Final Fight. I realized this when giving Final Fight: Double Impact a try over at a friend's house. The side-scrolling beat-em-up is a product of the late 80's/early 90's, and it shows. It's an archaic, frustrating system designed with arcade play in mind, built from the ground up to suck quarters from players who hadn't taken the time to memorize, quite literally, every screen in the game.
This isn't to say the genre can't be well done on occasion (Castle Crashers comes to mind), but the one that started it all, Final Fight, is the absolute worst.
This isn't to say the genre can't be well done on occasion (Castle Crashers comes to mind), but the one that started it all, Final Fight, is the absolute worst.