Xzi said:
Tupolev said:
Xzi said:
SomethingAmazing said:
I am surprised no one mentioned any Call of Duty titles yet.
Or Halo. Or any console-centered shooter really.
Halo's 2 and onward, I can understand the argument for. Halo 2's campaign on legendary in particular is a luck fest, though I suppose it's such a horrible luck fest that it's more like a memorization fest, and even then the game tries to screw you at every possible opportunity. There's a reason that Cody Miller's single-segment no-deaths Halo 2 run [http://highspeedhalo.net/?p=2454] is so highly respected.
Halo CE defies the froodlenutzskying out of the commonly-held belief that console shooters have low and ill-defined skill gaps, though; its skill gap is enormous and rather consistant.
I was talking pretty much exclusively about the multiplayer in those games. Aim assist really puts a fine line between luck and skill.
Oh, I know the focus was on multiplayer. When I say that Halo CE's multiplayer has a vast and consistant skill gap, it comes from experience consistantly getting my butt kicked by people who clearly had more skill than me and consistantly kicking the butts of people who I was clearly better than.
While HCE's aim magnetism is noticeable because it has only very rudimentary application logic (it doesn't turn off in cases where you aren't intentionally tracking an enemy), it's actually substantially less extreme than in many newer games; in Reach, if your reticle accidentally locks, it can wind up being helplessly dragged spot-on on the opponent for the better part of a second even if you try to drag it off. And the hitboxes are actually properly sized, while, say, Reach's head hitboxes literally have twice the diameter of a head.
If you want to argue that modern Halo games have fairly small skill gaps, I'm inclined to agree. As much as I usually try to survive in Reach on superior tactics (and succeed), I've definitely noticed that, while better DMR users have a tendency to win fights, I do nonetheless frequently pull through against them, particularly a fight degenerates into CQB pistol spam (I swear, the magnum
cannot miss at close range if you just spin about and fire wildly. Sometimes I think its reticle bloom makes the bullet larger rather than accuracy worse.).