trty00 said:Mass Effect (went from RPG to action)
Agreed, the RPG elements were craaaaaaaaap in the first Mass Effect. If anything, the games got better when they dropped a majority of the RPG bits in favour for making the weapons and abilities feel powerful.StormwaveUK said:I've played all three Mass Effect games, and I'm kind of surprised people defend the RPG aspect of the first one so vigorously. I mean, if I had to choose between a simpler, yet more accessible, gameplay that had a greater focus on action, and gameplay that emphasizes "RPG elements" that just come off as obtuse and unnecessary , I'm pretty sure which one I'd choose. Personally, I don't think the "RPG elements" have EVER been that great in the ME series, but at least the last two didn't feel like shoving that shit down your gullet.
OT: As much as I love the Assassins Creed series, they have totally lost their way in the sense of it's origins. In the first game, most of what you did required you to be stealthy, while the combat wasn't difficult, it still pushed stealth so much more than the latter games. AC2 was alright, but some BIG assassination target missions made Ezio just walk up to them and force you to go into combat. Brotherhood lost it's way when they gave you the assassin button, as well as the introduction of the 100% sync side bonus things. Revelations was just Brotherhood only with tower defence. And AC3, while fun took away ALL stealth elements in favour of Connor being an unstoppable force in combat. There were missions in the third game that required stealth, but they were too few and far inbetween.
Assassin's Creed, love the games, but they totally should no longer be called Assassin's, as they are no longer stealthy, and you can use your assassin apprentices to do the work for ya.