I like the option to drop the difficulty of a particular level if I keep getting wiped. Stranglehold did this very well. The new Prince of Persia has the same feature, and even throws you an achievement for doing so, which is kind of cute.
They've needed an overhaul since nes times. I too find it a bit strange that with everything that they've been able to do with these games, we're still dealing with this archaic easy, normal, hard settings and that these settings rarely do more than make the enemy do more damage OR be quicker. It would be cool if we could scale ai behavior as distinctly as we can set the audio levels in a game. You'd think it would be a higher priority.Game People said:Difficulty settings in games are due a big overhaul to really put the player first.
You've completely missed the point. Its complaing about when said diffculty curve gets to steep and gets to a point where you cant continue becasue its got to difficult to fast.Kojiro ftt said:If it never got more difficult, then it would naturally get easier. You are supposed to be improving, learning, and getting better as you go along. Just like school. Did you fail at that, too?