So, we're talking about two types of games, right?
Games that should not have a sequel made in the future
Games that have received a sequel when they ought to have not
Let me see... ::checks game collection list on IGN::
I feel that Devil May Cry should not have had the sequel that it was given. DMC 2 was far too piss-easy compared to the first one.
Eternal Darkness: Sanity's Requiem should not receive a sequel because there's nowhere to go from there, unless you set the story in the future, another several thousand years for Alexandra's chosen Ancient to threaten earth again. On second thought, that's exactly what an Eternal Darkness sequel should be. Pity it'll never be that way if a sequel is made, most likely it'll be "the further Adventures of Alexandra Roivas" because then we get to lose ALL of the impending doom, Lovecraftian horror which made the game goddamn awesome to begin with.
Final Fantasy Crystal Chronicles should not have become a franchise. I absolutely hate the "species = character class", it's even worse than the job system in FFIII were you have to level-grind each job for each character if you want to have a dynamic party. not to mention that the AI in Ring of Fates is of the "Stand around and get hit until you die" variety.
Other than that, there aren't too many games I have played that I wish to never get sequels, nor games that I feel the sequels were merely tacked-on as a way to extend the revenue stream the property brought in.
Looking at entertainment as a whole, however, I think nothing should ever get a sequel if it doesn't have a story written before it is pitched that requires multiple parts, or acts. There is nothing worse than getting to the point in a series where the writers run out of ideas and start grasping at straws to keep things going. You see the same thing with a lot of television shows that are produced with no clear end in sight, yet they try to develop characters and their relationships, even when each episode story is so disconnected from the others you could put the entire series on "shuffle" and not see any shows that depend on watching the episode prior to understand the story. I'm looking at you, every single sitcom in the history of television.
I agree with what Yahtzee said in his Conduit review: where having a game, or any other entertainment property for that matter, end on a cliffhanger when there has absolutely no indication that a sequel will ever be made, is one of the worst storytelling decisions that could ever be implemented during the design process.
Games that should not have a sequel made in the future
Games that have received a sequel when they ought to have not
Let me see... ::checks game collection list on IGN::
I feel that Devil May Cry should not have had the sequel that it was given. DMC 2 was far too piss-easy compared to the first one.
Eternal Darkness: Sanity's Requiem should not receive a sequel because there's nowhere to go from there, unless you set the story in the future, another several thousand years for Alexandra's chosen Ancient to threaten earth again. On second thought, that's exactly what an Eternal Darkness sequel should be. Pity it'll never be that way if a sequel is made, most likely it'll be "the further Adventures of Alexandra Roivas" because then we get to lose ALL of the impending doom, Lovecraftian horror which made the game goddamn awesome to begin with.
Final Fantasy Crystal Chronicles should not have become a franchise. I absolutely hate the "species = character class", it's even worse than the job system in FFIII were you have to level-grind each job for each character if you want to have a dynamic party. not to mention that the AI in Ring of Fates is of the "Stand around and get hit until you die" variety.
Other than that, there aren't too many games I have played that I wish to never get sequels, nor games that I feel the sequels were merely tacked-on as a way to extend the revenue stream the property brought in.
Looking at entertainment as a whole, however, I think nothing should ever get a sequel if it doesn't have a story written before it is pitched that requires multiple parts, or acts. There is nothing worse than getting to the point in a series where the writers run out of ideas and start grasping at straws to keep things going. You see the same thing with a lot of television shows that are produced with no clear end in sight, yet they try to develop characters and their relationships, even when each episode story is so disconnected from the others you could put the entire series on "shuffle" and not see any shows that depend on watching the episode prior to understand the story. I'm looking at you, every single sitcom in the history of television.
I agree with what Yahtzee said in his Conduit review: where having a game, or any other entertainment property for that matter, end on a cliffhanger when there has absolutely no indication that a sequel will ever be made, is one of the worst storytelling decisions that could ever be implemented during the design process.