OKay we have all been there before in a strategy game. Mostly Turn Based, you have 3 dudes on your side attacking one. your healthiest is out in the open cause of a bad move, your almost dead dude is sitting behind something far away. barely able to be hit, and then, the enemies turn, you clench up.
Your starting to do the odds in your head, a human player would take the shot on the almost dead dude sure but the odds of hitting him can't be to big, I mean after all he's behind full cover, hunkered down. The computer attacks him, BOOM CRITICAL HIT.
this situation is common in any TBS game, computer isn't as smart as a player so ya the rolls are slanted against you but in games where you lose that character for good, it seems like the computer is just out to get you,
Doesn't matter if you have been doing awesome. When it comes down to the wire, the computer will always hit.
Why can't Designers drop this dated practice. and actually focus on making a smarter Computer?
Your starting to do the odds in your head, a human player would take the shot on the almost dead dude sure but the odds of hitting him can't be to big, I mean after all he's behind full cover, hunkered down. The computer attacks him, BOOM CRITICAL HIT.
this situation is common in any TBS game, computer isn't as smart as a player so ya the rolls are slanted against you but in games where you lose that character for good, it seems like the computer is just out to get you,
Doesn't matter if you have been doing awesome. When it comes down to the wire, the computer will always hit.
Why can't Designers drop this dated practice. and actually focus on making a smarter Computer?