"Game X was dumbed down for consoles"

NickCaligo42

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"Dumbed down for console" is a statement that arose mainly out of Deus Ex: Invisible War, and "dumbing down" is certainly what occurred there. Sit back, folks, it's story time.

The first Deus Ex is a markedly complex game, but not by any means as heavy on statistics as the likes of Baldur's Gate or as unforgiving and micromanagement-heavy as the likes of X-COM: UFO Defense. The statistics are simple: you have about seven or eight skills, a slot in each part of your body for permanent cybernetic augmentations, can do a lot of different actions throughout the game, and have a lot of items you can equip and use. There's a limited inventory on a grid system, but overall the variety of weapons available isn't that overwhelming; I'd wager that the actual number of useable weapons isn't that much bigger than the array of guns in, say, Unreal Tournament or Doom. The interface for managing this was a bit clunky, with multiple options screens for picking skills and augments and managing equipment, not to mention keeping journal entries, photographs, and recordings. To this day I find it actually a little bit frustrating, but I'm able to look past it as it's not half as clunky as the likes of Metal Gear Solid and ingame action is still fairly intuitive.

When it came time to make the sequel, Invisible War, though, the devs decided to cross-platform it with the Xbox. The first Deus Ex used half the entire bloody keyboard and had lots of menus and interfaces specifically designed to be comfortable for a mouse to deal with. The devs ended up overshooting their goal of "make Deus Ex comfortable with an Xbox controller," however, and went straight into "dumb down the game" territory, not settling at interface revisions but also going straight into the mechanics and over-simplifying them to levels that I could only describe as an insult to console gamers and PC gamers alike.

This was before there was any kind of formula for how console shooters should work, so they got creative when it came to these changes. Possibly the most infamous change of all was that all weapons--rocket launchers, machineguns, you name them--had a shared "ammo pool" instead of each having their own ammunition. Additionally, the skill point system was gone, rolled into the "Biomod" system, which replaced augmentations and generally offered fewer options. Major actions from the first game were removed, such as picking up downed enemies' bodies and moving them around; a particularly frustrating omission as it seems that Invisible War's stealth system was still designed with it in mind that the player could do this, with enemies being alerted if they found a body and no way of getting rid of them.

The real Hell of it is that many of these omitted features are present in a variety of console games from that generation. The Ratchet and Clank series had an array of no less than 24 available weapons in any given iteration, each with their own ammo and a simple selection wheel. Metal Gear Solid enabled players not only to carry a veritable arsenal of gadgets and gear, but also to move bodies and even realistically stuff them in lockers. Knights of the Old Republic not only featured the choice-driven narrative elements that Invisible War had, it also featured the skill system it didn't have, for nine characters, and it certainly didn't scare off any console gamers.

Invisible War is the game that PC gamers are universally recalling when they call something out for being "dumbed down for consoles," even when they don't know it. It plays clunkily, is less engaging than the first in spite of graphical and presentational upgrades, and all in all feels like it takes too many shortcuts in all the wrong places. Given the relative complexity of the games listed above, it really feels as if the developers weren't even familiar with the console market, much less that they understood it.

Still, other games have had this accusation heaped upon them as well, with varying degrees of validity. Mass Effect 2 is one of them, and I agree with this gentleman...

DustyDrB said:
I don't agree that Mass Effect 2 was dumbed down from the first game. The first game had more RPG elements, sure. But they were shallow, not offering much meaningful choice. They were more of a hindrance than anything, with the exception of armor and weapons upgrades. But it was even straightforward most of the time which of those you would want to use.
... when he says that it's not the case. The first game was simply clunky and wasteful in the way that it employed RPG mechanics, and it did well for the developers to trim the fat and narrow things down to get the most tangible, significant differences out of the player's options, which is more what I think developers want to do with their games these days.
 

Assassin Xaero

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SageRuffin said:
So, here's my question: WHAT THE FUCK DO PEOPLE MEAN WHEN THEY SAY SOMETHING WAS "DUMBED DOWN"?!
Mostly controls, I assume. Strategy games I could see needing dumbed-down, and I still have no clue how they will get The Witcher 2 to work with a controller. Same could be said about Crysis 2, since the original nano suit (Crysis) had 4 (speed/strength/armor/cloak) options and new one (Crysis 2) had only 2. I'm not sure if that is true or not (it being dumbed down), but I doubt I'll play Crysis 2 to see. They trashed the original story after ending it will a cliff hanger.
 

Candidus

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SageRuffin said:
WHAT THE FUCK DO PEOPLE MEAN WHEN THEY SAY SOMETHING WAS "DUMBED DOWN"?!
Not just controls, but the games' systems are often streamlined because of controller limitations or the difficulty going through menus with a pad. In addition, as in the case of ME2 (I'm aware it started on consoles, but hear me out), you get situations where the whole layout of a game (missions can be taken in any order) is changed late in the development process, and content is lost (Legion and others' dialogue when retrieving Jack from prison for example) because the console can't manage.

Those are perfectly valid reasons for hating multiplatform releases and looking down on consoles. We'd be better off without "affordable access to gaming" consoles in my opinion, in part because of the above, and in the main because there's actually no such thing.

A PC which will last you 3 years is about £450-550 these days, which is nothing, and then your games are a *minimum* of £10(!!) cheaper a pop, so you fast make it back.

Tangent:
If the problem is piracy.. well, there is quite a lot of that, I grant. Personally, I'd have no problem with the government saying "Right, we've got a new department which watches all connections to the internet through all ISP's, *all* the time. We'll home in on anybody downloading copyright material, they'll be sued for more than they could ever afford to repay, their lives destroyed, and they'll likely do time as well."

Here's hoping.
 

Ryan Minns

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I grew up on consoles, never had a PC till I was 18, didn't have a good one till I was 23 and there is a black and white difference with games made for a console and games made for a PC, nothing to do with elitism, nothing to do with one being better just differences

I do believe games are "stupified" though, not entirely due to consoles however, it just seems like it sometimes because there is one PC, many consoles so when a developer wants to reach a "Wider" audience they tend to mean dumber audience and since said audience is spread over multi consoles as opposed to a single PC some look at this as it being the consoles fault which IS true occasionally but not to the degree some claim
 

panosbouk

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Kungfu_Teddybear said:
It's pretty much just a way of saying things have been made simpler.

Personally I think it's a bullshit excuse that developers use to cover for laziness.

Gearbox further gave me reason to think that when they said that Duke Nukem: Forever has been dumbed down for consoles because there isn't enough buttons on a controller to support more than 2 weapons. Bullshit, if that's the case why does Saint's Row's selection wheel that holds about 10 weapons only use one button and an analog stick? Why is Duke Nukem 3D on the Xbox 360 able to scroll through loads of weapons using only the right and left bumpers? Know why? Because it is in fact possible to have a game on a console have more than a 2 weapon limit.

Duke Nukem: Forever being "dumbed down for consoles" was nothing more than Gearbox's bullshit excuse for not considering all the possibilities to handling the weapon selection.

I'm sick of consoles being used as a scapegoat for developers laziness with all this "oh it was dumbed down for consoles" crap.

But that's just my take on it.
I have to agree with you, but you have to admit that sometimes it is true that controlling a game with mouse and keyboard instead of a gamepad is much more effective and for some games it is needed. Strategy games are out of the picture without a mouse. Games like DA:Origins it was so hard to control it and we saw drastic changes on that design with DA2, control wise, other bad choices made for the game goes to developer laziness for sure.
 
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In most cases it's just exaggeration on some people's part, but if you tell me that Invisible War has the same ammount of depth and complexity as Deus Ex, then I'm gonna have to ask you to step outside.

"Dumbing down" is rarely a case of platform transition. It's more of a market transition. It's usually correlated with PC's and consoles, because a lot of PC gamers like their games complicated and full of numbers while in general console gamers don't, and that's why the "dumbing down" of a particular game is attributed to it being brought to a console. Example: The one I mentioned earlier. Many think that Invisible War was dumbed down so that they could bring the game to Xbox, but they usually forget 1 important detail. Deus Ex was on PS2. Unaltered, the same game that appeared on PC. How do you explain that? I can help you with that. They wanted to reach a larger market by making the game simpler. They just chose the wrong aspects of a game to simplify.

Good example of simplifying a game without "dumbing it down"? The Witcher 2: Assassins of Kings.
 

Adzma

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SageRuffin said:
Compare Crysis 1 to Crysis 2, or Dragon Age Origins to Dragon Age 2.

Those games are pretty much the best example of "dumbing down for the console crowd."
 

Kungfu_Teddybear

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panosbouk said:
Kungfu_Teddybear said:
It's pretty much just a way of saying things have been made simpler.

Personally I think it's a bullshit excuse that developers use to cover for laziness.

Gearbox further gave me reason to think that when they said that Duke Nukem: Forever has been dumbed down for consoles because there isn't enough buttons on a controller to support more than 2 weapons. Bullshit, if that's the case why does Saint's Row's selection wheel that holds about 10 weapons only use one button and an analog stick? Why is Duke Nukem 3D on the Xbox 360 able to scroll through loads of weapons using only the right and left bumpers? Know why? Because it is in fact possible to have a game on a console have more than a 2 weapon limit.

Duke Nukem: Forever being "dumbed down for consoles" was nothing more than Gearbox's bullshit excuse for not considering all the possibilities to handling the weapon selection.

I'm sick of consoles being used as a scapegoat for developers laziness with all this "oh it was dumbed down for consoles" crap.

But that's just my take on it.
I have to agree with you, but you have to admit that sometimes it is true that controlling a game with mouse and keyboard instead of a gamepad is much more effective and for some games it is needed. Strategy games are out of the picture without a mouse. Games like DA:Origins it was so hard to control it and we saw drastic changes on that design with DA2, control wise, other bad choices made for the game goes to developer laziness for sure.
I can agree that RTS games are definitely better with a mouse and keyboard. RTS controls really are quite fiddly on a controller but I still do believe that, if developers put some thought into it they could work around that and get an RTS to play really well with a controller although still maybe not as well as a mouse an keyboard could.
 

suitepee7

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i would only use it when i feel features have been removed from the first game, due to consoles not being able to smoothly control these feautures. controllers are limited by the number of buttons they have, but keyboard have a lot more. also, complex inventory screens are easier to manage with a mouse, so thats why i'd use the arguement.
 

Delusibeta

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Next week's example of "Dumbed down for the consoles"? Duke Nukum Forever. This post by one of the designers [http://www.shacknews.com/chatty?id=26031903#itemanchor_26031903] exhibits why that it's not the gamers that's dumb, it's the developers.