makano said:
Who the fuck cares is what i am saying i assume there is a big dragon that's killing people and generally fucking shit up in the land, but no we have to be bothered with the characters sexual history.
And that's entirely your right.
Let's, say, assume you're a fellow Skyrim player. If you're not, excuse me. I'll just use that as an example.
The way I've seen some friends go about Skyrim, there are two ways to go about things. Either you obsess about clearing your quest log and unlocking all dragon souls and finding that perfect levels-versus-quest rewards parity as illustrated by math chart upon math chart upon math chart on the Elder Scrolls Wiki, or you take the province's lore in. You absorb the moment's ambience and try and figure out where actual persons sort of pop out of the super-restrictive Radiant AI bullcrap. Squint hard enough, and Skyrim comes alive.
Blaze through your quest log to unlock Achievements and, well - congrats. You've unlocked some Achievements. Will you remember your time spent in Skyrim, though? I mean, in five or six years from now? Probably not.
Keep in mind, though, this isn't a judgement of value. Some people play for the sake of scoring, others really want to clear their backlog, and some people have enough time to put on titles that deserve it. What draws people like me into spending some of that extra time is when the characters or the world itself have stories to tell. Unfortunately, because of limitations in the medium, the best we can currently come up with in terms of meaningful relationship developments is basic sexual attraction. In modern-day Game Dev parlance, especially in the BioWare school of thought, getting some nookie equals Achievement. If not literally, then figuratively. Your character's Crossed a Threshold, in a sense, but the only way we've found to make it seem meaningful is through the use of sex.
As I've said, the medium is adolescent. Only teenagers see sex as something that's inherently meaningful, that's somehow the be-all and end-all of relationships. Only teenagers or people stuck in that adolescent mindset actually give a shit about the so-called "friendzone". Morrigan rebuffs you in Dragon Age and you're maybe one or two important plot points away from having sex with her? Better keep it up, right?
Right?
Not really. That's actually pretty freaking hollow.
My point is, you didn't pick an example that really fits. For every distaff RPG trait in a BioWare title, you've got everything else that open-world games do well, which is creating a sense of place; in giving the *world* as much development as most characters would get.
As for dragons sweeping the land and the Call to Action supposedly trumping everything else - heroes aren't necessarily meant to be perfect. Alduin and the Civil War are tearing Skyrim to pieces, but I can still give some depth to my Dragonborn by choosing to play him as a dishonorable asshole who'd rather start by getting in with the Thieves Guild. Any game that either fleshes out the dude I'm playing or that lets me flesh him out on my own deserves praise.
But, of course, that's just my two cents on the matter.
Steve the Pocket said:
And I know people have said that we're still getting good games from the indie studios, but tell me how it's fair that those kinds of games can only come out of teams of less than ten people working with pixel-art graphics or Unity and sell for only $10-30 while the bloody shooter software gets budgets of hundreds of millions of dollars and five year development times. It's not like you couldn't make a game that marries indie-studio creativity with big, well-rendered worlds given the resources. Look at Katamari Damacy, whose graphics were on par with its peers; or the Portal games, which tarted up student projects with AAA budgets; or indeed Nintendo's own recent offerings, which at least are on par with their predecessors in a vacuum.
It isn't fair, but it's Free Market for ya. The pigs want their tasty slop, and that Transformers slop looks mighty tasty... Seven bucks for two hours and a half in a supercooled environment where low-quality and ultra-filling food is on offer, and where you can just turn your brain off and enjoy ninety to a hundred minutes of other people's vastly superior problems. When you're stuck seeing CGI whatsits duking it out for the fate of the world, those bounced checks or that promotion that slipped by you suddenly don't seem like they matter too much.
You have your meaningful experiences, and then there's the Opium of the People. That title sounds derogatory, but it shouldn't be. AAA shooting galleries have their purpose, seeing as they have the happy side-effects of ensuring I won't run into potential frustrated competitive shooters on Borderlands 2's servers. They keep a certain fickle subset of players away, and allow more space for those of us who'd *really* like to dissect the medium.
I know I sound horribly pedantic, but I just can't play a game and - unplug. I can't. I need to see some sort of aesthetic, narrative or technical investment to be interested. Give me a shooting gallery or just hands me the keys to a ready-made and passionless Hero Fantasy Factory, and I won't be interested.