Hah, that's kind of the whole point isn't it?PunkRex said:Yeah Freya was hot ^v^... 0_0 wait, what?Arqus_Zed said:Well, that explanation certainly helped.PunkRex said:Yeah I mo, I didnt really state what I thought clearly did I.Arqus_Zed said:I just have to comment on this one.PunkRex said:I knew this would be the first comment.Daystar Clarion said:Shadow of the Colossus.
Your character is killing these creatures to save the soul of a girl, these creatures are not a threat, they only defend themselves, for you seek them out, and with every one you kill, you can see the toll it's taking on your character.
So much is told without words.
The best stories always are.
I think it depends greatly from game to game. SotC doesnt have all that deep a story, you summed it up in two and a half lines, its just really well told in the mechanics and the aesthetics.
You pretty much told yourself what is so amazing about SotC: "[it's] just really well told in the mechanics and the aesthetics."
Isn't that the whole point?
Isn't that what we should be striving for? To create a means of storytelling that can't be copied by any other medium?
It's the interaction with your horse, the slaying of the gigantic creatures and the search in the desolate landscape...
If a picture is worth more than a thousand words, than an experience is worth more than a thousand pictures.
I meant to ask the OP what he was looking for. Theres many aspects to a good story. Gaming does things well and other things not so well. SotC plays on gamings strengths and turns a story thats baically killing big boss monsters into something amazing. Theres a back story but it just doesnt really come up (your there because of what happened but your not told it), unless you want to start talking about ICO, or was that a sequel in story terms? Where as Bioshock maps out every little detail, YOU just have to look for it. Playing on another of gamings strengths.
They both work well but some would argue otherwise, is the OC talking about a story with a massive back story, where every little action and and detail leads up to this big emotional cluster cuse or a story that doesnt go anywhere past the moment but is so well told you dont really care... until youve completed it and MUST find out.
Im starting to sound like an ass hole so ill stop now.
EDIT: Oh one more thing, FF9 was the best of the lot, the parralel worlds, final boss mess was abit of a jar but the rest was epic, even if the story and the gameplay clashed abit. Training Steiner up after that long ass break he had from the story took looooooooooong!
And yeah, FF IX is awesome. Gameplay was indeed not the most inventive aspect, but at least it was solid. I just really liked it for all the things it did right: from Zidane's revelation to Vivi's arc as the child who overcomes his fear of death. Also, the women.
Beatrix as the female general who kicks major ass and has to find out if her loyalty outweighs the notions of right and wrong. Garnet as the princess character who actually becomes a queen halfway the games story - name one other game which does that! And last but not least, Freya as the female soldier looking for her boyfriend - not the other way around! - and staying strong even after her home gets overrun and many of her comrades die. She's probably the most amazing, since her story is all about love, yet she's not portrayed like some pretty-ass bimbo or sleazy cat-girl. No, she's a skinny rat wearing a raincoat. FF IX was both the first and the last game I ever played with such a strong female cast...
She's not attractive, but they gave her a story dealing with love anyway.
I mean, they could make her a non-human and still make her "hot" - like Mass Effect did - but they didn't.
It's the exact opposite of what Bob was bitching about: http://www.escapistmagazine.com/videos/view/the-big-picture/4719-Gender-Games
If you ask me, it takes balls to make an unconventional move like that.