can kill some zombies.
You're also not working alone. You can't do tricks while carrying anything heavy, so you'd have teams working together, a couple scouts who go ahead to make sure areas are clear, some carriers who are packing supplies - who can still run and climb but are slowed down - and some guards - runners who are a bit better at fighting and can protect the carriers. Naturally they sometimes need to just dump the supplies somewhere and run, so if that happens you go back and pick it up later.
Obviously the engine needs some tweaking, I don't think I'd leave it to Valve to do either, but Brink might be a pretty good example. Having versus multiplayer L4D style where you've got infected runners who are just as capable and agile would also get interesting. Having to do supply runs with hunters would get a lot harder.