You mean like Brutal Legend?Lbsjr said:The games that advertise and demo as one genera of game and end up being other ones. It's so stupid. "new action-adventure? Sweet!... waitasecond... its a sim-style game...." those are what kill the mood. Even if I like both genera's, it kills the mood for me. Consistency is nice.
I'm currently working on finishing Shadow of Chernobyl. My biggest problem is how much damage you take from a single shot. It's all random. You could endure 15 shots point blank from an assualt rifle, and then later get taken down by a single graze with a Makarov. I love the game, but it's a little deppressing when I have to load the same save file 10 times in a row after killing 13 out of 14 enemies. Of course, I'm a noob, so maybe I'm doing it wrong.SIXVI06-M said:S.T.A.L.K.E.R - probably seems unfair because they aren't super perfect, but everything else about their games are.
1. The ever-shrinking game world per sequel; the zone just doesn't seem nearly as threatening when there's less of it to die in. The first one you felt that - "This is a big scary wilderness, I could get lost here, fuck.". In the last one: "Meh, that's it? this is like shorter than the walk down to my bus-stop!"
2. Becoming less terrifying: in 1- the bloodsuckers are mostly invisible, in 3 - they are TOTALLY invisible, and for some reason, they are less scarier than the first - because the panic you feel from being able to just barely SEE one coming at you makes you shit your pants just that much more. Same can be said with a lot of other things - for some reason the first one had the best atmosphere - where the sequels either were too pleasant, or just lacked the grittiness of the first.
3. Nigh-invulnerable creatures: seriously- emptying 6 assault rifle clips to kill one monster? If you want to make it difficult, make them move faster, be less predictable, have more special attacks and maneuvers. Not give them 6 inches of plate armor.
4. Poorly scripted AI and events: ZP mentioned this - being asked to do a mission, and then moments later, find the friendly neighborhood have just done it for you pro-bono. Getting missions where for some reason- your target happens to have travelled into a place you aren't allowed to fire your gun (and he decides to live there... forever) - and then of course the village is after you pitchforks n all after you shoot him out of impatience in waiting for him to wander outside the city walls or something.
Otherwise a fantastic series![]()
Yeah first time I fired my sniper rifle out a window from inside a building I was like 'HOLY SHIT that was loud!'Worgen said:the sound effects in cod world at war, the guns sounded like toys, not even good toys like halo's guns, just shitty toys, probably more noticeable since I had been playing lots of bc2 and no one has better gun sounds then bc2
also one of the medal of honor games... the one set in the pacific, I couldnt bring myself to play more then a few lvls since the pearl harbor part was just soooooo stupidly unrealistic and totaly not even close to how it happened
I think only like 4 or 5 zeroes were shot down during pearl harbor, maybe less... probably less, the amount you shoot down in the lvl just really killed any immersion for me since you are not only shooting them down but your doing it with a machine gun on the ground or something really stupid, its been awhileTacticalAssassin1 said:Yeah first time I fired my sniper rifle out a window from inside a building I was like 'HOLY SHIT that was loud!'Worgen said:the sound effects in cod world at war, the guns sounded like toys, not even good toys like halo's guns, just shitty toys, probably more noticeable since I had been playing lots of bc2 and no one has better gun sounds then bc2
also one of the medal of honor games... the one set in the pacific, I couldnt bring myself to play more then a few lvls since the pearl harbor part was just soooooo stupidly unrealistic and totaly not even close to how it happened
And yeah, in one game, I can't remember which one it was, the game let's you shoot down something like twice the ammount of zeros that were actually shot down in the entire actual event. That pisses me off.
I think Far Cry 2 did health pretty good. It mixed regenerating health with a health bar.figday said:i dont know if anyone's mentioned this yet but..
REGENERATING HEALTH!
which is completely bullcrap, and is now almost EVERYWHERE in a game -_-"
Hold the phone, you could WHAT?!? I... I never knew... ( ._.)TacticalAssassin1 said:Roman constantly calling you up in GTA4 was pretty annoying sometimes, but you could turn it off, and it wasn't a game breaker for me, but i've seen a hell of a lot of people ***** about it in these forums.
hmm, i think farcry2 did have those stimpak thingy stuff iirc. i didnt play the game that long due to the endless repetition and broken gameplay and system, so for me its not worth remembering lolTacticalAssassin1 said:I think Far Cry 2 did health pretty good. It mixed regenerating health with a health bar.figday said:i dont know if anyone's mentioned this yet but..
REGENERATING HEALTH!
which is completely bullcrap, and is now almost EVERYWHERE in a game -_-"
PancakesSUCKTHEYDO said:Retarded hit detection in black ops.
Retarded knife lunge in black ops.
Retarded graphics in black ops.
Retarded sniping in black ops.
Retarded black ops in general.
-_-
imo, compared to origins. the whole DA2 is an abominationHarb said:Dialogue system in Dragon Age 2 if I pick something recent (and no, I don't wanna cause any flamewar). I was so ready to buy the game and enjoy it. Until I saw that abomination.