Games that get it right.. almost.

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Tav73

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Lukeydoodly said:
Red Faction Guerilla. Make a game about blowing buildings up, and then setting it in a wasteland? Good job.
This, I really enjoyed the game up to the point where I realised the missions are mostly "Kill this building and then some others and then this one."
I'm happy that they're pleased with their building demolition mechanic but it's really not impressive any more after the 50th time.
 

Spectrum_Prez

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Freezy_Breezy said:
Like, Vampire the Masqurade: Bloodlines without bugs the impossibly bad character animations?
FTFY.

Also, Mass Effect without the Mako.
Morrowind without the cliffracers.
 

irani_che

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Vampire the Masqurade: Bloodlines without bugs, a more smoothly running engine and less clunky combat.

in terms of writing and game and characters and locations and levels and their design it is a masterpiece. it had a brilliant sandbox before sandboxes were that popular and so many ways to play that game. a wealth of side missions each giving a bit of sidestory that makes the vampire LA that little bit more awesome and believable. Even all the endings felt plausibly well written.
the stealth missions did that thing were NPCs/Guards walk around talking to each other about mundane stuff, like real guards would while you obfuscate around them.

if it never came out untill now and had 2010 era engine and graphics it would be seen as the RPG of the year
 

ThatLankyBastard

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When i was playing through Borderlands I loved it! 10 Gazillion guns, a leveling system that I didn't mind too much, and a heluva lotta fun!

... but then my game crashed for no apparent reason
 

HuntrRose

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Omikron009 said:
Fidelias said:
Assassins Creed 2 and Brotherhood
Now, don't get me wrong, I LOVE these games, but 2 things make it less than "God's-gift-to-the-world".

First is the climbing thing. Now, it's really cool when you can take your time and choose exactly where you want to go and how to get there, but when you're on the clock, like when you have to chase someone, Ezio just seems to want to climb EVERYTHING! It's like Ezio just hates me and wants me to fail. "Go this way, he's over there! NO! The OTHER wall you god-damned APE!!! Why would I want to climb a HORSE when he's right in front of you!!!"

The second thing is Ezio's outfit. I mean, it looks cool and all, but how the hell does a guard not notice THAT!? Not only does Ezio's outfit display a variety of weapons and armor pieces, but it's white. WHITE! The most easily noticible color in the world!

Sorry, but I love these games, and it irks me when something so close to perfect falls short because of easily noticable issues...
I love those games as well, and I have the exact same issues. Now remember, you can dye your outfit. My complaint is that presumably every guard in the city would know who you are and attack you on sight simply because of how distinctive your outfit is no matter what colour it is.
Of course, they could have made the player character look like every other fool on the streets, and let the player loose sight of him whenever he walked through a crowd. How much fun would that be?
This is a typical situation where gameplay needs priority over commen sense (for the npcs).
 

HuntrRose

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Robert Gerhardt said:
shutup you asshats
the mako was good shit in bad wrapping paper
Yeah, what's with the Mako hate? I seriously didn't have a problem with it. Okay, the controls could have been tweaked a little, but nothing to go on a hate parade over.
 

StriderShinryu

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Ldude893 said:
Anything by Valve. Games like Portal and Half Life 2 are not completely perfect. In fact, no game ever gets it "completely right".
While I may not agree about Valve, I do agree that no game has ever gotten it completely right in the sense of it being perfect. I suppose I'm thinking more in terms of games that would be, to use a 10 point rating scale, a 9.5 or 10 but instead end up notably below that because of one or two missteps or questionable design choices.
 

StriderShinryu

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HuntrRose said:
Robert Gerhardt said:
shutup you asshats
the mako was good shit in bad wrapping paper
Yeah, what's with the Mako hate? I seriously didn't have a problem with it. Okay, the controls could have been tweaked a little, but nothing to go on a hate parade over.
I loved the idea of the Mako, and massively preferred it's use to the way mining and away missions were handled in ME2, but I would definitely agree with the way it was executed (both in terms of control and in terms of planet surface design) being a problem. Having to fight with the Mako, and the way planet surfaces seemed almost designed to make piloting the Mako even worse, is one of the few complaints I had about ME1.
 

Mr. Omega

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Jul 1, 2010
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Here's something for every RPG. Say there's a weapon that looks really cool. But the new, more powerful weapon looks nowhere near that awesome. I like to role play, seeing how it's a role playing game. Now I give up appearance for stats. It's a minor complaint, but I wish something could fix that.

Also, games with parkour elements, like AC and Infamous, almost always have annoying moments.
 

Hosker

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I can think of many examples, but I'm gonna go with Fable(1&2 as I have yet to play 3). They are very fun games but it feels like they could be so much better; I think more could have been done with them.
 

Simulated Eon

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Hosker said:
I can think of many examples, but I'm gonna go with Fable(1&2 as I have yet to play 3). They are very fun games but it feels like they could be so much better; I think more could have been done with them.
The thing about the Fable games I and my cousins found was that we all thought that the first game was the most fun to play for some reason.

OT: I found many games I like to be this and they have been mentioned already: Vampire the Masquerade: Bloodlines, Assassins Creed 1 & 2, GTA: San Andreas.
 

Grygor

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StriderShinryu said:
HuntrRose said:
Robert Gerhardt said:
shutup you asshats
the mako was good shit in bad wrapping paper
Yeah, what's with the Mako hate? I seriously didn't have a problem with it. Okay, the controls could have been tweaked a little, but nothing to go on a hate parade over.
I loved the idea of the Mako, and massively preferred it's use to the way mining and away missions were handled in ME2, but I would definitely agree with the way it was executed (both in terms of control and in terms of planet surface design) being a problem. Having to fight with the Mako, and the way planet surfaces seemed almost designed to make piloting the Mako even worse, is one of the few complaints I had about ME1.
To add to this, from what I understand, the Mako controls works much better on the PC port than on the 360 original. So I wouldn't be surprised to find that people who played Mass Effect on PC have a less negative opinion of the Mako than those who played on 360.
 

HuntrRose

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Robert Gerhardt said:
HuntrRose said:
Robert Gerhardt said:
shutup you asshats
the mako was good shit in bad wrapping paper
Yeah, what's with the Mako hate? I seriously didn't have a problem with it. Okay, the controls could have been tweaked a little, but nothing to go on a hate parade over.
4x4ing on alien worlds was a far cry better than the 'probe' mini game
the just needed to make the areas a little smaller
or make it automatic, why is the captain and his team of crack commandos out surveying minerals anyway
let private bitchface handle it, damnit
So your main problem is laziness?
 

DSK-

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To be honest, I prefer using the Mako over using the Hammerhead. The Mako could actually take a fair amount of punishment whereas the Hammerhead required me to basically jump up, spam rockets, land - rinse and repeat until all enemies are dead.

The Mako segments were far more interesting that those of the Hammerhead.

OT: The game that springs to mind the most is Alpha Protocol.
 

NoNameMcgee

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Feb 24, 2009
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RPGs without the crap gameplay would be awesome :'(

As it stands I hate most of them except the ones that are based on involving action-filled gameplay like Mass Effect 2 and Vampire Bloodlines rather than mathematics and rolling a fucking dice. Simply put, I love the idea of RPGs - leveling, dialogue choices, long branching storylines, character progression etc - But I hate the execution of them. and it pains me :(
 

Kevonovitch

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Apr 15, 2009
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as much as i love it, DDO is like that on some respects. if they stuck more to the D&D side of some stuff, instead of the MMO side, it would be better.
 

BennoVonArchimboldi

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StriderShinryu said:
I was a Vice City nut and I loved everything that SA did to expand upon the foundation laid for GTA3 and VC. More territory, more unique vehicles, more characters and storyline, more character customization, everything.. except I just could not get into the 90s California gansta setting of everything. Give me a new VC with all of the great stuff that SA added and I'd be in heaven.
I completely agree with this. I loved Vice City. But San Andreas...there was just something about it that didn't click with me - hard to put my finger on what - but I found that I couldn't immerse myself in it like I did with VC.
 

Vivace-Vivian

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Apr 6, 2010
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I might have been able to forgive New Vegas without the bugs... actually probably not.

Tomb Raider Anniversary would have been awesome, if they didn't turn Lara into a wuss. She wasn't supposed to give a crap about her father. She was dissowned! What happened to my heartless brit?!
 

BloatedGuppy

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Feb 3, 2010
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Alpha Protocol fits this to a T. 2/3rds of a really, really excellent game held back by technical glitches and some flat out bad decisions. Felt like with more time to bake and some more love and attention it could've been a GOTY contender instead of a bargain bin gem.