Games that kill you.

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JohnReaper

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OKay we have all been there before in a strategy game. Mostly Turn Based, you have 3 dudes on your side attacking one. your healthiest is out in the open cause of a bad move, your almost dead dude is sitting behind something far away. barely able to be hit, and then, the enemies turn, you clench up.

Your starting to do the odds in your head, a human player would take the shot on the almost dead dude sure but the odds of hitting him can't be to big, I mean after all he's behind full cover, hunkered down. The computer attacks him, BOOM CRITICAL HIT.

this situation is common in any TBS game, computer isn't as smart as a player so ya the rolls are slanted against you but in games where you lose that character for good, it seems like the computer is just out to get you,

Doesn't matter if you have been doing awesome. When it comes down to the wire, the computer will always hit.

Why can't Designers drop this dated practice. and actually focus on making a smarter Computer?
 

Fappy

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Fighting game AI is the worst, historically speaking. It's gotten better in recent years, but the AI is still generally better with some characters while being atrocious with others.

In other words: Fuck you AI Tsubaki.

Fuck you AI Unlimited Mu! (At least Unlimited Hazama doesn't cheat as much... he's just OP).

Don't you just love it when the AI can do instant inputs that are actually impossible for a human player to perform? LOLOLOL INSTA-FLASHKICK. Fucking Guile.
 

SomeLameStuff

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Apr 26, 2009
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The Dota 2 AI has this, believe it or not. It usually is incredibly thick, but occasionally, it can stun you on a 0.01 second notice, or just plain dodge skillshots better than most human players.
 

BloatedGuppy

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SomeLameStuff said:
The Dota 2 AI has this, believe it or not. It usually is incredibly thick, but occasionally, it can stun you on a 0.01 second notice, or just plain dodge skillshots better than most human players.
The DOTA 2 Hard+ AI is a perfect example of an AI designed to be good as opposed to an AI designed to be entertaining to play against. They do a lot of stupid things, but they move in perfect cohesion with one another, and when the time comes to attack, they all hit within a split second on the same target. And that target is almost ALWAYS the human player. I had them charge past 4 very threatening AI teammates that were trashing a tower just to gank me. I wasn't even doing anything.
 

JohnReaper

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I'm not talking about just hard AI, BUT also about those games where the ai just goes out of its way to fuck your day, Examples would include the Fire emblem games, ((The ai is designed to attempt to just KILL a character not win the battle.)) Sometimes Xcom.
 

TheEvilCheese

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Dec 16, 2008
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Fire Emblem (GBA).

When you're going for a run where no-one dies (because you know, evey unit has permadeath) and a guy with like a 10% hit and 1% crit chance crits twice in a row forcing you to restart the mission losing over an hour of progress.

Then you try again. And it happens again.

And again.

And the gameboy ends up going out the window.
 

shrekfan246

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Fappy said:
Fighting game AI is the worst, historically speaking. It's gotten better in recent years, but the AI is still generally better with some characters while being atrocious with others.

In other words: Fuck you AI Tsubaki.

Fuck you AI Unlimited Mu! (At least Unlimited Hazama doesn't cheat as much... he's just OP).

Don't you just love it when the AI can do instant inputs that are actually impossible for a human player to perform? LOLOLOL INSTA-FLASHKICK. Fucking Guile.
Hazama can go to hell.

OT: I like party-based games where the player is only directly controlling one character, and the AI will always target the player-controlled character, no matter what. Pretty sure the mechanics of Dragon Age: Origins are supposed to work such that a tanky-warrior is holding the aggro of the enemies, not my archer who always needs to switch to dual-wielded daggers because you will never be able to stay at ranged distance. At least Awakening buffed up the damage output of archers enough to break them, so you could kill most normal enemies in two or three shots.
 

veloper

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Just forget about smart AIs.

Playing a strategy game against the computer, the best you can hope for a simple, straightforward AI that can pull off a few basic tactics, with a the help of a big bonus.

It's a handicap. The AI really needs it. Deal with it or play multiplayer.
 

Fat Hippo

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I hate the insane micro of AIs in RTS games. Like in Age of Empires II, the amount of harass, just single fucking soldiers coming from every direction to attack your villagers one at a time, was absolutely insane. It made playing against higher AIs simply unfun.
 

Fappy

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shrekfan246 said:
Fappy said:
Fighting game AI is the worst, historically speaking. It's gotten better in recent years, but the AI is still generally better with some characters while being atrocious with others.

In other words: Fuck you AI Tsubaki.

Fuck you AI Unlimited Mu! (At least Unlimited Hazama doesn't cheat as much... he's just OP).

Don't you just love it when the AI can do instant inputs that are actually impossible for a human player to perform? LOLOLOL INSTA-FLASHKICK. Fucking Guile.
Hazama can go to hell.

OT: I like party-based games where the player is only directly controlling one character, and the AI will always target the player-controlled character, no matter what. Pretty sure the mechanics of Dragon Age: Origins are supposed to work such that a tanky-warrior is holding the aggro of the enemies, not my archer who always needs to switch to dual-wielded daggers because you will never be able to stay at ranged distance. At least Awakening buffed up the damage output of archers enough to break them, so you could kill most normal enemies in two or three shots.
"WHY DON'T YOU DIE ALREADY!?"

I hate how arcade mode in BB is 90% dying to Hazama over and over again XD
 

Tallim

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Not sure, depends on the game. AI War has some incredibly good AI that will smack the crap out of you. Part of the reason I love the game.
 

Sixcess

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Civilisation II on Deity/Bloodlust (i.e. win by conquest, no spaceships) has perhaps the most evil AI I've ever encountered. Regardless of your spotless reputation and unbroken peace treaties it's not a matter of IF they'll attack you, but WHEN.

Louis XIV of the French (Enthusiastic/Peace) requests an audience.

"You have insulted us for the last time! Prepare for war!"


But, Louis (and it is always Louis) we've been best buddies for almost six thousand years!

"We have decided to rid the world of your worthless civilisation. Prepare for war!"

...followed by 50 Armor units rolling over my border. What's even worse is that the weaker you are - the less of a threat or rival you are - the more likely they are to attack.
 

sextus the crazy

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TheEvilCheese said:
Fire Emblem (GBA).

When you're going for a run where no-one dies (because you know, evey unit has permadeath) and a guy with like a 10% hit and 1% crit chance crits twice in a row forcing you to restart the mission losing over an hour of progress.

Then you try again. And it happens again.

And again.

And the gameboy ends up going out the window.
It's funny because the hit rates are actually in your favor. The hit rates that are show aren't the actual hit chances. The game biases the hits in your favor (at least in all of the american released games).

Fire Emblem: Thracica 776 doesn't have this bias, and it shows; you'll miss tons of 80%s.
 

The Madman

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AI that goes straight after the player regardless of reason has always been one of my biggest peeves with the strategy genre. The Total War games do this for example, the Civilization games as well where AI civs will ignore one another to focus on fighting the player regardless of sound strategy or tactics. Not only does it completely ruin the illusion of a properly simulated world but it also ruins replay ability.

I can only think of a few strategy games that don't do that in one way or another, and not so coincidentally those are some of my favourites.
 

The Wykydtron

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Sep 23, 2010
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Fappy said:
Fighting game AI is the worst, historically speaking. It's gotten better in recent years, but the AI is still generally better with some characters while being atrocious with others.

In other words: Fuck you AI Tsubaki.

Fuck you AI Unlimited Mu! (At least Unlimited Hazama doesn't cheat as much... he's just OP).

Don't you just love it when the AI can do instant inputs that are actually impossible for a human player to perform? LOLOLOL INSTA-FLASHKICK. Fucking Guile.
I haven't had a problem with BB CS Extend's story so far... Well, the Rachel AI was incredibly good at being able to set up her Keepaway Fortress before I could rush her down, but I count that as a a personal problem of mine since I am so bad at Rachel.

I was sort of hoping it wouldn't turn out to have an DoA4 Alpha 152-esque boss fight. I don't care what anyone else says, that boss has to be the cheapest boss in fighting game history. Her regular throw, takes off three quarters of your health. Not even exaggerating.

You ever play Skullgirls? Bloody Marie was the fun kind of OP in my opinion. Maybe it's just the stage music and badass artwork for the final battle but I actually had fun avoiding her projectiles. Weird


Such a fucking well designed game. Can't believe nobody plays it anymore...

In UMVC3 the AI is looking at your inputs on the highest difficulty. It watches them then the moment you do anything it instantly uses a higher priority move against it. You basically have to hope you can 100-0 people like Akuma with one combo. Or use Hulk. Hulk works.

[sub]HHHHHHHHHHHHHHHHHHHHHHHHHH[/sub]

OT: Apart from fighting games, I really can't think. I could complain about Persona 3 FES: The Answer again. In fact I will complain about The Answer again.

What a pile of piss. Difficulty set to Fuck You Mode, my party AI is actively working with the enemy bosses and you need to grind for hours to even stand half a chance against them.

It's impossible unless you make your life goal grinding this game to the end.
 

Vhite

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RTS games. I love them but they don't love me back. Thats why I married turn based strategy games.
 

Terminate421

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Smash Bros. AI is a prime example of how not to do AI.

I have a test for all of you. Start a game on final destination with you as Lucario and who ever you want to fight with (3 other AI guys). At the start, run to the left of the stage and watch as they all come to you. When they are all grouped up, jump up and use Lucario's Up-b jump to the right. All of the AI will fucking follow you and will not let you land on the ground.
 

Fappy

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The Wykydtron said:
I haven't had a problem with BB CS Extend's story so far... Well, the Rachel AI was incredibly good at being able to set up her Keepaway Fortress before I could rush her down, but I count that as a a personal problem of mine since I am so bad at Rachel.
The story mode isn't what you need to worry about. Arcade mode set on harder difficulties, Score Attack Mode and Hard Abyss Mode are what you need to worry about D:

I was sort of hoping it wouldn't turn out to have an DoA4 Alpha 152-esque boss fight. I don't care what anyone else says, that boss has to be the cheapest boss in fighting game history. Her regular throw, takes off three quarters of your health. Not even exaggerating.
I can agree with this. She was more BS than SF4 vanilla Seth!
 

Blunderboy

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The Madman said:
AI that goes straight after the player regardless of reason has always been one of my biggest peeves with the strategy genre. The Total War games do this for example.
Really? I've played several games of Total War were I've decided to secure my borders and let the AI duke it out for about 100 years. Then having built an awesome economy I get stuck in. I've only had to fight off a major invasion once and that was because the faction in question was being squeezed between me and a large aggressor.
 

janjotat

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Starcraft 2's AI is predictable but at least it doesn't focus on you. Because of the predictability it is easy to exploit the AI, but I try not to. Oh and the AI flat out cheats on insane (they gather minerals faster than you). All in all the AI is just plain boring to play against.