Something I have a mouthful to say about:
I see arguments to both sides... (Although, as per the number of arguments per side, my opinion is obvious)
- For the Californian side: To be fair, gamers are a sinister and macabre bunch... We do kind of revel in death and gratuitous violence from time to time (notable examples; Teabagging, playing manhunt, playing God of War, I'm sure some people enjoyed that scene with Andrew Ryan in Bioshock... you know the one)
- For the Californian side: Another noteworthy point that was brought up is the "special nature" of games, more specifically in its interactive nature as opposed to the non-interactive mediums which are protected by the 1st amendment. I will concede videogames are, in fact, open to much greater extents of imaginative leeway of violent release than its non-interactive counterparts. However, movies (and many, MANY books) often delve into the darkest recesses of human imagination. Authors such as Edgar Allan Poe, Stephen King and Patrick Senecal (to name 3 of a very long list) often go into graphic, detailed and much more emotionally relatable (and empowering) depictions of violence (or even rape). When playing a game, the emotion one gets from performing an evil act is entirely subjective. Personally, I always play the "evil" side because it releases my anger or negative emotions onto pixel-based characters so I may later avoid unloading on real people. I have, however, two examples that demonstrate how one can "go too far" these games are Rapelay and MW2 (watch as I dextrously unravel the conundrum I just wrote myself in).
Rapelay is a disgusting example of rape glorification and I will simply put this one thing out there; it?s Japanese Porn. While that does not excuse the game's content, let us be fair, the Japanese are a weird bunch when it comes to porn... Lolis, tentacles, train groping... they have a whole genre that delves into the more taboo elements of sexual intercourse (called Eroges) so if you want effective laws against weird porn, ban Japanese porn exclusively (not a heavy loss for westerners in the cultural sense).
COD Modern Warfare 2 only truly ever ?goes too far? in the ?No Russian Level? in which the player is asked to gun down civilians. This was, however, a deliberate attempt at going too far (somewhat akin to the psychological thriller Funny Games) which, at the moment of it?s happening, makes most players get introspective and ask themselves where the fun in such violence is. Both the level and the quoted movie aim to break the fourth wall to call for a moment of personal analysis, begging the question ?When did you stop being a hero? When did you become the sadistic evil of the story?? This level, does, however, offer a potentially troubled individual with the capacity to exercise his/her sadistic tendencies in a consequence-less setting.
Against the Californian law: To begin my arguments, I will point out that when using examples where a murder due to a videogame occurs, people aren't looking at the bigger picture. If someone commits murder after reading a book or watching a movie, people will logically assume that person was insane and thus fit for the asylum or prison he/she ends up in. When the situation includes a videogame, people suddenly go off on a tangent and blame games. That is where they lose credibility; a well-adjusted individual (IE most gamers out there who play Halo and yet have never really shot another human IRL) won't take away from a game a lesson like "killing is fun, I should try it" nor will he/she let the violence of the game seep into his/her real life actions.
Statistically, at least a few hundred thousand (maybe a million) people will play your average game. Again, statistically, on one hundred thousand people, at least one or two of them are bound to have a few marbles missing.
-Against the Californian law: The ESRB, a strongly thought of, well-rounded system, covers most of what this law is trying to accomplish. If parents don't want their child to play violent games, all they have to do is read the ESRB sign. But because most parents don't want to take the blame for their poor parenting aptitudes, they shift the blame on an outside source; videogames. The trick to the ESRB is that it works; it's the parents of the children in question who are unfit to raise a child (otherwise they would take some time to research what they are exposing their children to).
-Against the Californian law: Nowadays, some games teach you fundamental lessons; the bad guy will always have it harder in the end. My examples for this are 2 games that few people would believe I would use; GTA 4 and Red Dead Redemption.
Sure, both games make it abundantly fun to go on a pointless killing spree and allow you to ignore inhibitions and moral boundaries, but in the end, you do see a pattern evolve.
Go on a killing spree too long and you will die. You just will. GTA4 really teaches us this one, no one can tell me they always get away from a 4 or more star rating (once out of like 10 times, I may believe) without cheating. This also contrasts to the obvious fact that in real life, even if you are wearing the best bulletproof vest, a bullet will knock you cold (and hurt like hell). Red Dead Redemption, however, makes being a bad guy absurdly difficult to keep up. People no longer like you (as in real life), the cops chase you every time you wake up from sleep (to save the game, but in RL it's the same equivalent, you need to sleep) and you die most of the time in hails of gunfire by sudden attacks by a local sheriff.
The point being, any sane individual will see and understand that the game presents some elements that are different from reality, for the sake of fun. They will also understand the most basic lesson a child ever learns; Death is FINAL. So unlike the game, you only get to fail your GTA4 killing spree once.
- Against the Californian law: Children aren?t stupid. This is where American censorship and I will never get along. First off, it is more acceptable to see murder in a game than it is to see sex (which speaks very little for American parenting skills). Secondly, children should be exposed to the word and concept of death early on. I remember, in my childhood, the animated series Dragonball, characters would often say something like ?I?ll send you to the next world? instead of simply stating ?I?ll kill you?, I vividly remember knowing what death was and thinking that it would be better if they made it clear that they were fighting for a reason; for survival. Using the former statement only seemed to trivialize the threat from the bad guy. The point behind this digression being: If children understand early on the finality of death, they will begin any thought process with death as an inherently permanent state. Causing them to think at least a bit more on the value an individual life holds.
Secondly, sex, as well, should be brought up early on (not too early, granted...) in the sense that it is a perfectly natural, very pleasurable and often costly endeavour. I say this because, let us be honest, every guy noticed women?s ?attributes? earlier than puberty. But at that point in life, the pleasurable nature of sex is foreign and often isn?t associated to being a costly endeavour. If children were told it feels good, only to be told that it will (in the case of girls) make you pregnant, (in the case of guys) will cost you half your worldly possessions or your arms and legs in alimony payments or (in the case of both sexes) possibly make you permanently and incurably sick, tie you down to someone you will later hate/ a child you never wanted or simply open you up to blackmail or some such. (To quote Dragon Age?s Morrigan: In my experience, everyone pays for sex.) So if Americans want to get fussy about violence, they?ll have to loosen up about sex (because without both, even a book or movie ends up being a bit shallow or just boring, a good story is born from adversity, adversity is born from sex or violence (or poverty, but that isn?t a relatable problem to a country that lives in abundance, thus strikes no true chord with an American audience).
All in all, (although I?m probably preaching to deaf ears) violence isn?t a problem unless you have a problem; justifiable violence should be encouraged if anything (self-defence-wise).
I have more... But this post is getting long...