I fucking LOVE the first Mirror's Edge game. It's one of the earlier examples for me, of a game that made for a fun, action packed game, but also encouraged a pacifist approach. I remember seeing a developer, talking about how they tried to allow for combat/gunplay, but made it where it really wasn't a good idea, because it hampered your freerunning, which was Faith's true weapon. So picking up a gun made you run slower, jump lower, and have difficulty climbing, because you know, you're carrying a freaking assault rifle. I use it as my litmus test for first person freerunning mechanics, and how good/fluid they are. I didn't pick up the second game when it came out though, because I heard it was a buggy, janky mess on most systems, so I held off. I picked it up on the PS 4 recently, but it didn't have the same appeal. I think, because of a lot of little things. Like, how a lot of the freerunning moves are gated behind skill upgrades, instead of just, being something you can do if you are talented enough with the controls. This lead to several fuck ups and deaths, because I tried to triangle jump up some walls...and instead fell to my death, because apparently I can't do that yet, which was news to me.