You've played ADOM? I'm so sorry.Grouchy Imp said:This is also another good shout. I've lost count of the number of characters that have died in sudden, meaningless, and downright random deaths whilst playing games like ADOM. I can't speak for Cogwheel, but I suppose I enjoy Roguelikes because the RNG (the very thing that makes playing these games such a trial) is the very thing that ensures each game is different, varied and new every time you play.Cogwheel said:Also, roguelikes. An entire vicious subgenre of RPGs where everything depends on the RNG, more or less. And if you die, your save file is erased.
Someone please remind me why I enjoy playing them?
Not necessarily. Occasionally, that's true (assuming the bombs/squares ratio allows it), but I'm talking the overwhelming likelihood of actually being backed into a corner. Even if one click on a random square only has <url=http://img836.imageshack.us/img836/2921/minesweep.jpg>a 25% chance of being a mine, it's still a leap of faith that is quite likely to entail several more leaps of faith (unless you're supremely lucky and it illuminates another giant block...<url=http://img341.imageshack.us/img341/6507/resultz.jpg>which I wasn't), where taking the 50% chance has the better possibility of setting you back on the systematic track.migo said:At which point you click in an empty space because if you're guessing between 2 it's a 50% chance of a bomb while a random click has a significantly lower chance.NeutralDrow said:Minesweeper on the hardest difficulty.
You will have to make pure guesses between two or more blocks every so often.
Yeah, I do hate it when I have 2 squares left and they're all surrounded by bombs. My finish percentage is around 3%, might be a bit higher if I always took time but I'm trying to beat my record of 97 seconds.NeutralDrow said:Not necessarily. Occasionally, that's true (assuming the bombs/squares ratio allows it), but I'm talking the overwhelming likelihood of actually being backed into a corner. Even if one click on a random square only has <url=http://img836.imageshack.us/img836/2921/minesweep.jpg>a 25% chance of being a mine, it's still a leap of faith that is quite likely to entail several more leaps of faith (unless you're supremely lucky and it illuminates another giant block...<url=http://img341.imageshack.us/img341/6507/resultz.jpg>which I wasn't), where taking the 50% chance has the better possibility of setting you back on the systematic track.migo said:At which point you click in an empty space because if you're guessing between 2 it's a 50% chance of a bomb while a random click has a significantly lower chance.NeutralDrow said:Minesweeper on the hardest difficulty.
You will have to make pure guesses between two or more blocks every so often.
Either way, it's still luck-based.
I wouldn't apologise, I have yet to get terminally frustrated with it. The only part of that game that really pisses me off (and that I've run into - I've not completed it yet) is the Tower, but I suppose that's a frustration that every ADOM player shares.Cogwheel said:You've played ADOM? I'm so sorry.
And yes, you're probably right, it's that and the sheer depth. Then you get problems specific to ADOM (hello there, Filk/Courage quest/bunch of other stuff) that... well, it's not even luck as much as developer sadism. Not quite sure what to call it. Still, I've finished the game and now I never need to touch it again.
Oh yes. The tower.Grouchy Imp said:I wouldn't apologise, I have yet to get terminally frustrated with it. The only part of that game that really pisses me off (and that I've run into - I've not completed it yet) is the Tower, but I suppose that's a frustration that every ADOM player shares.Cogwheel said:You've played ADOM? I'm so sorry.
And yes, you're probably right, it's that and the sheer depth. Then you get problems specific to ADOM (hello there, Filk/Courage quest/bunch of other stuff) that... well, it's not even luck as much as developer sadism. Not quite sure what to call it. Still, I've finished the game and now I never need to touch it again.
...Cogwheel said:Oh yes. The tower.
We don't talk about the tower.
That said, the character I beat the game with? Drakeling. I'm sure you can imagine how fun that was.
Hey, it wasn't all skill.Grouchy Imp said:...Cogwheel said:Oh yes. The tower.
We don't talk about the tower.
That said, the character I beat the game with? Drakeling. I'm sure you can imagine how fun that was.
...
Ouch. That must have taken some doing. Either that or a healthy dose of the whole 'luck' factor this thread is based on, but I'm most definitely going to give you the benefit of the doubt on this one.