Game People Calling: The Games That Hurt

Game People

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Jan 5, 2010
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Fable 2....fuck no. I can see manufactured sadness coming a mile away. And I remember being able to kill children in, say, Ultima VIII. There you'd simply have the local sorcerer appear out of nowhere, accuse you in stunned disbelief (and pretty grand prose, from what I recall) at the enormity of your deed, and fry you on the spot. Might have been 'imposed' morality, but it at least didn't break the whole immersion bit. (There was one spot outside of the town sorcerer's teleport radius where presumably starving, feral children would all attack you at once, but there was no in-game penalty for killing them there.)

FFXII and Tactics do sad moments far better. It's much more a universal, inevitable sadness that comes from having to kill at least partially good people because of irreconcilable differences, despite actually being able to see all the good they've done before.

In other words, a far more accurate portrayal of what happens in real warfare, especially in the information age.

Zelda: Majora's Mask is the undisputed KING of tear-jerking. My favorite moment, out of MANY?
When you get to the fourth dungeon town, get the girl to come out of her house, go inside, and find out that her father's been turned into a mummy for who knows how long. And she somehow got him locked in the closet, and had to live in that house with her crazed zombie father banging on the door continuously. The Song of Healing had never been so affecting. Say what you will about that house in Half-Life 2 [http://www.escapistmagazine.com/articles/view/issues/issue_236/6999-Gordon-Freeman-Private-Eye], but that was the scene that pretty much forgave all the time-travely-annoyances that came before.

Game Arts also does good tear jerking, but that's kind of cheating. They seemed to do it far less well when they had the backing of a major company like Square Enix, though. So far, Grandia 3's emotional scenes are simply far less impactively done than those in Grandia 2.

But being a guy, and thus possessed of the more focused sensitivity that women seem to lack, I appreciate all the smaller meaningful, conversational moments over the orchestrated set pieces. Actually, most of the games that focus on this sort of emotion are the really difficult, stat-intensive, fiddly, intentionally obscure storyline titles. A game that does it's best to keep that majority of silly women away from its storyline is a game I can fully appreciate. (Which is another reason I really, really, REALLY like FFXII.)
 

Tehlanna TPX

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Mar 23, 2010
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Ezio_fangirl said:
Almost every Final Fanatasy (A huge nod to 13) is like that.
Definitely agree with this statement. I haven't finished 13 yet, but there have been moments that have caught me up.

I think we do it to remind ourselves that we can feel all those things, those special pains and joys, like everyone else. Same for the sad movies, and the sad parts in novels. There is a sweet kind of pain in sadness. lol that sounded kind of emo but its true :).
 

TheRocketeer

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Dec 24, 2009
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I really appreciate all the love Shadow of the Colossus gets; the game well and truly deserves it.

But more people need to be aware of its magnificent predecessor, Ico, a game that ranks among my all time favorites, and is without doubt one of the greatest games of the last console generation, or any other. Ico is as far above SotC as SotC is above most other games, and that's saying a whole lot.

If you enjoyed Shadow of the Colossus for its attempt to compel the player's emotion as much as or more than you enjoyed its excellent action, or if you're just interested in games that strive to be more a work of art than an electronic toy, then you owe it to yourself to play Ico.
 

wooty

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Aug 1, 2009
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I honestly felt sorry for Snake in MGS4, how much more punishment can one man take on?

Of course there is the demise of Aeris, I can actually remember shedding a tear at that part, even during the fight after it and her theme keeps on playing moves you too. The image of her being lowered into the water is still burnt into my mind because it was just so well done for the time, dont think I full got drawn into that game until that scene.

Even FF XIII had a scene which I felt was really powerful

Scene where Sazh and Vanille are in Nautilus and he pulls the gun on her blaming her for his sons involvement, that was moment of wow for me
 

StriderShinryu

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Dec 8, 2009
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Nice to know I'm not alone in my love of games that provoke emotional responses.

FF4 and Phantasy Star 2 are probably the earliest ones that really spring to mind for me, even if FF4 undoes a lot of it's most dramatic moments with nice but unnecessary twists near it's end. Nei's fate in Phantasy Star 2, and the fate of the rest of the heroes as well, is something that will always stick with me.

I must say that I'm not sure I'd put Fable 2 on that list though. It just seemed too forced and lacking in real connection to me to really stir up honest emotions.
 

Heart of Darkness

The final days of His Trolliness
Jul 1, 2009
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All this talk about loss and no mention of Mother 3, which deals with loss of family, loss of innocence, loss of childhood...

For shame. For shame. Mother 3 is one of the few games that makes me cry every time I play it.
 

electric_warrior

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Oct 5, 2008
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Shadow of the colossus, when agro "died"

i didn't cry but i was pretty sad, he's such a good horse

also the ending in general is a massive bummer
 

rougeknife

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Jan 2, 2008
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I played Tribes for 10 years.

I'm pretty sure that I and those few dozen left of millions win this whole hurt thing.
 

chozo_hybrid

Jund 'Em Out!
Jul 15, 2009
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I think Final Fantasy VII's one was kind of weak, she goes off on her own without telling any of her companions who could help her and gets killed for doing it.

I have to say I didn't feel sad at all.
 

Dumplebush

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Oct 23, 2008
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The one that really got me was when you finally find Dom's wife in Gears of War 2. Just that whole sequence where you open the box and you see her and she wearing a red dress and she is beautiful, but then it slowly fades into what she really looks like.

Oh and i almost forgot about the companion cube
 

Flight

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Mar 13, 2010
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In addition to
Yorda's capture by the Queen in Ico
, I was hit pretty hard by
The death of Harry Mason in Silent Hill 3
especially as I'd played the original Silent Hill.

Also,
The ending to Persona 3, where the main character dies without even being able to say goodbye to his friends
was heartbreaking.
 

Tharticus

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Dec 10, 2008
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Heart of Darkness said:
All this talk about loss and no mention of Mother 3, which deals with loss of family, loss of innocence, loss of childhood...

For shame. For shame. Mother 3 is one of the few games that makes me cry every time I play it.
Indeed that Lucas has gone through lots of travesty and it's sad but, kindly to say that it wasn't released outside of Japan so I don't think they know about the translated version of Mother 3.

I would not say that the death of Aerith from FFVII is a good thing but I certainly didn't weep from that scene probably because I play the game for four hours and barely understanding Aerith.

I consider FFVI where Celes opera singing better than that.
 

Always_Remain

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Nov 23, 2009
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Mass Effect 2's Bad Ending hits home when you see Joker with all the coffins. Not too much of a spoiler. Course it's YOUR FAULT FOR BEING A SHITTY LEADER. Hell one loss is sad enough to me. I my BADASS SHEPARD I had to literally revert THIRTY MINUTES to save TALI even though she was my ROMANCE OPTION. Instead... I had ***** ASS JACOB go into the pipes if I recall correctly. Wasn't CONTRIBUTING at all anyways. Just second guessing my BADASS decisions like a ***** PARAGON. (I actually prefer paragon-ism) See what I did there?

And confession time. When I was like 11 or 12 at the end of Conker's Bad Fur Day. I seriously cried. I was like WHY DID THIS HAPPEN!?!?!? It stills upsets me to this day a little.
 

Game People

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Jan 5, 2010
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Exactly what I said. Womenses emotional sensitivity is more general, and thus more easily manipulated. They need those big death scenes to cry properly, whereas most men of any experience see the telegraphing long before the event. The littler things of greater import pass far too often without notice.

Greater mental focus = deeper and more detailed investment in a story = events that would not normally pass notice have greater emotional impact. We simply get more out of the game, or book, or movie, or event, than most of you women do.

Which is probably why men actually MAKE the vast majority of video games.
 

pyrus7

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Mar 16, 2010
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I guess I have to mention Bahamut Lagoon (SNES) for breaking my heart in a special way,
as the player's avatar gets dumped by the obvious love interest half way through the game...for the enemy who then joins the party! Such a betrayal however soon turned my heartbreak into rage..or maybe it was jealousy...