Game People said:
"Even on the Wii, beloved of the newcomer, many games ramp up pretty fast. Showing off Super Mario Galaxy 2 to the family last weekend, they were all enraptured by the way it looked and played. The younger ones among us were soon at the controls and doing well. But fast forward even 15 minutes and they were really struggling with some pretty tricky jumps and enemies."
Yeah, i don't really understand that.
While it may be true that a game with a "kiddy like look" like Mario isn't necessarily only for Kids, but why does a game like that has to have punishing difficulty for kids for wich the game seems appropriate.
---
I experienced a sort-of-related example when i bought Trauma Center: New Blood for the Wii. As my mother (the one true real no-exceptions non gamer in our family) enjoyed Wii Sports a lot and since she used to be a nurse i figured she might enjoy playing the game in CoOp Mode with me.
As a completely non Gamer, she had enough trouble figuring out how the controls work at first and essentially needed a lot of general "how video games work" guidance, she eventually got the hang out of it and, indeed, enjoyed the game a lot.
But since it's Trauma Center, wich is known to be punishingly hard, we eventually reached a point where her newfound skills were not enough, even on "Easy" difficulty, and soon after, a point where even i was struggling with the game.
I wouldn't mind a bit of mindless "grinding", but my mother was frustrated almost immediately, and didn't really understood why the game clusterf*cks you with problems and why, even if she did everything right, it would not be enough thanks to an even more punishing time limit (wich really makes not logic sense, reducing my explainations to "games work this way").
You could of course argue with the reputation of Trauma Center in general to be kinda hard, but then again other than it's reputation among GAMERS there is no real reason why the game shouldn't appeal to non gamers, thanks to being non violent, unique, and having that sort of pseudo-wish-fulfilling "be a doctor" premise.
I am all for games offering challenge as you progress through it because, in my opinion, it makes a lot of what games are about.
But if a game has an obvious appeal to Casual- or Non-Gamers, or younger kids, would it hurt the developers so much to add a "very very easy" mode, in order to appeal to EVERYONE who might like the game without turning away "real" gamers who can take a challenge?