Game Ruiner.

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Mute52

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Sep 22, 2009
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Any game that has an 'options menu' where the only option is usually one or two things, when i need sound, visual, options etc
 

NickCaligo42

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Lack of flexibility turns me off pretty quick. I'm looking directly at the Uncharted series right now, because those are some DAMN inflexible games. You HAVE to switch to whatever weapons your enemies are carrying, and you HAVE to kill enemies in exactly the right order as they come in the room in waves. It's two-dimensional hoop-jumping in cover-based shooter form, and that just irritates me.
 

TomCorf

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Jul 24, 2009
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When I accidentaly skip a cutscene and there's no way of replaying it.

OR

AUTO-SAVE! EVERY FUCKING GAME SHOULD HAVE AUTO-SAVE!!! Grrrrr... was playing Half Life the other day on ps2 and I died on the tunnel rail system part. But I didn't save and I found myself back on the transit system listening to the current topside temperature... Needless to say, I haven't touched the game since...
 

Shoggoth2588

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Lbsjr said:
The games that advertise and demo as one genera of game and end up being other ones. It's so stupid. "new action-adventure? Sweet!... waitasecond... its a sim-style game...." those are what kill the mood. Even if I like both genera's, it kills the mood for me. Consistency is nice.
You mean like Brutal Legend?

Speaking of Brutal Legend, the more RTS stuff you are required to do, the less interest I have in the game until I got to the swamp wherein you find the Goths. I turned off the game shortly after that point and never went back
 

Fidelias

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SIXVI06-M said:
S.T.A.L.K.E.R - probably seems unfair because they aren't super perfect, but everything else about their games are.

1. The ever-shrinking game world per sequel; the zone just doesn't seem nearly as threatening when there's less of it to die in. The first one you felt that - "This is a big scary wilderness, I could get lost here, fuck.". In the last one: "Meh, that's it? this is like shorter than the walk down to my bus-stop!"

2. Becoming less terrifying: in 1- the bloodsuckers are mostly invisible, in 3 - they are TOTALLY invisible, and for some reason, they are less scarier than the first - because the panic you feel from being able to just barely SEE one coming at you makes you shit your pants just that much more. Same can be said with a lot of other things - for some reason the first one had the best atmosphere - where the sequels either were too pleasant, or just lacked the grittiness of the first.

3. Nigh-invulnerable creatures: seriously- emptying 6 assault rifle clips to kill one monster? If you want to make it difficult, make them move faster, be less predictable, have more special attacks and maneuvers. Not give them 6 inches of plate armor.

4. Poorly scripted AI and events: ZP mentioned this - being asked to do a mission, and then moments later, find the friendly neighborhood have just done it for you pro-bono. Getting missions where for some reason- your target happens to have travelled into a place you aren't allowed to fire your gun (and he decides to live there... forever) - and then of course the village is after you pitchforks n all after you shoot him out of impatience in waiting for him to wander outside the city walls or something.

Otherwise a fantastic series :D
I'm currently working on finishing Shadow of Chernobyl. My biggest problem is how much damage you take from a single shot. It's all random. You could endure 15 shots point blank from an assualt rifle, and then later get taken down by a single graze with a Makarov. I love the game, but it's a little deppressing when I have to load the same save file 10 times in a row after killing 13 out of 14 enemies. Of course, I'm a noob, so maybe I'm doing it wrong.
 

Worgen

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Whatever, just wash your hands.
the sound effects in cod world at war, the guns sounded like toys, not even good toys like halo's guns, just shitty toys, probably more noticeable since I had been playing lots of bc2 and no one has better gun sounds then bc2

also one of the medal of honor games... the one set in the pacific, I couldnt bring myself to play more then a few lvls since the pearl harbor part was just soooooo stupidly unrealistic and totaly not even close to how it happened
 

feauxx

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Sep 7, 2010
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i was really appalled by a line in COD blops (possible spoiler?) during the vietman mission where you have to stealth slit the throats of natives and with the last one an npc says something like 'that never gets old'. ffing disgusting and totally unnecessary glorification of something i hated doing in the first place.
 

TacticalAssassin1

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Worgen said:
the sound effects in cod world at war, the guns sounded like toys, not even good toys like halo's guns, just shitty toys, probably more noticeable since I had been playing lots of bc2 and no one has better gun sounds then bc2

also one of the medal of honor games... the one set in the pacific, I couldnt bring myself to play more then a few lvls since the pearl harbor part was just soooooo stupidly unrealistic and totaly not even close to how it happened
Yeah first time I fired my sniper rifle out a window from inside a building I was like 'HOLY SHIT that was loud!'

And yeah, in one game, I can't remember which one it was, the game let's you shoot down something like twice the ammount of zeros that were actually shot down in the entire actual event. That pisses me off.
 

TheYellowCellPhone

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Wind Waker, and the FUCKING sailing. Phantom Hourglass wasn't as bad since the world was smaller and when you wanted to go you didn't have to select the sail, select the Wind Waker, play the fucking Wind's fucking Requiem, direct the wind, select a weapon to use on the sea, then pick your nose for ten minutes as you slowly travel around a for the most part boring and uneventless sea.

What makes me so annoyed is that one person thought this was a good idea, but everyone.
 

Worgen

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Whatever, just wash your hands.
TacticalAssassin1 said:
Worgen said:
the sound effects in cod world at war, the guns sounded like toys, not even good toys like halo's guns, just shitty toys, probably more noticeable since I had been playing lots of bc2 and no one has better gun sounds then bc2

also one of the medal of honor games... the one set in the pacific, I couldnt bring myself to play more then a few lvls since the pearl harbor part was just soooooo stupidly unrealistic and totaly not even close to how it happened
Yeah first time I fired my sniper rifle out a window from inside a building I was like 'HOLY SHIT that was loud!'

And yeah, in one game, I can't remember which one it was, the game let's you shoot down something like twice the ammount of zeros that were actually shot down in the entire actual event. That pisses me off.
I think only like 4 or 5 zeroes were shot down during pearl harbor, maybe less... probably less, the amount you shoot down in the lvl just really killed any immersion for me since you are not only shooting them down but your doing it with a machine gun on the ground or something really stupid, its been awhile
 

figday

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Mar 22, 2011
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i dont know if anyone's mentioned this yet but..

REGENERATING HEALTH!

which is completely bullcrap, and is now almost EVERYWHERE in a game -_-"
 

TacticalAssassin1

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May 29, 2009
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figday said:
i dont know if anyone's mentioned this yet but..

REGENERATING HEALTH!

which is completely bullcrap, and is now almost EVERYWHERE in a game -_-"
I think Far Cry 2 did health pretty good. It mixed regenerating health with a health bar.
 

Harb

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May 2, 2010
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Dialogue system in Dragon Age 2 if I pick something recent (and no, I don't wanna cause any flamewar). I was so ready to buy the game and enjoy it. Until I saw that abomination.
 

ClassicJokester

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TacticalAssassin1 said:
Roman constantly calling you up in GTA4 was pretty annoying sometimes, but you could turn it off, and it wasn't a game breaker for me, but i've seen a hell of a lot of people ***** about it in these forums.
Hold the phone, you could WHAT?!? I... I never knew... ( ._.)
 

figday

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Mar 22, 2011
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TacticalAssassin1 said:
figday said:
i dont know if anyone's mentioned this yet but..

REGENERATING HEALTH!

which is completely bullcrap, and is now almost EVERYWHERE in a game -_-"
I think Far Cry 2 did health pretty good. It mixed regenerating health with a health bar.
hmm, i think farcry2 did have those stimpak thingy stuff iirc. i didnt play the game that long due to the endless repetition and broken gameplay and system, so for me its not worth remembering lol

btw, thats why i said 'almost everywhere'. but thanks for reminding me :)

added note : why i hate regen health. getting wounded till youre critical and then hide in cover and wait awhile and then magically getting healthy again, is just illogical in any way, and for me is considered a cheat. i miss the old FPS's
 

Gentleman_Reptile

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Jan 25, 2010
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PancakesSUCKTHEYDO said:
Retarded hit detection in black ops.
Retarded knife lunge in black ops.
Retarded graphics in black ops.
Retarded sniping in black ops.
Retarded black ops in general.


-_-

You goddamn ninja......
 

figday

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Mar 22, 2011
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Harb said:
Dialogue system in Dragon Age 2 if I pick something recent (and no, I don't wanna cause any flamewar). I was so ready to buy the game and enjoy it. Until I saw that abomination.
imo, compared to origins. the whole DA2 is an abomination :(
(no flaming intended as well)