One problem here is that poor controller design does lead to hand injuries imho.Woodsey said:What?
Unless you get arthritis in your hands (bummer) then there's not much that's going to stop you from pushing buttons on a controller/keyboard and mouse.
They would. the industries commonly refer to it as a 'movie'. XDGabanuka said:How would a game for people with a hysical disability work, they would have no way to interact with the gme.
My mother was like that. Wouldn't play anything with more than 2 buttons i.e. nothing more advanced than the master system.chronobreak said:My dad takes a look at a controller and he is instantly turned off from playing. "Back in my day, we didn't need 13 buttons!" and all that.
I agree with you, does this guy thinks he needs to jump up and down to play a videogame?Treblaine said:Well I never had to jump up and down to play Metal Gear Solid, I never had to jump up and down to play Half Life 2. In fact it seems to be only the RECENT development of Wii, Move and Natal that require much physical investment, the core of video game still don't require large and tiring motion-sensing gestures but just a keyboard + mouse or gamepad which are designed to be as easy as possible to use. Actually, the only thing requiring close to "jumping" are Dance Dance Revolution games.manaman said:You don't have to jump up and down for an hour to keep the movie playing.Treblaine said:And other media didn't ever have to adapt for "ageing audience", Movies didn't suddenly have to be at a larger volume and with larger subtitle sizes and important details to counteract vision/hearing degradation.
That was a stellar failure of an example. They didn't have to change because they are not interactive media, all you do is sit and listen or sit and watch. Even there, there was change to accommodate disability: Closed captioning system ring a bell?
But have most games not had subtitles as standard for decades now? And sorry I didn't associate that with age related hearing loss but with people who are deaf for variety of non-ageing related reasons. You want to beat me round the head with a baseball bat for that? Or maybe do you want to calm down for a sec.
Why are you getting so aggressive and combative with me when I just wanted some damn clarification of (a) what they want to be done, and (b) where they think the industry is going in the wrong direction at the moment.
What kind of controllers cause "hand injury"? Are you taping razors to your 360 controller or something?Jfswift said:One problem here is that poor controller design does lead to hand injuries imho.Woodsey said:What?
Unless you get arthritis in your hands (bummer) then there's not much that's going to stop you from pushing buttons on a controller/keyboard and mouse.
Good points in the post, but I still find flaws within their argument. Most people I know who played games in the 70s and 80s no longer do so, or they have adapted with the times. In many ways, the aging of gamers is similar to the aging of people who play sports. Eventually you can't remain as active as you used to be. Health concerns should not play a major role in how games are made it my mind, simply because they're tailored for the general population, not a specific age group (age rating systems aside). As the first generation fades away, new gamers come in to take their place. There's still a vast library of old games to look into, but I honestly don't believe that the industry will lose 3 billion out of this. In fact, I don't think they'll lose much money at all with the way that gaming has become mainstream.Zerbye said:The article is about the hardcore crowd growing old, and the disabilities in question are related to stuff like losing your hearing, vision, and arthritis that impair your ability to enjoy games. Check out my message at post #36.Blind Sight said:What disabilities are they refering to? The inability to understand how an Xbox controller works? I think they don't understand that, like any other kind of art or technological advance, the young will eventually take the place of the old. You can't keep catering to that audience, that's not how the market works, it's evolve or die, not the reverse.
Though I do believe that motion capture is working to keep this demographic active, and I have no problem with that, it's an advancement, rather then a step backwards to the 'good ol' days'.
hmm, that would explain why it hurts so muchdanpascooch said:What kind of controllers cause "hand injury"? Are you taping razors to your 360 controller or something?Jfswift said:One problem here is that poor controller design does lead to hand injuries imho.Woodsey said:What?
Unless you get arthritis in your hands (bummer) then there's not much that's going to stop you from pushing buttons on a controller/keyboard and mouse.
First off, you are only reading what I posted as aggressive and combative. I was just pointing out that you cannot compare a non-interactive media and an interactive media. It just doesn't work that way.Treblaine said:Well I never had to jump up and down to play Metal Gear Solid, I never had to jump up and down to play Half Life 2. In fact it seems to be only the RECENT development of Wii, Move and Natal that require much physical investment, the core of video game still don't require large and tiring motion-sensing gestures but just a keyboard + mouse or gamepad which are designed to be as easy as possible to use. Actually, the only thing requiring close to "jumping" are Dance Dance Revolution games.manaman said:You don't have to jump up and down for an hour to keep the movie playing.Treblaine said:And other media didn't ever have to adapt for "ageing audience", Movies didn't suddenly have to be at a larger volume and with larger subtitle sizes and important details to counteract vision/hearing degradation.
That was a stellar failure of an example. They didn't have to change because they are not interactive media, all you do is sit and listen or sit and watch. Even there, there was change to accommodate disability: Closed captioning system ring a bell?
But have most games not had subtitles as standard for decades now? And sorry I didn't associate that with age related hearing loss but with people who are deaf for variety of non-ageing related reasons. You want to beat me round the head with a baseball bat for that? Or maybe do you want to calm down for a sec.
Why are you getting so aggressive and combative with me when I just wanted some damn clarification of (a) what they want to be done, and (b) where they think the industry is going in the wrong direction at the moment.