Games that Deserve a Do-over

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faspxina

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Dragon Age: Origins with Dragon Age 2 combat gameplay.

Because when I press a button I want something awesome to happen. Button... awesome.
 

cgentero

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The first Devil May Cry, you can feel certain parts of the action weighed down by its Resident Evil roots.
 

Chairman Miaow

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Chromehounds. It had amazing multiplayer, hampered and killed off by balance issues and terrible servers.
 

Kungfu_Teddybear

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canadamus_prime said:
krellen said:
hazabaza1 said:
I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.
Funny, I was going to say Mass Effect 2 to make it play more like Mass Effect 1, because ME2 is just not fun to play. There's more than enough shooters out there, and "gamers" really need to stop stealing all franchises to become shooters. Mass Effect just wasn't made for you.
That's exactly what I was thinking. Well I wouldn't say ME2 was no fun at all, it certainly wasn't as fun as it's predecessor. Of course I'm one of the apparently extremely few people who actually enjoyed the Mako driving sections in ME1 so there ya go.
I third this. ME2 and ME3 are fun but I want number-crunching and looting back. Also Dragon Age II. I wish it was more like Origins.
 

WoodysReviews

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Any of the Bond games - make it a proper game tie in with actual difficulty....restart the series Casino Style and add in suaveness/chatting up the ladies/actual mission parameters and multiple mission outcomes, with consequences (at least within the mission). Steal from the Hitman style but make it Bond - if Q wants informtation on a missile depot and you spot some dodgy stuff either report back and suffer later mission consequences or try and take it all on there and then! Be brave and go traditional Goldeneye route (in terms of not being afraid to goi slightly liberal with the story), NOT that remade disappointment...lose the quicktime deaths every kill, make it tense! Make it hard for Godsake, traditional style!
 

T3hSource

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Surprised that no one has mentioned Oni- http://youtu.be/0UJ8KjdfmbU
That's a damned good beat'em up,even with polygons,hell,even the story caught my interest for what it was worth,but the combat and the control is just something to remember.Only game I know in which you can kick someone face off after shocking them while being invisible xD
 

Chunga the Great

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hazabaza1 said:
tthor said:
hazabaza1 said:
I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.
I liked mass effect 1's gameplay MUCH more than mass effect 2,; Tho I guess I'm the type who prefers the old fashioned 'charge head-on into enemies, throwing enemies left and right with psychic powers and shooting the survivors,' rather than the 'duck behind chest-high wall, shoot at enemy, duck back down, repeat'. (but then again, last time I played mass effect 1 or 2, it was on an incredibly slow computer, so that might have skewed some of the gameplay)
krellen said:
hazabaza1 said:
I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.
Funny, I was going to say Mass Effect 2 to make it play more like Mass Effect 1, because ME2 is just not fun to play. There's more than enough shooters out there, and "gamers" really need to stop stealing all franchises to become shooters. Mass Effect just wasn't made for you.
So, shooting somebody with an ungodly amount of assault rifle fire to the face and just have them run around like nothing happened is fun?
Or how the level design was quite simply not designed for combat, so around mid-game when you're taking the most damage there's hardly any way to take cover, that's fun?
Oh, and the ridiculously unbalanced difficulty curve, starting off piss easy, then getting more difficult, but then going back to piss easy once you near the end of the game! I had a hell of a time with that!
Oh, and enemy biotics stun locking me to death when I leave cover and try to, you know, do what a Vanguard does best. That was awesome.
But I suppose my best memories of Mass Effect would be my companions being absolutely retarded and ending up in close combat skirmishes with 5 enemy units whilst equipped with a sniper rifle. Man, this game had such good combat! And that's not even getting into the sticky as all shit cover system, and general lack of mobility!

Please. If a game is going to have "RPG-shooter" combat then the shooter bit needs to be at least competent.
This needed to be said. Thank you Hazabaza.

OT: Command and Conquer 4. It was awful. It wasn't even CnC! The gameplay was so different from every other game in the series and the ending was fresh unrefined bullshit imported directly from the Middle East.

Captcha: mushy peas
WTF?
 

Solo-Wing

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Lord Beautiful said:
Chaos Legion

In spite of its many flaws, there's potential in there to be something goddamn incredible.
A man after my heart.
NameIsRobertPaulson said:
Not really so much do overs as "fix this shit, and you have a great game on your hands":

FF8: Make it so that you learn spells, and can amplify them without making them useless in combat. Make summon animations skippable (for those who don't see a real bonus from boosting, especially on low level summons). Allow some interaction on Disc 4 without needing the GFs.

FFXII: Assign commands to different buttons in combat, allowing for more fluid battles. Give an actual F**King reason for Vaan and Penelo to be there.

FFXIII: Use FFX-2's combat style (not Dresssphere or Class change system), but bonuses for timing attacks together while keeping an active flow. DON'T FORCE GAME OVER IF PARTY LEADER FALLS. Let us assign actions for other combat members. DON'T FORCE GAME OVER IF PARTY LEADER FALLS. Give rewards for branching paths on the route. Allow grinding to get past tough sections. DON'T FORCE GAME OVER IF THE MOTHER F***ING PARTY LEADER FALLS.
Another man after my heart.
Plus they fixed the GAMEOVER WHEN LEADER DIES in XIII-2. Plus Grinding. Plus Being able to customize your characters and how they level.
Though the rest of the battle system is basicly the same outside of the fact your third party members being monsters.
 

WanderingFool

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Krantos said:
Alpha Protocol - Great choice and dialogue mechanics. Even decent level design with most missions allowing both stealth and gun-happy playthroughs. However, it was buggy, unbalanced (I killed the end boss in 5 seconds) and sloppily written. With a better, more focused team working on it and a serious balance pass made on the guns and skills it could be the best Deus Ex games since the original Deus Ex.
Well, this is all I was going to say. Though, as I heard constant bitching about the gunplay not being like Mass Effect, there would still be bitching unless they made it more like Mass Effect (personally, I liked AP's gunplay as it was.)

*Edit*

Gorilla Gunk said:
Brink. That game had so much potential but the developers stuck themselves in a Catch-22: They wanted the game to be as different from the CoD's and Battlefields as possible but still wanted CoD/Battlefields numbers and player base.

How it could have been improved:

-MAKE IT THIRD PERSON! Parkour shit just doesn't work in first-person. The only reason it works in Mirror's Edge is because you aren't required to use a gun. Plus all the character customization would have a point. Seriously, look at this video and tell me the game doesn't already look 10x better in third-person: http://www.youtube.com/watch?v=Ckkss9MDjMU

-Use another engine. I've always hated the Unreal 3 engine. Every game made on it is a mess of late-textures and pop-ins.

-There's a reason just about every online shooter has team deathmatch and capture the flag and king of the hill, because those game modes are FUN.

-Unless it has a sizable single-player campaign that isn't just multiplayer with bots, make it a XBLA/PSN download. $15 should do it.
I was with you up until this part:

-There's a reason just about every online shooter has team deathmatch and capture the flag and king of the hill, because those game modes are FUN.
Fuck. No. (specifically, TDM or FFA or any varient there of)

Everything else I love, specially the thrid person. Wish that was in game.
 

Krantos

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faspxina said:
Dragon Age: Origins with Dragon Age 2 combat gameplay.

Because when I press a button I want something awesome to happen. Button... awesome.
[a href= "http://www.youtube.com/watch?v=Yff3jH8NECs"]Touch my awesome button[/a]

Don't agree, with your statement, but it reminded me of the video (the interview you're referencing reminded me of it too). Now we know where BioWare gets the ideas for their PR releases, wark, wark.
 

Badassassin

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Thatrocketeer said:
I was expecting this thread to turn into another ME discussion. Was not disappointed.

Anyways, I'd probably have to say Assassin's Creed: Revelations. If Ubisoft didn't focus on the frickin' minigames too much it would've been a great game. Tower defense is not necessary They could've improved the story, created more parkour obstacles, improved missions, hell, they could've even potentially made a Prince of Persia meets Assassin's Creed thing with the locale as well as the theme of the place.
Christ, anything but that. Ubisoft clung to ezio so much it was just getting depressing, I don't want to have to play ANOTHER game as him.
 

carpathic

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hazabaza1 said:
I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.
I actually found ME1 to be the most fun to play. I think they'd throw away that awesome 80's dark sci-fi feel and focus on the combat too much.

Plus, when you're an adept in ME1, you really feel like you control the world. You can stack your powers. I LOVE picking up the Geth Armatures (the big white ones, I forget their name) with singularity, then lift and then throwing those fuckers. What a feeling, like being a slightly cooler Jedi.

By ME2, adepts, especially on harder difficulties, for a spectaculary untalented gamer like myself, are unplayable. I simply cannot dish out enough damage and my team mates always die.
 

loudestmute

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S.L.A.I.: Steel Lancer Arena International
For years, mech combat games to me have been about fighting the labyrinthine control setups as much as other giant robots. Then along came this (and its prequel, Phantom Crash), and made mech stomping into an easily navigated third person shooter. Also noteworthy for its heavy use of nigh-invisibility and somehow not breaking the game in the process.

Downhill Domination
So, you're working at Incognito (formerly SingleTrac, now Eat Sleep Play). You've released Twisted Metal: Black, and now everyone in the gaming community associates you with the warped mind of David Jaffe. What do you serve up as a unicorn chaser before the term exists? SSX on mountain bikes. And with water bottles that'll fuck up your day more than a red turtle shell.

Skitchin'
Break out your (Genesis/Mega Drive) for this one. Road Rash, plus rollerblades, and please stop running it totally gets better. It's got an incredible sense of speed for the era, a curiously inventive punk rock soundtrack, and a constant sense of accomplishment thanks to the curiously large cash rewards doled out at the end of every race.

Marc Ecko's Getting Up
Great platforming sections, silently encouraging exploration of the massive levels, and fairly interesting concepts in stealth gaming. Now, if only it wasn't so enamored with its lackluster fistfighting mechanics...
 

faspxina

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Krantos said:
faspxina said:
Dragon Age: Origins with Dragon Age 2 combat gameplay.

Because when I press a button I want something awesome to happen. Button... awesome.
[a href= "http://www.youtube.com/watch?v=Yff3jH8NECs"]Touch my awesome button[/a]

Don't agree, with your statement, but it reminded me of the video (the interview you're referencing reminded me of it too). Now we know where BioWare gets the ideas for their PR releases, wark, wark.
Don't really agree either I just wanted to shoehorn that joke. xD

Brutal Legend is game that could've been great instead of just good.
 

hazabaza1

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carpathic said:
hazabaza1 said:
I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.
I actually found ME1 to be the most fun to play. I think they'd throw away that awesome 80's dark sci-fi feel and focus on the combat too much.

Plus, when you're an adept in ME1, you really feel like you control the world. You can stack your powers. I LOVE picking up the Geth Armatures (the big white ones, I forget their name) with singularity, then lift and then throwing those fuckers. What a feeling, like being a slightly cooler Jedi.

By ME2, adepts, especially on harder difficulties, for a spectaculary untalented gamer like myself, are unplayable. I simply cannot dish out enough damage and my team mates always die.
Oh, I'd certainly love that kind of adaptability. If there was one thing great about Mass Effect's combat it was definitely the physics objects. Just remove everything from my previous rant, keep in the good stuff, add the interrupt system and do some better conversation animations, and boom, best game in the series. Probably.

Chunga the Great said:
This needed to be said. Thank you Hazabaza.
It's a hard job, m'lad, but somebody needs to do it.
 

Sizzle Montyjing

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Brink.
Oh god Brink...
[sub]I loved you but you didn't love me back... *sniffles*[/sub]
Seriously though, so much potential and so little done with it.

Other than that Dark Void, but i haven't played that.
 

tthor

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hazabaza1 said:
So, shooting somebody with an ungodly amount of assault rifle fire to the face and just have them run around like nothing happened is fun?
Or how the level design was quite simply not designed for combat, so around mid-game when you're taking the most damage there's hardly any way to take cover, that's fun?
Yes, yes it was fun. It sorta reminds me of some of the good ole games like Ratchet and Clank, BEFORE the plague of cover-based shooting took over, where EVERYTHING has to be super realistic (and filled with chest-high walls) in order to be "fun". I don't find much enjoyment in 'hide behind chest-high wall, shoot at enemy, duck back down, repeat'.

Edit: Although I guess this does put Mass Effect in the awkward position of being both a sort of cover based shooter and yet not exactly a cover based shooter
 

hazabaza1

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Nov 26, 2008
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tthor said:
hazabaza1 said:
tthor said:
hazabaza1 said:
I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.
I liked mass effect 1's gameplay MUCH more than mass effect 2,; Tho I guess I'm the type who prefers the old fashioned 'charge head-on into enemies, throwing enemies left and right with psychic powers and shooting the survivors,' rather than the 'duck behind chest-high wall, shoot at enemy, duck back down, repeat'. (but then again, last time I played mass effect 1 or 2, it was on an incredibly slow computer, so that might have skewed some of the gameplay)
krellen said:
hazabaza1 said:
I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.
Funny, I was going to say Mass Effect 2 to make it play more like Mass Effect 1, because ME2 is just not fun to play. There's more than enough shooters out there, and "gamers" really need to stop stealing all franchises to become shooters. Mass Effect just wasn't made for you.
So, shooting somebody with an ungodly amount of assault rifle fire to the face and just have them run around like nothing happened is fun?
Or how the level design was quite simply not designed for combat, so around mid-game when you're taking the most damage there's hardly any way to take cover, that's fun?
Oh, and the ridiculously unbalanced difficulty curve, starting off piss easy, then getting more difficult, but then going back to piss easy once you near the end of the game! I had a hell of a time with that!
Oh, and enemy biotics stun locking me to death when I leave cover and try to, you know, do what a Vanguard does best. That was awesome.
But I suppose my best memories of Mass Effect would be my companions being absolutely retarded and ending up in close combat skirmishes with 5 enemy units whilst equipped with a sniper rifle. Man, this game had such good combat! And that's not even getting into the sticky as all shit cover system, and general lack of mobility!

Please. If a game is going to have "RPG-shooter" combat then the shooter bit needs to be at least competent.
Yes, yes it was fun. It reminds me of some of the good ole games like Ratchet and Clank, BEFORE the plague of cover-based shooting took over, where EVERYTHING has to be super realistic (and filled with chest-high walls) in order to be "fun".
Ratchet and Clank is different. Ratchet and clank is frantic, acrobatic, and fucking fantastic. If Mass Effect was trying to emulate that sense of acrobatic combat and enemy swarming then it failed spectacularly, because for that kind of combat to work you need attacks that can cover a large area at a fast pace, agility, and lots of enemies that died quickly. Mass Effect had none of these.
Oh, and that "chest high wall" comment? Yeah, I go Vanguard with Claymore and Talon, I'm rarely in cover.
 

Westaway

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Brink. More content, more polish, and more story. Well, the story was there, it has alot of lore, but you hear very little of it in game.