I third this. ME2 and ME3 are fun but I want number-crunching and looting back. Also Dragon Age II. I wish it was more like Origins.canadamus_prime said:That's exactly what I was thinking. Well I wouldn't say ME2 was no fun at all, it certainly wasn't as fun as it's predecessor. Of course I'm one of the apparently extremely few people who actually enjoyed the Mako driving sections in ME1 so there ya go.krellen said:Funny, I was going to say Mass Effect 2 to make it play more like Mass Effect 1, because ME2 is just not fun to play. There's more than enough shooters out there, and "gamers" really need to stop stealing all franchises to become shooters. Mass Effect just wasn't made for you.hazabaza1 said:I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.
This needed to be said. Thank you Hazabaza.hazabaza1 said:tthor said:I liked mass effect 1's gameplay MUCH more than mass effect 2,; Tho I guess I'm the type who prefers the old fashioned 'charge head-on into enemies, throwing enemies left and right with psychic powers and shooting the survivors,' rather than the 'duck behind chest-high wall, shoot at enemy, duck back down, repeat'. (but then again, last time I played mass effect 1 or 2, it was on an incredibly slow computer, so that might have skewed some of the gameplay)hazabaza1 said:I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.So, shooting somebody with an ungodly amount of assault rifle fire to the face and just have them run around like nothing happened is fun?krellen said:Funny, I was going to say Mass Effect 2 to make it play more like Mass Effect 1, because ME2 is just not fun to play. There's more than enough shooters out there, and "gamers" really need to stop stealing all franchises to become shooters. Mass Effect just wasn't made for you.hazabaza1 said:I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.
Or how the level design was quite simply not designed for combat, so around mid-game when you're taking the most damage there's hardly any way to take cover, that's fun?
Oh, and the ridiculously unbalanced difficulty curve, starting off piss easy, then getting more difficult, but then going back to piss easy once you near the end of the game! I had a hell of a time with that!
Oh, and enemy biotics stun locking me to death when I leave cover and try to, you know, do what a Vanguard does best. That was awesome.
But I suppose my best memories of Mass Effect would be my companions being absolutely retarded and ending up in close combat skirmishes with 5 enemy units whilst equipped with a sniper rifle. Man, this game had such good combat! And that's not even getting into the sticky as all shit cover system, and general lack of mobility!
Please. If a game is going to have "RPG-shooter" combat then the shooter bit needs to be at least competent.
A man after my heart.Lord Beautiful said:Chaos Legion
In spite of its many flaws, there's potential in there to be something goddamn incredible.
Another man after my heart.NameIsRobertPaulson said:Not really so much do overs as "fix this shit, and you have a great game on your hands":
FF8: Make it so that you learn spells, and can amplify them without making them useless in combat. Make summon animations skippable (for those who don't see a real bonus from boosting, especially on low level summons). Allow some interaction on Disc 4 without needing the GFs.
FFXII: Assign commands to different buttons in combat, allowing for more fluid battles. Give an actual F**King reason for Vaan and Penelo to be there.
FFXIII: Use FFX-2's combat style (not Dresssphere or Class change system), but bonuses for timing attacks together while keeping an active flow. DON'T FORCE GAME OVER IF PARTY LEADER FALLS. Let us assign actions for other combat members. DON'T FORCE GAME OVER IF PARTY LEADER FALLS. Give rewards for branching paths on the route. Allow grinding to get past tough sections. DON'T FORCE GAME OVER IF THE MOTHER F***ING PARTY LEADER FALLS.
Well, this is all I was going to say. Though, as I heard constant bitching about the gunplay not being like Mass Effect, there would still be bitching unless they made it more like Mass Effect (personally, I liked AP's gunplay as it was.)Krantos said:Alpha Protocol - Great choice and dialogue mechanics. Even decent level design with most missions allowing both stealth and gun-happy playthroughs. However, it was buggy, unbalanced (I killed the end boss in 5 seconds) and sloppily written. With a better, more focused team working on it and a serious balance pass made on the guns and skills it could be the best Deus Ex games since the original Deus Ex.
I was with you up until this part:Gorilla Gunk said:Brink. That game had so much potential but the developers stuck themselves in a Catch-22: They wanted the game to be as different from the CoD's and Battlefields as possible but still wanted CoD/Battlefields numbers and player base.
How it could have been improved:
-MAKE IT THIRD PERSON! Parkour shit just doesn't work in first-person. The only reason it works in Mirror's Edge is because you aren't required to use a gun. Plus all the character customization would have a point. Seriously, look at this video and tell me the game doesn't already look 10x better in third-person: http://www.youtube.com/watch?v=Ckkss9MDjMU
-Use another engine. I've always hated the Unreal 3 engine. Every game made on it is a mess of late-textures and pop-ins.
-There's a reason just about every online shooter has team deathmatch and capture the flag and king of the hill, because those game modes are FUN.
-Unless it has a sizable single-player campaign that isn't just multiplayer with bots, make it a XBLA/PSN download. $15 should do it.
Fuck. No. (specifically, TDM or FFA or any varient there of)-There's a reason just about every online shooter has team deathmatch and capture the flag and king of the hill, because those game modes are FUN.
[a href= "http://www.youtube.com/watch?v=Yff3jH8NECs"]Touch my awesome button[/a]faspxina said:Dragon Age: Origins with Dragon Age 2 combat gameplay.
Because when I press a button I want something awesome to happen. Button... awesome.
Christ, anything but that. Ubisoft clung to ezio so much it was just getting depressing, I don't want to have to play ANOTHER game as him.Thatrocketeer said:I was expecting this thread to turn into another ME discussion. Was not disappointed.
Anyways, I'd probably have to say Assassin's Creed: Revelations. If Ubisoft didn't focus on the frickin' minigames too much it would've been a great game. Tower defense is not necessary They could've improved the story, created more parkour obstacles, improved missions, hell, they could've even potentially made a Prince of Persia meets Assassin's Creed thing with the locale as well as the theme of the place.
I actually found ME1 to be the most fun to play. I think they'd throw away that awesome 80's dark sci-fi feel and focus on the combat too much.hazabaza1 said:I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.
Don't really agree either I just wanted to shoehorn that joke. xDKrantos said:[a href= "http://www.youtube.com/watch?v=Yff3jH8NECs"]Touch my awesome button[/a]faspxina said:Dragon Age: Origins with Dragon Age 2 combat gameplay.
Because when I press a button I want something awesome to happen. Button... awesome.
Don't agree, with your statement, but it reminded me of the video (the interview you're referencing reminded me of it too). Now we know where BioWare gets the ideas for their PR releases, wark, wark.
Oh, I'd certainly love that kind of adaptability. If there was one thing great about Mass Effect's combat it was definitely the physics objects. Just remove everything from my previous rant, keep in the good stuff, add the interrupt system and do some better conversation animations, and boom, best game in the series. Probably.carpathic said:I actually found ME1 to be the most fun to play. I think they'd throw away that awesome 80's dark sci-fi feel and focus on the combat too much.hazabaza1 said:I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.
Plus, when you're an adept in ME1, you really feel like you control the world. You can stack your powers. I LOVE picking up the Geth Armatures (the big white ones, I forget their name) with singularity, then lift and then throwing those fuckers. What a feeling, like being a slightly cooler Jedi.
By ME2, adepts, especially on harder difficulties, for a spectaculary untalented gamer like myself, are unplayable. I simply cannot dish out enough damage and my team mates always die.
It's a hard job, m'lad, but somebody needs to do it.Chunga the Great said:This needed to be said. Thank you Hazabaza.
Yes, yes it was fun. It sorta reminds me of some of the good ole games like Ratchet and Clank, BEFORE the plague of cover-based shooting took over, where EVERYTHING has to be super realistic (and filled with chest-high walls) in order to be "fun". I don't find much enjoyment in 'hide behind chest-high wall, shoot at enemy, duck back down, repeat'.hazabaza1 said:So, shooting somebody with an ungodly amount of assault rifle fire to the face and just have them run around like nothing happened is fun?
Or how the level design was quite simply not designed for combat, so around mid-game when you're taking the most damage there's hardly any way to take cover, that's fun?
Ratchet and Clank is different. Ratchet and clank is frantic, acrobatic, and fucking fantastic. If Mass Effect was trying to emulate that sense of acrobatic combat and enemy swarming then it failed spectacularly, because for that kind of combat to work you need attacks that can cover a large area at a fast pace, agility, and lots of enemies that died quickly. Mass Effect had none of these.tthor said:Yes, yes it was fun. It reminds me of some of the good ole games like Ratchet and Clank, BEFORE the plague of cover-based shooting took over, where EVERYTHING has to be super realistic (and filled with chest-high walls) in order to be "fun".hazabaza1 said:tthor said:I liked mass effect 1's gameplay MUCH more than mass effect 2,; Tho I guess I'm the type who prefers the old fashioned 'charge head-on into enemies, throwing enemies left and right with psychic powers and shooting the survivors,' rather than the 'duck behind chest-high wall, shoot at enemy, duck back down, repeat'. (but then again, last time I played mass effect 1 or 2, it was on an incredibly slow computer, so that might have skewed some of the gameplay)hazabaza1 said:I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.So, shooting somebody with an ungodly amount of assault rifle fire to the face and just have them run around like nothing happened is fun?krellen said:Funny, I was going to say Mass Effect 2 to make it play more like Mass Effect 1, because ME2 is just not fun to play. There's more than enough shooters out there, and "gamers" really need to stop stealing all franchises to become shooters. Mass Effect just wasn't made for you.hazabaza1 said:I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.
Or how the level design was quite simply not designed for combat, so around mid-game when you're taking the most damage there's hardly any way to take cover, that's fun?
Oh, and the ridiculously unbalanced difficulty curve, starting off piss easy, then getting more difficult, but then going back to piss easy once you near the end of the game! I had a hell of a time with that!
Oh, and enemy biotics stun locking me to death when I leave cover and try to, you know, do what a Vanguard does best. That was awesome.
But I suppose my best memories of Mass Effect would be my companions being absolutely retarded and ending up in close combat skirmishes with 5 enemy units whilst equipped with a sniper rifle. Man, this game had such good combat! And that's not even getting into the sticky as all shit cover system, and general lack of mobility!
Please. If a game is going to have "RPG-shooter" combat then the shooter bit needs to be at least competent.