The last few have been really good actually. Everything between Sonic & Knuckles and Sonic Colours is pretty bad though...TheSteeleStrap said:I'd say the Sonic series can safely be added to the list.
The last few have been really good actually. Everything between Sonic & Knuckles and Sonic Colours is pretty bad though...TheSteeleStrap said:I'd say the Sonic series can safely be added to the list.
The OP claims Dead Space was ever survival horror. Dead Space was always a third person action game with a shitload of gore.krazykidd said:Finalfantasy, by making direct sequels and MMOs.
Resident evil , it stopped being survival horror , funny thing is people on this site has no idea what SURVIVAL means .
Bomberman , anyone remember this game? Anything after Bomberman64 was shit .
Crash bandicoot . After 3 it went downhill .
Dmc. I'm not even starting on this one.
CoD . Yeah i said it .
Thank you. While I like the first games story etc, the gun play and stats were rubbish. Here you are, Commander of an elite squad and you still need training/more stats to aim straight? Or to even be able to aim with some weapons? I get how they were trying to restrict weapons to classes, but still giving some access to weapons, like the sniper rifle and not being able to look through the scope was utter horse shit.trty00 said:I've played all three Mass Effect games, and I'm kind of surprised people defend the RPG aspect of the first one so vigorously. I mean, if I had to choose between a simpler, yet more accessible, gameplay that had a greater focus on action, and gameplay that emphasizes "RPG elements" that just come off as obtuse and unnecessary , I'm pretty sure which one I'd choose. Personally, I don't think the "RPG elements" have EVER been that great in the ME series, but at least the last two didn't feel like shoving that shit down your gullet.StormwaveUK said:Mass Effect (went from RPG to action)
I think this and Metal Gear Solid went from actual games to games that don't want to be played considering all of the beautifully crafted cutscenes that just seem to happen every several steps you take as a player. Also, in Final Fantasy, you went from controlling parties of 3 to 5 (there were parties of 5 in some FF games, right?) to controlling one person and making suggestions that the CPU should follow I guess. They look great sure but, you might as well just watch Advent Children again.StormwaveUK said:Final Fantasy (went from open-RPG to linear-action-RPG)
That's not true, and you know it. The first Fallouts were comparable in gameplay to, say, XCOM, Jagged Alliance or Final Fantasy Tactics (especially Fallout: Tactics). The new ones take place in real time, that's a MASSIVE change, and you can keep firing when it's "not your turn", and the AP refills over time rather than between "turns", etc, etc...sextus the crazy said:Fallout's still an open-world sci-fi post apocalyptic WRPG. The only thing that's changed is the camera perspective.
The Prime Trilogy was amazing, then what came after... Not so much. I honestly think they should get Retro to make the next game on WII U, wonder what would happen then.Grenge Di Origin said:Metroid. Though that just ties in with just how much Nintendo sucks. They sucked with Prime Hunters, nobody cared about Prime Pinball, and Other M speaks for itself. How hard would it have been for Nintendo if they just did what Konami did for Castlevania, and used their GBA games' formula, except with better graphics? How easy would it have been to take my money, Nintendo, and yet, you continue to stagnate, fapping to the pile of money Mario has made and will make, instead of taking risks and expanding your horizons.
Thats good then, defining things as survival horror is flame bait (I keep typing horror as horrow I dont know why...), it looks it to me and from the review GameTrailers gave it it seemed like they were expecting something like CoD's zombie mode rather than an actual survival horror game.Anoni Mus said:Absolutly does. Well, I'm no expert in survival horror since I have not played many. But I know it is since ammo is scarce and having more than 2 zombies on the screen is already a challenge.SkarKrow said:Does ZombiU count as survival horrow? I haven't had chance to play it yet so I can't be sure.
You say dead space 1 was 96% horror and then say that more fire power you give a player the less scary a game is. That seems kinda contradicting since the plasma cutter is pretty much the only weapon you need while ammo for it is plentiful. I still haven't fully completed dead space 1, but I still remember that my strategy was just cut the legs and curb stomp. The game was never scary, they just took a shooter and attached some cliches to it.Jesse Billingsley said:I agree with Dead Space because I didn't play any of the other games you listed. I too noticed how it went from 96% Horror 4% Shooter, to 50% Horror 50% Shooter, to 4% Horror 96% shooter based on the demo I saw where a Walker came stubbing out of a snow storm only to get cut down by a fully automatic machine gun. Big name developers don't seem to understand that the more fire power you give a player, the less frightening the game itself becomes. Indies seem to get that a lot and usually plop the player into a dark basement with nothing more but the clothes on their characters back.
*ahem* Advance Trilogy. Possibly also Rush, but Advance Trilogy definitely.SkarKrow said:The last few have been really good actually. Everything between Sonic & Knuckles and Sonic Colours is pretty bad though...TheSteeleStrap said:I'd say the Sonic series can safely be added to the list.
]Shoggoth2588 said:SNIP
I apologise for excluding the exquisite advance trilogy, though my favourite of those is easily the first, then the 3rd and the second is the weak link for me. Advance 1 is actually probably my third or fourth favourite game, my favourite being 3 & Knuckles (favourite game of all time), then probably 2 and 1 tied for second. The Rush games are pretty good in my opinion. Both Adventure games are very over rated, the first is fun but the second is easily the second worst 3D sonic game I've played after that 2006 abomination. Shadow the Hedgehog is playable but it's far from good. Heroes is okay but the dodgy grinding, extremely long levels and the fact every story has the same levels in the same order detract from a decent experience (brilliant music though, one of my favourite Sonic OST's). Unleashed is... good, but it requires already knowing the levels in their entirety to not die constantly to your own sub-godly reflexes. Colours and Generations are brilliant. Need more 3D from them though.leet_x1337 said:*ahem* Advance Trilogy. Possibly also Rush, but Advance Trilogy definitely.SkarKrow said:The last few have been really good actually. Everything between Sonic & Knuckles and Sonic Colours is pretty bad though...TheSteeleStrap said:I'd say the Sonic series can safely be added to the list.
OT: Serious Sam seems to be this way. The original game went somewhere between realistic and cartoony in order to deliver on its over-the-top action. SS2 retains most of the original's action, but since it's really a sequel to the Xbox game, it adds a lot of things that people playing the PC versions would find to be a bad thing, such as lives or going even further towards the cartoony side. SS3 tried to move further towards realistic, but went a bit too far. It gets better after the warship battle, but still not as good as the originals.
Then again, I haven't played Jewel of the Nile, so.
Didn't say it was always scary, but there were parts that scared me, man.zdog jr said:You say dead space 1 was 96% horror and then say that more fire power you give a player the less scary a game is. That seems kinda contradicting since the plasma cutter is pretty much the only weapon you need while ammo for it is plentiful. I still haven't fully completed dead space 1, but I still remember that my strategy was just cut the legs and curb stomp. The game was never scary, they just took a shooter and attached some cliches to it.Jesse Billingsley said:I agree with Dead Space because I didn't play any of the other games you listed. I too noticed how it went from 96% Horror 4% Shooter, to 50% Horror 50% Shooter, to 4% Horror 96% shooter based on the demo I saw where a Walker came stubbing out of a snow storm only to get cut down by a fully automatic machine gun. Big name developers don't seem to understand that the more fire power you give a player, the less frightening the game itself becomes. Indies seem to get that a lot and usually plop the player into a dark basement with nothing more but the clothes on their characters back.
Totally agree with this. Seems they're following the Peter Molyneux model with the Fable series.Jynthor said:I hate to say this but; The Elder Scrolls. I still enjoy the games a lot(300+ hours logged on Skyrim just to give you a rough idea)but Bethesda keeps removing more and more RPG elements with each instalment, what some people might call streamlining others might call dumbing down, and I'm inclined to agree with the latter.
They also dowsed dead space in blood. Not what I'd call survival horror. Resident Evil 4 is closer to it than Dead Space and was a nice hybrid between Survival Horror and Action (and that Merchant...).zdog jr said:You say dead space 1 was 96% horror and then say that more fire power you give a player the less scary a game is. That seems kinda contradicting since the plasma cutter is pretty much the only weapon you need while ammo for it is plentiful. I still haven't fully completed dead space 1, but I still remember that my strategy was just cut the legs and curb stomp. The game was never scary, they just took a shooter and attached some cliches to it.Jesse Billingsley said:I agree with Dead Space because I didn't play any of the other games you listed. I too noticed how it went from 96% Horror 4% Shooter, to 50% Horror 50% Shooter, to 4% Horror 96% shooter based on the demo I saw where a Walker came stubbing out of a snow storm only to get cut down by a fully automatic machine gun. Big name developers don't seem to understand that the more fire power you give a player, the less frightening the game itself becomes. Indies seem to get that a lot and usually plop the player into a dark basement with nothing more but the clothes on their characters back.