Alright, here's your perspective: you make twice as much as Americans, and pay twice as much for everything. In the grand scheme of things, you guys are getting screwed over to exactly the same degree we are, not to double the degree like that "Australia, Americans have it easy hurr durr" argument implies.omega 616 said:Yeah, it's called perspective!Chairman Miaow said:I'm not from the US but I hate this damn attitude. "People have it worse than you so shut the hell up"omega 616 said:What really makes me laugh is you are from America, the place where you are ripped off the least for games ... go ask an Australian how much a game is, if I remember correctly it is about $100.Owyn_Merrilin said:snip
So next time your thinking "game prices are too damn high" your next thought should be "but not as damn high as other places".
Instead of being "woe is me, I have it so fucking hard!", try putting yourself in somebody else's shoes.
Plus this shit is first world problems.
Actually, what I'm saying is when there's no such thing as scarcity, there's no real moral reason for something not to be free. It's like complaining that someone is "stealing" sunlight when they walk outside; it's everywhere in infinite amounts. Logically, it's worthless on a monetary scale.Toby Kitching said:What you are saying here, when it gets boiled down, is that it is absolutely wrong to steal something if it's difficult, but it's more ambiguous if it's easy. this is my main problem with software pirates: they seem to think that they are completely justified in stealing things because there is no way to get caught. the equivalent would be if you walked into a shop, took a disc off the shelf, went home and burned a copy and then put the original disk back.Owyn_Merrilin said:What if you had no money but you looked at a picture of a Star Wars poster on a library computer hooked up to the internet? Because unless it was properly uploaded by Lucasfilm, it's the exact same crime as downloading a videogame. Copyright infringement is something very different from theft, in terms of both degree and kind, and that's another reason why I can't take the "it's a luxury item" argument seriously; sure, stealing a luxury item is bad. Getting it for free because there's a way to make infinite copies? It's not so clear cut. It reminds me of the replicator in Star Trek; if it existed in real life, its creators would get sued into oblivion for ending poverty.
Edit: More to the point, a part of the legal definition of theft is "with the intent to permanently deprive the owner." As in, it's bad because it deprives someone of the thing you're stealing, not because you got it for free. When you copy something, you deprive nobody of the use of their copy. We're in a post scarcity world when it comes to software. It's time software developers figure out how to make money in that world, the way Valve and the various free to play devs have done, instead of trying to prop up an obsolete business model. Because whether they like it or not, whether it's legal or not, they are now and forever will be competing with free. Free is possible to compete with, but it's not something you do by making things difficult and expensive for your paying customer, while it's easy and free for the pirates.