I recommend...basically every JRPG ever made. Even the open ended ones. Even the bad ones.
Tidus and Yuna (who both share the spotlight almost equally in FF10) act as beacons of hope and positivity for most of the game. Tidus for the team, Yuna for...well, the planet. But they have a powerful moment together where they both reveal their weaknesses together. They each have one crying scene, with Yuna revealing her genuine fear of the sacrifice she committed to, realizing how much she's come to love being alive. Tidus cries at the fact that he never settled things with his father, and has to fight him, as well as say goodbye to his allies forever (unless blah blah sequel spoilers)
I personally think story-based Western games have a very flimsy perception of humanity in comparison to the east's efforts in videogame storytelling. I'll probably be filleted for that assertion, but for every Bioshock I can show you 5 Namco Tales games.
Tidus and Yuna (who both share the spotlight almost equally in FF10) act as beacons of hope and positivity for most of the game. Tidus for the team, Yuna for...well, the planet. But they have a powerful moment together where they both reveal their weaknesses together. They each have one crying scene, with Yuna revealing her genuine fear of the sacrifice she committed to, realizing how much she's come to love being alive. Tidus cries at the fact that he never settled things with his father, and has to fight him, as well as say goodbye to his allies forever (unless blah blah sequel spoilers)
I personally think story-based Western games have a very flimsy perception of humanity in comparison to the east's efforts in videogame storytelling. I'll probably be filleted for that assertion, but for every Bioshock I can show you 5 Namco Tales games.