"Assassin's Creed Brotherhood" puts "Assassin's Creed 2" ending to shame in the bullshit department. Every Creed's ending before that was a gigantic WTF, but Brotherhood takes the crown by a large margin.
Also: "Metal Gear Solid 2" was retarded in every way in terms of story. Yahtzee said it best when he said that the series overall was very badly written. Its second installment is the quintessence of that. MGS3 might have been fine though, but I don't really remember much of its story to be honest.
Another one is "Killer7", but not entirely. It's still more subtlety than obscurentism for the most part. As it has so many layers of narration it has everything for everyone: Garcian's story on the surface is actually very simple and not dubious at all. All the political intrigue is culturally contextual to a very large degree, as you have to be familiar with both the western and japanese state of affairs and history to get most out of it. Where the obscurentism lies the most is on the metaphysical plane, such as the ghost realm, the origin of the heaven smiles, the mentally insane transitions between the real world, dream and fiction and so on. A lot of dope went up in smoke whilst designing this one, most definitely so. The same can be said about "Braid", even though it's a lot less obscure than "Killer7" is, it is less subtle as well.
Mostly though, the games suffer from the same symptoms as Hollywood movies do: bad writing. That implies lots of plot holes, crappy endings, terrible dialogues and so on and so forth.
Also: "Metal Gear Solid 2" was retarded in every way in terms of story. Yahtzee said it best when he said that the series overall was very badly written. Its second installment is the quintessence of that. MGS3 might have been fine though, but I don't really remember much of its story to be honest.
Another one is "Killer7", but not entirely. It's still more subtlety than obscurentism for the most part. As it has so many layers of narration it has everything for everyone: Garcian's story on the surface is actually very simple and not dubious at all. All the political intrigue is culturally contextual to a very large degree, as you have to be familiar with both the western and japanese state of affairs and history to get most out of it. Where the obscurentism lies the most is on the metaphysical plane, such as the ghost realm, the origin of the heaven smiles, the mentally insane transitions between the real world, dream and fiction and so on. A lot of dope went up in smoke whilst designing this one, most definitely so. The same can be said about "Braid", even though it's a lot less obscure than "Killer7" is, it is less subtle as well.
Mostly though, the games suffer from the same symptoms as Hollywood movies do: bad writing. That implies lots of plot holes, crappy endings, terrible dialogues and so on and so forth.