Hey at least you got an extra hour over what i got, 3 and a half hours in i got the credits. The MP is fun tho.aaronobst said:Most recently, the homefront length... After 4.5 hours of playtime the credits rolled and I literally said to myself "Is that it?"
Yep, there is an option in the phone or something to turn it off. It also turns off all the missions thy start with a phone call but still.. NO BOWLING!ClassicJokester said:Hold the phone, you could WHAT?!? I... I never knew... ( ._.)TacticalAssassin1 said:Roman constantly calling you up in GTA4 was pretty annoying sometimes, but you could turn it off, and it wasn't a game breaker for me, but i've seen a hell of a lot of people ***** about it in these forums.
Then you're doing it wrong because the party recieves experience, not who gets the kill.William MacKay said:Dragon Age: Origins: combat was too oriented on one point, so i kept dying in half a minute, even with stealth, healing and high-powered equipment. this also meant my allies kept taking all the kills, and i never levelled up.
keep in mind this was just local co-op,HG131 said:I've only had those a few times, and they were at least justified (there were enough people blowing me up that I was sure that everyone had thrown two grenades at me).Sir Boss said:Halo: Reach, framerate issues in a console exclusive, how the hell do you allow that? HOW the HELL do you allow that?
If you haven't yet, check out the massive modding community - they'll have a mod for EVERYTHING - from ones that retexture everything to be darker and scarier or brighter and more pleasant, to ones that rescript the AI to be more difficult/rebalanced, carry more inventory, etc etc; and believe me when I say, there's nothing to lose (that being said, make sure you backup the files that are going to be changedFidelias said:I'm currently working on finishing Shadow of Chernobyl. My biggest problem is how much damage you take from a single shot. It's all random. You could endure 15 shots point blank from an assualt rifle, and then later get taken down by a single graze with a Makarov. I love the game, but it's a little deppressing when I have to load the same save file 10 times in a row after killing 13 out of 14 enemies. Of course, I'm a noob, so maybe I'm doing it wrong.SIXVI06-M said:S.T.A.L.K.E.R - probably seems unfair because they aren't super perfect, but everything else about their games are.
1. The ever-shrinking game world per sequel; the zone just doesn't seem nearly as threatening when there's less of it to die in. The first one you felt that - "This is a big scary wilderness, I could get lost here, fuck.". In the last one: "Meh, that's it? this is like shorter than the walk down to my bus-stop!"
2. Becoming less terrifying: in 1- the bloodsuckers are mostly invisible, in 3 - they are TOTALLY invisible, and for some reason, they are less scarier than the first - because the panic you feel from being able to just barely SEE one coming at you makes you shit your pants just that much more. Same can be said with a lot of other things - for some reason the first one had the best atmosphere - where the sequels either were too pleasant, or just lacked the grittiness of the first.
3. Nigh-invulnerable creatures: seriously- emptying 6 assault rifle clips to kill one monster? If you want to make it difficult, make them move faster, be less predictable, have more special attacks and maneuvers. Not give them 6 inches of plate armor.
4. Poorly scripted AI and events: ZP mentioned this - being asked to do a mission, and then moments later, find the friendly neighborhood have just done it for you pro-bono. Getting missions where for some reason- your target happens to have travelled into a place you aren't allowed to fire your gun (and he decides to live there... forever) - and then of course the village is after you pitchforks n all after you shoot him out of impatience in waiting for him to wander outside the city walls or something.
Otherwise a fantastic series![]()
Thanks for the tips! I'm not sure it's going to save me, but maybe I'll be able to get through a fight without dying 10 times now.SIXVI06-M said:SnipFidelias said:SnipSIXVI06-M said:Snip
Yeah that game was a horrible bait and switch. Looked like a good action adventure, actually turned into a very poor RTS. And I think I stopped somewhere near where you did.Shoggoth2588 said:You mean like Brutal Legend?Lbsjr said:The games that advertise and demo as one genera of game and end up being other ones. It's so stupid. "new action-adventure? Sweet!... waitasecond... its a sim-style game...." those are what kill the mood. Even if I like both genera's, it kills the mood for me. Consistency is nice.
Speaking of Brutal Legend, the more RTS stuff you are required to do, the less interest I have in the game until I got to the swamp wherein you find the Goths. I turned off the game shortly after that point and never went back
Gentleman_Reptile said:PancakesSUCKTHEYDO said:Retarded hit detection in black ops.
Retarded knife lunge in black ops.
Retarded graphics in black ops.
Retarded sniping in black ops.
Retarded black ops in general.
-_-
You goddamn ninja......