Game Industry Facing a "Collision" With Aging Gamers

Brotherofwill

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Andy Chalk said:
Currently, almost 50 million Americans suffer from some sort of disability and with videogame systems in 65 percent of U.S. households, that translates into as many as 32.5 million potential customers lost because of a lack of accessibility options in most mainstream games.
I don't really understand how that logic is supposed to work.

Thank god old people aren't gaming. The last thing I'd want to do when I'm 64 is argue with little, screaming bastards over a mic.
 

Treblaine

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manaman said:
Treblaine said:
And other media didn't ever have to adapt for "ageing audience", Movies didn't suddenly have to be at a larger volume and with larger subtitle sizes and important details to counteract vision/hearing degradation.
You don't have to jump up and down for an hour to keep the movie playing.

That was a stellar failure of an example. They didn't have to change because they are not interactive media, all you do is sit and listen or sit and watch. Even there, there was change to accommodate disability: Closed captioning system ring a bell?
Well I never had to jump up and down to play Metal Gear Solid, I never had to jump up and down to play Half Life 2. In fact it seems to be only the RECENT development of Wii, Move and Natal that require much physical investment, the core of video game still don't require large and tiring motion-sensing gestures but just a keyboard + mouse or gamepad which are designed to be as easy as possible to use. Actually, the only thing requiring close to "jumping" are Dance Dance Revolution games.

But have most games not had subtitles as standard for decades now? And sorry I didn't associate that with age related hearing loss but with people who are deaf for variety of non-ageing related reasons. You want to beat me round the head with a baseball bat for that? Or maybe do you want to calm down for a sec.

Why are you getting so aggressive and combative with me when I just wanted some damn clarification of (a) what they want to be done, and (b) where they think the industry is going in the wrong direction at the moment.
 
Feb 13, 2008
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Andy Chalk said:
A rumor that Activision CEO Bobby Kotick has responded to the growing demand for age-related accessibility in videogames by initiating work on a new multi-colored game controller that turns black on a gamer's 21st birthday remained unconfirmed as of press time.
I'd heard that rumour; along with the one that says on your 30th birthday, you get a RROD on the palm of your hand.

(mega-geek reference)
 

Dyp100

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What are they saying? We are going to lose game sales because old people are sick of the Wii?

-Facepalm- I don't get it, what disabilities are there to stop you playing Video Games? Do you mean mental ones, or stuff like arthritis.

Either way, this report seems silly, we are still making games for all kind of people.
 

AwesomeFerret

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What I read from this article is that its not down to them finding it hard to read text and the like (although that is a valid point), it looks like they expect games to be made simpler and easier to access for your non-game playing gran, which equals there goes any difficulty, on account of the fact that that chunk of the market can't keep up!
 

yoyo13rom

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Woodsey said:
What?

Unless you get arthritis in your hands (bummer) then there's not much that's going to stop you from pushing buttons on a controller/keyboard and mouse.
Yeah, I mean there are people with disabilities, but not all of the 50+ gamers have them. And most disabilities don't(critically) mess up thou's gaming abilities.

tcurt said:
I don't even want to go into how lame I felt when I got too serious trying to win against the kids on Wii Sports and woke up the next day with a shoulder too stiff to move. Jeez. You whipper-snappers have no idea the joys that await you.
Pardon me if I'm being rude or something, but usually if you spend a whole day at the office(keep your muscles inert), and then do sudden movements (without a little warming up), you're bound to experience pain the next day, no matter the age.
But it do agree that the Wii is dangerous(remember how that poor girl turned nymphomaniac after her Wii Fit session?), because the sensors aren't as good as they advertise them, this leads to unneeded movement, and problems. But enough about the Wii, we all know it's evil and sorts, so we should stay away from it, and it's "sports".
 

solidstatemind

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Nov 9, 2008
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Okay. I feel relatively safe in saying that I'm one of the older gamers on this site.

And this article is fucking BULLSHIT.

Seriously: how in the fuck are people touting the Wii as a theraputic device on one hand, and then claim that the gaming industry is going to alienate the 'infirm' older gamers? Has anybody at this 'Ablegamers' site actually looked at data regarding the correlation between reaction times and age? If they did, I think they just might find that button-press response does NOT degrade as much as other timed-response physical reactions, and- ergo- video games enjoy a higher 'retention' rate than virtually every other form of recreation out there (with the exception- maybe- of golf).

Sounds like somebody is trying to sensationalize and grab her 15 minutes of fame a bit early.

Fucking quacks.
 

Gildan Bladeborn

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The_root_of_all_evil said:
Andy Chalk said:
A rumor that Activision CEO Bobby Kotick has responded to the growing demand for age-related accessibility in videogames by initiating work on a new multi-colored game controller that turns black on a gamer's 21st birthday remained unconfirmed as of press time.
I'd heard that rumour; along with the one that says on your 30th birthday, you get a RROD on the palm of your hand.

(mega-geek reference)
Technically I think you're both referencing Logan's Run, as the blurb for the forthcoming remake apparently bumped up the expiration date to the 21st birthday for some unknown reason, while the 1976 film adaptation kept the original 30th birthday deadline (ha ha) but changed the crystal in your palm turning black to the whole "flashing red" deal we know and geek out to.
 

Canadamus Prime

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Jun 17, 2009
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Speaking as one of those ageing gamers, having been born in 1981 and having started gaming around 1986-87, if the Gaming Industry is facing a collision with anything it's total fucking incompetence. According to the Guinness Book of Video Game Records 2008, Doris Self, the world's oldest competitive female gamer (as of 2008) was still playing competitively until her death in November of 2006 at the age of 79.
Between this and that used game bullshit, if the Game Industry keeps this up they're going to alienate all their customers.
 

Kenjitsuka

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What makes a game better suited for people with age related disabilities?
I guess always make sure you can control the volume for separate things (music, voices, sfx, cutscenes) and subtitle options are good, but I expect that from any good game. After all, most come with crappy music or just a few short loops that I'd rather subsitute my own music.
 

Pipotchi

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Brotherofwill said:
Andy Chalk said:
Currently, almost 50 million Americans suffer from some sort of disability and with videogame systems in 65 percent of U.S. households, that translates into as many as 32.5 million potential customers lost because of a lack of accessibility options in most mainstream games.
I don't really understand how that logic is supposed to work.

Thank god old people aren't gaming. The last thing I'd want to do when I'm 64 is argue with little, screaming bastards over a mic.
'Some sort of disability' probably includes all those disabilities that the US specialise in obesity, ADD, Bi-polar and so on. As long as you have hands you can play games

and even you dont, you can play Dance Dance revolution I suppose
 

chronobreak

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My dad takes a look at a controller and he is instantly turned off from playing. "Back in my day, we didn't need 13 buttons!" and all that.
 

Zerbye

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Negatempest said:
I can understand what this report is saying. I mean if you look at movies, books, sculptures, comics, TV, etc, you can be 70+ years old with back problems and still enjoy these activities. But you can't do that right now with the way games are going. You got over complicated controls (FPS, Sport games) or over complicated menus (RPG's).

Maybe an easy fix is to have a simple control of 4 usable buttons but new actions can be assigned to the other unused buttons.
Actually, I think the problem is more physical ailments than complicated controls and menus. Complexity is not a problem for old school gamers who cut their teeth on old school CRPGs like Wizardry and who have been honing their FPS skills since Wolfenstein 3D. These people make up a chunk of the hardcore gaming crowd who are shelling out for games now, but may be forced into early gaming "retirement" because of stuff like arthritis. When these gamers are put to pasture, the gaming industry will lose an entire dedicated demographic with lots of disposable income.
 

Blind Sight

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What disabilities are they refering to? The inability to understand how an Xbox controller works? I think they don't understand that, like any other kind of art or technological advance, the young will eventually take the place of the old. You can't keep catering to that audience, that's not how the market works, it's evolve or die, not the reverse.

Though I do believe that motion capture is working to keep this demographic active, and I have no problem with that, it's an advancement, rather then a step backwards to the 'good ol' days'.
 

Treblaine

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Andy Chalk said:
Currently, almost 50 million Americans suffer from some sort of disability and with videogame systems in 65 percent of U.S. households, that translates into as many as 32.5 million potential customers lost because of a lack of accessibility options in most mainstream games.
Did... did you come up with that conclusion or are you just repeating what someone else told you as that is TERRIBLE abuse of statistics.

(1) disability =/= as age-related infirmity
(2) how are we defining disabled? Are we talking impaired locomotion? Insulin dependency? Even just needing to wear reading glasses?!? What is the definition and how many of those disabilities have any relevance to the ability to pick up a gamepad, use index and thumb to press buttons, and then see a TV screen and hear sound effects.
(3) individuals =/= households
Grandparents may live at home but only little Timmy would ever be interested in his PS2
(4) how BROAD is this definition of proportion of homes with a games console, if some grandparents happen to remember there is an old SNES in the attic is that really the same as a house with a PS3 plugged into the HDTV and constantly used?
(5) You can't just take that 65% and apply it to 50 million disabled and come up with 32.5 million disabled gamers.

Well maybe It shouldn't matter if it is 30 million or just 1 million, or just 1 thousand, the bottom line is even with as many disabled gamers out there they are completely dependant on charities to make adaptations of game controllers such as allowing you to play Xbox 360 games with only one functional hand.
 

Motiv_

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Pfft, screw that shit. I'm rapidly approaching that age limit, and I'll still kick my grandkid's asses at Halo.

"HA, FUCKING NOOB. SUCK MY COCK. BRB GUYS, GOT PILLS TO TAKE"
 

Zerbye

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Blind Sight said:
What disabilities are they refering to? The inability to understand how an Xbox controller works? I think they don't understand that, like any other kind of art or technological advance, the young will eventually take the place of the old. You can't keep catering to that audience, that's not how the market works, it's evolve or die, not the reverse.

Though I do believe that motion capture is working to keep this demographic active, and I have no problem with that, it's an advancement, rather then a step backwards to the 'good ol' days'.
The article is about the hardcore crowd growing old, and the disabilities in question are related to stuff like losing your hearing, vision, and arthritis that impair your ability to enjoy games. Check out my message at post #36.