This is completely incorrect. Every frame of every video game you play follows this procedure:Anarchemitis said:It's understandable in my mind that game engines if told to render excess of 2,000,000 surfaces every frame at 60fps, (Believe me, every frame renders alot, regardless where you look. A face is typically 2000 surfaces on today's gen), it has to give somewhere. In that respect, they render with less colour because black is easier to calculate than blood red.
If they stop trying to get more detail into games and start working on vividity, the problem will be solvéd.
draw everything on the screen and save it -> erase everything on the screen -> paste the new frame onto the screen for a thousandth of a second and repeat the procedure
Everything on the screen needs to be re-rendered for every frame (unless there's some sort of system to detect the unchanging images and leave them the same), and the brightness of the colours don't affect this. There's just as much information in a shade of brown or gray as there is in a vivid red or blue.