Rocket Dog said:
Treblaine said:
But STILL console ports are better on PC than on their original console. Why play at 720p and 30fps when you can easily play at 1080p and 60fps? Why settle for P2P multiplayer when you can have user-run dedicated servers?
That is generally true, but some console ports are horrible optimized, destroying all chance of playing it at a high-res, high setting, and good frame rates
GTA4 is an example of this. Many, many players reported very
bad performance at max-settings, instances where shadows made frames suck and blow, the game was unplayable an dual/tri cores, and others issues. (It was supposedly patched)
While I personally think that the PC is the best way to play games, things like this make it so not all console ports were best on the PC (which is the message I got from your post)
Just sayin'
Well THERE'S your problem.
GTA4 is a MASSIVE open world game with no loading barriers (all streamed in continuously) and a LOT of shaders and detail, if you set the draw distance and model detail up to maximum you can inadvertently lead to trying to make the game render 50x as much as the console as amount of detail goes up with the POWER OF THREE with distance! So double the draw distance = 8x more to render - then factor in what an INCREDIBLE amount of extra detail the PC-Max settings offer over console's quality level.
Draw distance on console is only 1/5 the maximum achievable on PC (R* developer admitted that a draw distance of 21/100 is more than the Xbox 360 version). I think Rockstar just had a Crysis moment and unwisely allowed the settings to be set ridiculously high, just for those half-percentile of PC-gamers who have stupidly powerful rigs.
The problem here is CHOICE which is hardly the worst kind of problem. You can turn the settings up or down and yes, I know there are other issues, all solved with patches which is hardly PC's sole reserve (it's practically standard for console games to get patched nowadays).
I know, it is annoying that almost every other game you can set to maximum settings and play well... then this GTA4 comes along and plays poorly on max-settings. So people go "WTF? it must be broken! Shitty port GRRR!"
The problem here is graphics settings are not standardised across games, you have to realise how some games will throw a curve ball. The bottom line is you need not obsess over maxing out the settings but finding settings for you in how the game actually looks and feels.
This source details just how low the PC settings can be to match the console graphics:
http://ve3d.ign.com/articles/news/43354/Grand-Theft-Auto-IV-PC-Graphics-Settings-Detailed
That's right, even medium settings are higher fidelity than the console release. And on console the framerate was more often than not around 25 frame per second and MAJOR dips.
GTA4 s STILL better to get on PC.