You know what? That's a pretty good idea. I don't know how far along the development actually was so I don't know what the money from the grant would do for what was looking to be a near AAA level title, but if it was basically finished other than production and distribution that could be all they needed.the antithesis said:Know what I think. I think whomsoever is left at Atomic Games should apply for this grant and use it to release Six Days In Fallujah.
They could add like cutscenes showing the emotional and social turmoil of the situation.StriderShinryu said:You know what? That's a pretty good idea. I don't know how far along the development actually was so I don't know what the money from the grant would do for what was looking to be a near AAA level title, but if it was basically finished other than production and distribution that could be all they needed.the antithesis said:Know what I think. I think whomsoever is left at Atomic Games should apply for this grant and use it to release Six Days In Fallujah.
If Wikipedia is to be believed, the game was finished. They just couldn't find a publisher with any sack after Konami pulled out. From what I understand, Atomic Games is no more, but someone must have the rights and the code. If they use the grant to publish, it could be a real triumph, I think.StriderShinryu said:I don't know how far along the development actually was so I don't know what the money from the grant would do for what was looking to be a near AAA level title, but if it was basically finished other than production and distribution that could be all they needed.
very true.binvjoh said:Can I get a hell yes?
I don't think it's as much about being considered art as it's about getting some sort of recognition of the value as a serious part of society.Dango said:I still don't really get why everyone thinks games have to be art.
I don't get why people are so into depression as though it's the ONLY emotion with deepness or the ONLY emotion that can teach us anything. What's so bad about happiness again? Well, anyways, you can go ahead and make that game, but don't be surprised if the "Depressing boredom" blurb doesn't attract many people.Booze Zombie said:No, a game showing the depressing boredom and fear of criminality, not just treating it as another theme for a TPS in a sandbox.dragongit said:Grand Theft Auto?
The point of the game would be to portray a realistic criminal life, crushing boredom and repetition included. The purpose of a game can be whatever it's creator desires, like with any other piece of art.Racecarlock said:I don't get why people are so into depression as though it's the ONLY emotion with deepness or the ONLY emotion that can teach us anything. What's so bad about happiness again? Well, anyways, you can go ahead and make that game, but don't be surprised if the "Depressing boredom" blurb doesn't attract many people.
That's true, but how many people are going to keep playing a game like that? Even GTA IV had some over the top moments, and it still got mixed reviews. Who would be satisfied with depression? Well, you know, other than those goth kids from south park.Booze Zombie said:The point of the game would be to portray a realistic criminal life, crushing boredom and repetition included. The purpose of a game can be whatever it's creator desires, like with any other piece of art.Racecarlock said:I don't get why people are so into depression as though it's the ONLY emotion with deepness or the ONLY emotion that can teach us anything. What's so bad about happiness again? Well, anyways, you can go ahead and make that game, but don't be surprised if the "Depressing boredom" blurb doesn't attract many people.
I made the suggestion more as a sort of "counter-point" to the idea that games glamorise criminal life.Racecarlock said:That's true, but how many people are going to keep playing a game like that? Even GTA IV had some over the top moments, and it still got mixed reviews. Who would be satisfied with depression? Well, you know, other than those goth kids from south park.
Games glamorize every kind of life. Do you think a real amusement park manager gets to ride the rides all day? Do you think a real race car driver can slam head on into a wall at 200 mph and just reset himself at the start? No. That's the beauty of gaming. We don't have to worry about reality. At least, we didn't have to.Booze Zombie said:I made the suggestion more as a sort of "counter-point" to the idea that games glamorise criminal life.Racecarlock said:That's true, but how many people are going to keep playing a game like that? Even GTA IV had some over the top moments, and it still got mixed reviews. Who would be satisfied with depression? Well, you know, other than those goth kids from south park.
"Ugh, another cocaine shipment... time to sit in a van for half an hour and look out for anyone wearing blue."