So, this is mostly just a thought experiment, of ideas for games, either existing franchises, or original ideas, that you'd like to see exist as a game. Stuff like spinoff games in a franchise you love. Continuation of a defunct franchise that you wish still put out material, stuff like that.
For me, the one I find myself most interested in, is the following, in trailer style, it would be introduced:
Cut to a landscape shot, flowing green fields, lush trees, wildlife, rivers, idyllic nature establishing shot. Camera pans up, to show a majestic castle, and under it appears the caption "Castle Hyrule"
Cut to a festival scene, the various denizens of Hyrule, in some celebration at the castle. Zelda mingles and chats with the people, smiling and socializing. The big doors open, and Link comes into the hall, to further cheers from the people. He goes up to Zelda, they hug in greeting, and proceed to just socialize for a few moments. Then, transition of time to show it's night, and the party has been ongoing for a bit, the sky suddenly darkens, ominous thunderclouds and lightning. Everyone looks alert, and glance around trying to see what's going on. Link gets up, sword and shield at the ready, looking around as well.
The main gates fly open, kicked in by a massive foot, as Ganon strolls into the room, flanked by soldiers of his own. They proceed to march towards the dais, and with no preamble, Ganon proceeds to launch a magical attack at Zelda. The energy is massive, and it begins to shatter the hall around them, mortar crumbling down, forcing the partygoers to flee and seek cover. With a massive beam of energy focused through Ganon's triforce, the attack is unleashed. Link dashes in front of Zelda, shield up, sword behind him, ready to strike after the attack, but it's too strong. It burns through his shield, and him, and through his triforce, passing on and into Zelda's chest. But something goes wrong, Ganon looks shocked at something. His plan for victory not working out exactly as he foresaw. The combination of the attack, through his triforce, and into the others, causes a conjunction of energy. And the flow of power, appears to disintegrate Link entirely, as it passes through him, and into the amulet on Zelda's neck, that contains her triforce. With a final, green wink of energy in the core of the triforce, it fades out, and a concussive blast detonates, screen going white. When vision returns, we see the Master Sword, in closeup, lying abandoned on the cobblestones. And in the trope of "the POV is stunned", the shot is blurry and the audio is muffled. What you can make out, as the camera swings around, is a ruined castle. The walls completely shattered, showing the landscape outside. A few people near the blast, run around in confusion and terror. The audio is mostly of a person, panting, struggling to breath. The POV glances down at the ground, and we see through forced perspective, a pair of slender hands, push us up to a standing position.
As the visual and audio elements begin to resolve into clarity, the camera pans around, and we can see through the ruined walls, down to the plains of Hyrule, that are now on fire, with the forces of Ganon, running around, conquering the hamlets and villas. The POV turns down again, to our chest, where we see the amulet of the triforce one last time. Then, the hand reaches out, and grasps the handle of the Master Sword. As the hand grabs it, the camera pans out, no longer POV, and we see a young woman from behind, stagger to her feet, framed by the destruction of her castle, and her kingdom on fire. She holds the sword at her side, and look around the ruins. Her posture changes from one of staggered recovery, to determination. Then the title card appears around her as she runs out the ruins of the keep doors.....
The Legend of Zelda.
No subtitles, no sequence number, just HER legend. The funny thing is, I'm not even a fan of the Zelda franchise, but I've always found it incredibly weird, that the title character, is pretty much never actually the character you play. So I think it would be a fun change up, to just have her be the hero for once, from start to finish. Link is the trapped person in need of rescue (from the amulet around her neck), and she's got to step up and defend her people directly. So that for once at least, The Legend of ZELDA, would actually be about Zelda.
Plus I always am a sucker for "passing the torch" kind of stories, where someone else has to step in and save the day, because the standard hero has been incapacitated. And given how insanely fluid the details of the Zelda franchise are from game to game, I don't think it's breaking concept at all to have this change up.
So that's my idea for a fun game I'd like to see exist, and how it would be presented.
What games would you like to see?
For me, the one I find myself most interested in, is the following, in trailer style, it would be introduced:
Cut to a landscape shot, flowing green fields, lush trees, wildlife, rivers, idyllic nature establishing shot. Camera pans up, to show a majestic castle, and under it appears the caption "Castle Hyrule"
Cut to a festival scene, the various denizens of Hyrule, in some celebration at the castle. Zelda mingles and chats with the people, smiling and socializing. The big doors open, and Link comes into the hall, to further cheers from the people. He goes up to Zelda, they hug in greeting, and proceed to just socialize for a few moments. Then, transition of time to show it's night, and the party has been ongoing for a bit, the sky suddenly darkens, ominous thunderclouds and lightning. Everyone looks alert, and glance around trying to see what's going on. Link gets up, sword and shield at the ready, looking around as well.
The main gates fly open, kicked in by a massive foot, as Ganon strolls into the room, flanked by soldiers of his own. They proceed to march towards the dais, and with no preamble, Ganon proceeds to launch a magical attack at Zelda. The energy is massive, and it begins to shatter the hall around them, mortar crumbling down, forcing the partygoers to flee and seek cover. With a massive beam of energy focused through Ganon's triforce, the attack is unleashed. Link dashes in front of Zelda, shield up, sword behind him, ready to strike after the attack, but it's too strong. It burns through his shield, and him, and through his triforce, passing on and into Zelda's chest. But something goes wrong, Ganon looks shocked at something. His plan for victory not working out exactly as he foresaw. The combination of the attack, through his triforce, and into the others, causes a conjunction of energy. And the flow of power, appears to disintegrate Link entirely, as it passes through him, and into the amulet on Zelda's neck, that contains her triforce. With a final, green wink of energy in the core of the triforce, it fades out, and a concussive blast detonates, screen going white. When vision returns, we see the Master Sword, in closeup, lying abandoned on the cobblestones. And in the trope of "the POV is stunned", the shot is blurry and the audio is muffled. What you can make out, as the camera swings around, is a ruined castle. The walls completely shattered, showing the landscape outside. A few people near the blast, run around in confusion and terror. The audio is mostly of a person, panting, struggling to breath. The POV glances down at the ground, and we see through forced perspective, a pair of slender hands, push us up to a standing position.
As the visual and audio elements begin to resolve into clarity, the camera pans around, and we can see through the ruined walls, down to the plains of Hyrule, that are now on fire, with the forces of Ganon, running around, conquering the hamlets and villas. The POV turns down again, to our chest, where we see the amulet of the triforce one last time. Then, the hand reaches out, and grasps the handle of the Master Sword. As the hand grabs it, the camera pans out, no longer POV, and we see a young woman from behind, stagger to her feet, framed by the destruction of her castle, and her kingdom on fire. She holds the sword at her side, and look around the ruins. Her posture changes from one of staggered recovery, to determination. Then the title card appears around her as she runs out the ruins of the keep doors.....
The Legend of Zelda.
No subtitles, no sequence number, just HER legend. The funny thing is, I'm not even a fan of the Zelda franchise, but I've always found it incredibly weird, that the title character, is pretty much never actually the character you play. So I think it would be a fun change up, to just have her be the hero for once, from start to finish. Link is the trapped person in need of rescue (from the amulet around her neck), and she's got to step up and defend her people directly. So that for once at least, The Legend of ZELDA, would actually be about Zelda.
Plus I always am a sucker for "passing the torch" kind of stories, where someone else has to step in and save the day, because the standard hero has been incapacitated. And given how insanely fluid the details of the Zelda franchise are from game to game, I don't think it's breaking concept at all to have this change up.
So that's my idea for a fun game I'd like to see exist, and how it would be presented.
What games would you like to see?