Fallout looks pretty damn ugly nowadays. I did not play this game when it first came out, so I do not have any nostalgic attachment to it.
Do you mean Fallout 3 because I'm pretty sure it isn't possible to get nostalgically attached to something that's only a couple of years old. If you mean the isometric PC games then yeah, they're pretty damn ugly.malestrithe said:Fallout looks pretty damn ugly nowadays. I did not play this game when it first came out, so I do not have any nostalgic attachment to it.
Also this^Tanis said:FF7 was never terribly good, but it's aged even worse.
-The extended verse isn't helping.
FF8 is still a favorite of mine, but I've been having a hard time playing it as of late.
Maybe I've replayed it too much, or maybe my tastes have changed, but the game just feels like a chore to play anymore.
In-fact, MOST PS1 games don't seem to age very well for me.
Half-Life 1 came out at a time when I regularly played games two or three times. I finished it, thought it was pretty awesome, started over... then realized just how limiting the level design really was. It was also amazing how often I remembered when monsters were about to teleport in behind me. I stopped my second playthrough maybe half way through. Some months later, I attempted a third playthrough and only got about a quarter of the way through.Chunga the Great said:Half-Life 1 has aged pretty well in terms of visuals and gunplay, but the level design is TERRIBLE compared to Half-Life 2.
Dark Forces. It's a great game and I'd love to replay it, but the controls kill it dead for me.LookingGlass said:Any PC FPS made before the advent of mouse-look. I can't stand to play a keyboard-only FPS for more than about 30 minutes.
Having skipped over the N64 (and most consoles), every single video I've seen of Goldeneye just looks painful to me. It's not the graphics (which were pretty laughable for 1997), but it's the awful, stiff controls that are obvious even in game play videos. Gives me Dark Forces flash-backs, where you have to stop moving to aim.MammothBlade said:Well, the scenery textures now look like cardboard painted grey and you can only aim in a horizontal 360 degree arc. My first shooter was 007: Nightfire (PS2 was my first console), and Goldeneye 64 doesn't look too bad either. It set a basic standard for FPS that was evident in Nightfire. Free aim, an aiming arc in all directions, and relatively decent animations. Heck, I played 007 NF multiplayer a few days ago. It aged very well.
But hey, at least Planescape: Torment still looks as good es ever, thanks to it's superb 2D graphics and visual design.Jove said:4. Planscape Torment (special game, but can require A LOT OF PATIENCE and you have to do a lot of reading.)
I'd say that of most of the early 3D platformers. It's such a horrible perspective for jump puzzles that everything just ends up being a bazillion times easier than its 2D predecessors.FoolKiller said:Super Mario 64.
It revolutionized gaming... and then it should have been buried under about 100 feet of dirt.
With modern 2 analog stick control and accuracy available in any game now, try to play this gem. It is a control disaster.
The pc version controls are way better and you miss out some of the greatest mods. Same goes for MP2.majora13 said:To be fair, I played it on Xbox, which was never a good platform for that game in the first place. I imagine on PC it's quite a bit more playable.
Yeah, the gameplay really is simple. I remember struggling to keep my city afloat as a kid, and making a big town felt really satisfying. But nowadays it's piss easy.White_Lama said:For me it has to be SimCity 3000. Loved it alot when I was a kid, got my hands on it a few days ago, and epic "meh"'s were had.
Though somehow, building stuff still feels less good in the new Sims games, which was the sole reason I used to play that game.mental_looney said:Orginal the sims compared to the additions in 2/3 that add more interactions and progression/aging options it's just boring living on forever and kids never growing up.