Racecarlock said:
Mafia II has cleaning toilets, selling cigarettes, lifting one heavy crate VERY SLOWLY into a truck, and much more tediousness that really cements it's nature as an "Authentic experience", though if I'm being honest afterwards you'll wonder why you wanted that. Or in my case, wonder why in the hell people wanted GTA V to imitate this game.
I cannot speak for Heavy Rain but I must disagree with you on Mafia 2 here. Each of those particular examples absolutely had a place in the game. They were boring, even humiliating (in the case of the toilet), but that was the point.
The lifting the boxes was a major turning point for Vito. It was his attempt to follow in his father's footsteps (and honour his mother's wishes), working at the docks in a deadend job for low pay, but a legit job. We, as Vito put up with it for as long as we could before protesting exactly that it was menial, thankless work and it *directly* led to his name-dropping that set his feet onto the better paying path on the wrong side of the law.
The cigarettes is something the mob did and is entrusted to the green recruits, like Vito, to carry out. That is how the mob genuinely functions, with a hierarchy ranging from the goons at the bottom, their bosses ("Made Men"), Capos and Dons. This was an early job because Vito was a newbie and his rise through the ranks is integral to the story and missions he gets. He has to start off small and we, the player rise through the ranks and gain the related rewards.
The toilets thing was meant to be just what it was. A humiliating show from the guards, putting Vito in his place, demonstrating the power they have over him as well as punish him for his misdeeds on the Outside. I found it immersive and emotional in a way. You *had* to grind your teeth and put up with it as a prisoner would probably have to in real life.
Mafia 2 had a few issues for me too (mostly QoL ones such as no manual saving, barely tolerable FoV but also not making enough use of the wonderful sandbox), but though the story could arguably be described as cliché, I think what there was, in context, was wonderful, made the game more immersive and had me as the player much more invested. Even cleaning the urinal.