Game With the Best Story? (For school assignment)

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DAAANtheMAAAN

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Sep 5, 2011
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zHellas said:
So the title pretty much says the main idea. I do need some help with an argumentative essay I'm writing on the subject of "Can Video Games Be Art?". I'm arguing for it.

In one of the paragraphs, I admit to gaming's current faults and one of them being the relative lack of story quality (relative being the key word there). I say in the plan for the paragraph, "Story in games is currently bad, to be honest, with the apparently "best" one being: _______"

I was hoping I could get general consensus on what exactly do we gamers think is the game with the best story.

I personally view the Mass Effect series as being the best story, but then again I'm 17 and the amount of games I've played is quite limited compared to many other gamers.

(I know what I wrote for the paragraph's plan is a bit oddly worded, but it's just the basic idea I have for the few lines)
You'll never come up with an agreement. To rephrase a Mass Effect 2 quote, "If you have 3 people in a room, you will have 6 favorite game stories." Stories resonate with different people for different reasons, and discerning the "best of the best" in game stories is a snipe hunt.

If I may say, this thread will bring out a bunch of games with good stories, but there's a good chance that you haven't played a lot of them. Stick with what you know. It wouldn't do much good to emphasize the evil nature of Kefka if you haven't played Final Fantasy 6, or Kain and Raziel's quests to change history in the Legacy of Kain games if none of the discs have graced your consoles.
Stick to the games that you know. Think of essential questions to answer. Why you like the story, why you like the characters and what you think of the game world itself. It'll be a bit long-winded, sure, but you'll grade a lot higher than just picking what could be a random game that you know nothing about.
 

zHellas

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Feb 7, 2010
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Vibhor said:
zHellas said:
AnarchistFish said:
Bioshock

Mass Effect has a crap story, it's the setting that makes the game
You could say the same thing about Bioshock.

It's basically: What if Ayn Rand got a sex change then made an underwater city, found some mutating slugs, and became a big asshole?

It's the setting (the dilapidated and decaying underwater city) that makes it, as well as the audio logs (I just love those. XP)

Don't get me wrong, I like both games, but both still have silly stories.
Nope, they tried playing the setting card in Bioshock 2
Guess what? It failed horribly.
Not for me. I liked Bioshock 2.

Thought it got better once out of the Persephone place... Whatever the whore house was named.
 

zHellas

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Feb 7, 2010
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Shadu said:
zHellas said:
"Story in games is currently bad, to be honest, with the apparently "best" one being: _______"
I'm not trying to be a grammar Nazi, but maybe a better way to word that sentence would be "Stories in games are currently bad, to be honest, but the apparent "best" one is ______."

Sorry...just...had to get that out of my system...
I know, which is why I said lower it was the basic idea.]
 

opiwankenobi

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Oct 10, 2008
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I have to agree with the aforementioned Xenogears. Very interesting story, although rather complex.
 

Shinigami Fire

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caffineking said:
The single player game on Call of Duty Modern Warefare 2 really impressed me. Real Tom Clancy type stuff if you've ever read his books. Not sure if an 18 cert game would be suitable for a school assignment though....
Except good storytelling doesn't make art. I won't say I wasn't engaged by the story. But any further exploration of the story shows it as pretty meager. Also most of the games mentioned are all 18+ or 17+. It's irrelevant. High school language courses consistently review R rated movies.
 

rembrandtqeinstein

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The Planescape story is technically the best for the topic and emotional appeal.

But for worldbuilding and general ambition nothing has yet beaten the scope, breadth, and detail of Star Control 2.

Games like Ultima (4/5/6/7) have really great settings but the game story itself isn't that great.

System Shock 2 and the original Deus Ex have pretty darn good stories and the storytelling methods are very good.

For more modern games I way Kotor has a great story. Bastion which was just released has the most brilliant storytelling method with the use the reactive Narrator.
 

the spud

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You won't be able to get a consensus; everybody will have their own favorites. My personal favorite was Chrono Trigger, but Shadow of the Colossus, Terranigma, FF4, 6, 7, and 9, and Mass Effect are all good too. Maybe you should say something like "Apparently some of the best are"
 

AlloAllo

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Sep 16, 2011
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Look, it's really hard to me to say this without screaming and writing in caps lock (yep, I am exactly that excited about this game) but I'll go against my entire being and write it as if it was just a normal game.

Planescape: Torment.


No question about it. It asks the biggest question of all ("What can change the nature of a man?") and, most of all, IT ANSWERS IT.


Transcendent One: "I have seen you live a countless lives, Broken One, I have lived your endless quests that accomplish nothing except spread your torment though the multiverse. Then, this is my answer and you are my proof: Nothing can change the nature of a man."
Nameless One: "You are wrong. If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man. I've seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me."

It talks about the nature of men, it talks about how memories can change a person, it talks about love and forgiveness and the power of words- look, it's just perfect.
 
May 29, 2011
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Portal 1 and 2. They blend a truly terrifying world and a feeling of isolation with brilliant and hilarious writing and dark humor in a way I have never seen any other game, movie or book succesfully do.
Like that.

And I really feel like you should at least meantion the possibility of true moral choices in games.

Like the one at the end of bastion. It had me thinking for 45 minutes before I finally decided what I should do. Best one I ever seen in a game.
 

runnernda

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Feb 8, 2010
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It's hard to say what the best story is, if only because what stories people like is so subjective. I mean, I love the story in Portal since it leaves so much up to the imagination. I think the story in Mass Effect is a good one, but I wouldn't call it the best. I would phrase it more along the lines of "Many gamers refer to Mass Effect as having one of the best storylines" etc etc.
 

TibJib

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Mar 23, 2009
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I always liked the story for Final Fantasy 4. It was probably the first game I played as a kid that had a story.
 

SpaceBat

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Jul 9, 2011
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Since it's about Narrative, I'd say Ico. Ico, MOTHERFUCKING ICO! I can simply not stress this enough. There are even people who have dissected the game's entire narrative and even explain why it might be considered art. Besides, the story itself is pretty sweet and you're seriously missing out if you don't play it.

Here are the top 3 games with best story IMO:
#1: Ico
#2: Shadow of the Colossus
#3: Planecape Torment

Yeah, Team Ico kicks ass.
 

Darth Rahu

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Nov 20, 2009
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Portal, Shadow of the Colossus, Mass Effect, Bastion, Braid, the list goes on dude.

Apparently the captcha for me is Existence... Braid it is then! Existentialism is very edgy!
 

mewmewgold

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Jul 23, 2011
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Okami.
http://en.wikipedia.org/wiki/%C5%8Ckami
In my opinion this game is generaly beautiful in every way and the most appealing thing I've ever played.
 

Viirin

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Jul 30, 2011
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I'm 31 and I've played about 30 MMOs, and so many thousands of games that I can only really say I've been a hardcore gamer with Console, PC, Handheld, Pen & Paper style like Dungeons and Dragons, made my own games, and played games made by friends that no one else will ever see.

That being said, Mass Effect is a definite jewel in storytelling, as even erasing Shepherd from the story and all gameplay, just the socio-political interactions between the fantasy races and the history within the game's universe can be talked about by fans for years, which has already happened. Even without playing it or having interest in games, the story can and has brought other people who simply overheard the story to find interest, even if just basing certain races psychology on our own and seeing how they would react given certain situations. If you can be thorougly entertained by a game's story without even acknowledging the game aspect of said game, I say that's a huge win for your essay's purposes.

Another game I find very impressively written is The Legend of Mana. Unlike any other game I've played, there are three different MAIN storylines totally unique to each other, and beating any of those quest lines gets you to beat the game. However, each of those three quest lines are emotionally involving, and unlike other games, the side quests don't feel like side quests (except the quests for Bud and Lil' Cactus). The first time I beat the Jumi quest line, I cried. I find that a well-told story.

If you tie together Dragon Warrior (Dragon Quest) 1, 2, and 3, then that's a great story too. The other games in Dragon Quest don't tie in with the rest though. In the first game, you find the hero "Edrick"'s equipment in order to save the world. In the third one, you can have incredible armor and weapons forged for you out of unique and powerful materials. At the end of the third game, the king gives you the title of "Edrick", which explains "who the F is Edrick?" and why that equipment is so awesome in the first game. Only by playing the three first DQ games could you get the emotional satisfaction and intellectual enjoyment out of it, otherwise it wouldn't mean anything.

Metal Gear by itself not so much, but just like Dragon Quest, play at least the first few games. The story gets richer and more convoluded than just in the first game, and it is very understandable even though its an extremely complex story; partially or entirely because it has to do with the behind-the-scenes workings of the government.

One of the other 'best' stories ever told, I say is Ultima Online. The starting movie is great in its openness. You create your character, start, and who knows what after that. No big overarching story or objective, you set your own agenda and goals, and each server has different issues and history- especially since the game came out as the FIRST MMO in 1997. Since then, the EM (event moderators) and GMs (game moderators) and even players have created villages, storylines, and the world itself is permanently different based on player actions within that server. No server has the same storyline now, they're all different as well as the landscape in many places. To my knowledge, Ultima Online is still the only MMO to allow towns to be permanently destroyed and rebuilt elsewhere if the players didn't band together in the town's defense.