Timberwolf0924 said:
I think difficulty depends on age of the developer and how the developer wants their games to be experienced.
I find that with most developers, when I play their "early in life games"(from when they were just barely known and starting out), they tend to be more difficult then the most games they make when they've hit the big time and are a developer that is well know and has loads of fans.
Early on it seems like most developers think of games from a fun through being challenging perspective, that maybe not everybody is going to get through their game or it will take some people forever, and they see that is fine. Then when they get into the big leagues and have the enormous budget to make large and cinematic, possibly heavily story driven type games, they dial down the difficulty so that everybody will get to see the whole thing without it being a pain to experience.
I came to this conclusion when I got Halo CE: Anniversary. I came late into the game on Halo. I had did some random multiplayer on other peoples machines with 1, 2, and finally 3, but I had never experience the campaign.
Truly getting into Halo cam about when I first got my Xbox 360 around 2 years ago and it was the Halo 3, Fable 2, combo pack system. I finally got into it, playing the story as well as multiplayer. Then I got ODST, and I found it great as well, and finally Reach and I love it too. So, of course Halo CE: Anniversary was a must have for me(I hope they do it for Halo 2 as well).
Now what I noticed is a comparison of the difficulty levels, since Halo has always had the four tiered, Easy, Normal, Heroic, and Legendary system. The thing that got me though is that the first Halo's Normal difficulty is much harder compared to the Normal setting on Halo 3 and onward. That is pretty apparent when I open a large door, and out comes a sword zealot Elite and behind him is like ten grunts, five jackals, and behind them is 3 more Elites of different flavors, and I'm alone with no Marines or other help. In the other games, those numbers would be half that at least.
I'm definitely dreading legendary, though I'm glad that there is no alone on Legendary achievement, so a friend and I have decided to meet up sometime and do it together.
Another thing I have figured with difficulty these days, it has come down to more on achievement difficulty. Beating the games isn't too hard in most respects, but when they throw in insanely hard achievements, that is where the difficulty comes in.
That is where my small amount of the Halo franchise comes in, new achievements get added with each new map pack, and of course Anniversary came with the 6 revamped multiplayer maps and the new firefight map, as well as 10 more achievements for Reach. You see, after the first new map pack came out for Reach, I got all the achievements and I got the 100% game symbol in my 100% box on my game profile. Then the second map pack came out, and that 100% disappeared, until I got got those achievements as well, so it was 100% again. Now that Anniversary came out, it is again not at 100%, yeah it does give me something to do with the game, but losing that 100% twice is very aggravating.
But what gets me is with each new set of achievements, they get crazier and more difficult, and with Halo, more difficult means to hard for an average ability player. That is why with the last set of new achievements, my friends and I got our four 360's together with 12 controllers and farmed the stupidly hard ones. Though, Bungie, 343, or whoever is running the thing, obviously found out about that and banned us from earning leveling credits for a couple days. It will happen again though, because we do plan on doing it again with a few of these new achievements. I have gotten 4 of the new ones on my own, but I would say that there are at least 4 I don't think I would be able to get without boosting, the getting a ten skull(Skullimanjaro) score on a headhunter game definitely.
tl:dr: I think difficulty depends on the age of the developer as well as budget.