I have noticed an uncomfortable trend in videogames:
Security taken to uncomfortable levels.
Have a look at Starcraft 2 and C&C 4 , both eagerly expected, both without LAN support.
C&C 4 actually requires an internet connection to play Single Player !!!
***GEEK CONTENT***
If you know a little bit about BGP and WAN - two essential Internet technologies, you can understand my frustration and fear that the consumer may suffer.Servers for MMOs may always be up but i doubt every new game will have priority on bandwidth and equipment-hence my fears.
**END GEEK CONTENT***
What do you think ?
Is it a good idea to cut out LAN or even gameplay for security based on an active internet connection ?
Do you think we will be seeing more in the future ?
Security taken to uncomfortable levels.
Have a look at Starcraft 2 and C&C 4 , both eagerly expected, both without LAN support.
C&C 4 actually requires an internet connection to play Single Player !!!
***GEEK CONTENT***
If you know a little bit about BGP and WAN - two essential Internet technologies, you can understand my frustration and fear that the consumer may suffer.Servers for MMOs may always be up but i doubt every new game will have priority on bandwidth and equipment-hence my fears.
**END GEEK CONTENT***
What do you think ?
Is it a good idea to cut out LAN or even gameplay for security based on an active internet connection ?
Do you think we will be seeing more in the future ?