Saya no Uta for me I must say.
The whole game is a moment of a sorrow and agony by watching the events of this game...
The whole game is a moment of a sorrow and agony by watching the events of this game...
I know your pain my friend, I've played InFamous 2 over 100 times....AgentLampshade said:InFamous 2's bad ending made you hate yourself. I still can't replay it after that.
You know I have to try? Yeah. Half as long. Twice as bright.
Captcha: do it now! No Captcha, I will not go through that again.
Talking to Quelaag's sister was probably the only thing that really succeeded in making me feel like a dick there. Now I'm pretty much obligated to join the Chaos Covenant.Mr.Squishy said:But also Dark Souls. The fight with Sif (especially if you fight him after going through the DLC),deciding to attack Crossbreed Priscilla because chance to get two unique weapons (so not worth it. She was even reasonable and gave you the option of leaving peacefully) killing Quelaag, killing ceaseless discharge, fighting hollowed npcs who were decent people, siegmeyer questline. And most of that is relatively subtle, and even the most obvious ones aren't spelled out. I appreciate that. I feel excessive dialogue stating that this and that happened and you should feel bad...not as effective.
So yeah, Dark Souls is surprisingly deep and tragic, but not strictly in your face about it.
phoenixlink said:The walking dead.
Near the end of chapter 4.
That exchange made me feel worse than half of the horrible stuff I had to do before that point...QuadFish said:but seeing her go from mostly-optimistic-if-shaken child to dreams-crushed-and-grieving feels awful, especially since she shows so much trust in you to have believed the lies in the first place.
The end of Mass Effect 2, with the Collector base. It really pissed me off, to be honest, because obviously it was incredibly valuable technology but why was my only option to give it to Cerberus? Those guys were clearly dicks, and were obviously going to do awful things with the technology, but I had to give it to them just so someone would be working on the problem.dragongit said:Post what you feel are some of your "guiltiest" moments in gaming.
ramboondiea said:bastion: i much prefer the evacuation ending essentially damning civilisation and forcing zulf to live with it. i reckon its the ending music that really got me tho
You know you don't actually have to do that, right? I felt pretty awful about it too, so I waited, and he walked away from the window. Then I just stealthed my way past him and his buddy.Ashadowpie said:Hitman Absolution. the first mission you have to ninja your way around a greenhouse onto a cliff ledge and to get into the building you have to go through a window, which of course some dudes chatting on the phone just hearing that he doesnt have prostate cancer and he cant wait to tell his wife, then you have to grab him by the shirt and rip him out the window while he screams " what? wait! Ahhhh!! " crunch.
...that's odd. Were you using mods? Because I'm pretty sure that in my game (a very, very long one) that guy - and his identical double asking for water outside of Rivet City - never actually die from their thirst. Even if you give them water, they keep asking for more. It's basically an exploit; I was playing as a Messianic figure of purest light, but I'm also a dirty sticky-fingered **** who robs everything that isn't nailed down. So I'd stockpile purified water and whenever my karma started to take a serious knock, I'd go to one of those guys and just keep giving him bottles into I was a bastion of purity and charity again.Full said:So in Fallout 3 outside of Megaton there's a homeless guy who asks for water. I decided I'd be a nice guy and go out on a self-imposed quest to get him some water. I then got distracted by a few innocent animals (had the animal-friendly perk) on my way back, and started to punch those animals and chase after them. I was having a lot of fun. I come back to the homeless guy almost a day later and he's dead of thirst.
Not the brightest of moments.
They did, in the mars mission. It was a throw away line of dialogue that didn't matter if you gave it to the Illusive man, no line if you blew it up. Of course, who else would you give it to? The alliance? Might as well hand it to cerberus. The council? You really want to broadcast the specs of that place to the whole galaxy? I'm sure the Batarians and the Krogan would love that. Each other option just gets worse. The Quarians? Giant fleet of bitter gypsy types with a weapon that actively indoctrinates you. The Geth? The Krogan? Probably the most direct path to the inevitable result.SonicWaffle said:The end of Mass Effect 2, with the Collector base. It really pissed me off, to be honest, because obviously it was incredibly valuable technology but why was my only option to give it to Cerberus? Those guys were clearly dicks, and were obviously going to do awful things with the technology, but I had to give it to them just so someone would be working on the problem.dragongit said:Post what you feel are some of your "guiltiest" moments in gaming.
Of course, as it turned out all my agonising was totally immaterial, as I don't even remember if ME3 ever bothered to mention the Collector base.
Oh it is, it is. I love Dark Souls, and was trying to do a run without going over level 10. Starting killing Sif and when that dog was down to its last scrap of health and falling over with every attack, limping around, still trying to stop you from disturbing its masters grave... And I couldn't even put it out its misery any faster because I was only level 10 and doing a pitiful amount of damage per swing and had to wait long periods between each swing to avoid getting killed... Watching my guy slowly killing that animal...Dethenger said:Dark Souls. It never tells you much, so you could go through the entire game not giving two shits, but if you read into the actions of some of the enemies and check the right item descriptions, there's a pretty good chance you'll feel like a **** after a while.
There are obvious ones, though: Crossbreed Priscilla just asks you to leave and will let you go peacefully, you have to initiate that boss fight yourself. Ceaseless Discharge does this as well, he ignores you until you attack, and even then he'll leave you alone after a while. He's only permanently hostile when you take the clothes (which, less obviously, belonged to his dead sister). Everything about Sif is just depressing, and I'm greatly impressed that they made it even moreso with the DLC, but even if you don't know his backstory, be begins to limp once you've gotten close to killing him. I've heard this is especially terrible if you have a dog.
I was a full-blown Paragon Shepard, and I believed in the people I was fighting for. You're damn skippy I'd have gone to the Council with it - they have have been obstructive beuraucrats with a bad habit of sticking their heads in the sand, but they were the best we had. There's no reason for them to "broadcast the specs" to everyone either, they'd be perfectly capable of studying it secretly. They do have their own covert teams, such as the SPECTREs, to handle things so it isn't too much of a stretch to imagine they'd have secret facilities and scientists for just such an occasion.jthm said:They did, in the mars mission. It was a throw away line of dialogue that didn't matter if you gave it to the Illusive man, no line if you blew it up. Of course, who else would you give it to? The alliance? Might as well hand it to cerberus. The council? You really want to broadcast the specs of that place to the whole galaxy? I'm sure the Batarians and the Krogan would love that. Each other option just gets worse. The Quarians? Giant fleet of bitter gypsy types with a weapon that actively indoctrinates you. The Geth? The Krogan? Probably the most direct path to the inevitable result.
Nah, blowing it up or handing it off to the one clandestine organization that could keep it a secret were really the only two options. Not that it mattered in 3, you're right.
What I don't get is how you can feel emotionally connected to the empty husks that are supposed to represent people in Fable 3. Not even one bit do they feel human, their personalities only go from "yaaay" because you whistled and danced for a bit (which was, might I add, utterly painful to watch), to "boo" because you jacked up their rent too high. And they won't even talk to you until you've done some stupid arbitrary fetch quest. I remember thinking at the time "Haaa. Yeah, like anyone's ever going to take this seriously" and proceeded to bash every NPCs face in, until every one of them fled in terror at the near sight of me, essentially breaking the entire game, and then went playing something worth my time. Apparently I thought wrong. I just don't understand it.SonicWaffle said:OT: Completely forgot in my previous post, but I felt pretty bad in Fable 3 when showing a non-gamer friend the freedom options. I was in a town, switched off safe mode, and whammed the nearest person in the face with a hammer, who flew across the square like a ragdoll. Immediately people started screaming that I'd killed my wife, that my daughter was being taken away and placed in a state orphanage, and that I was a terrible person. My friend and I shared a laugh, because apparently we're psychopaths, but then when I went to reload my last save...
So yeah. Turns out Fable 3 will autosave if you murder your wife with a hammer. At that point, I started to feel pretty bad about it, because she'd been with my from my exile days in the Dweller village to time I ascended the throne to rule Albion.
I felt even worse later when I realised I'd forgotten about my daughter, and left her to rot in an ophanage.
I am an awful person :-(
Familiarity mostly.NearLifeExperience said:What I don't get is how you can feel emotionally connected to the empty husks that are supposed to represent people in Fable 3.
Well, it wasn't like I was falling head-over-heels in love with them or anything. In the case of my wife it was more like a beloved dog, one who had faithfully followed you for years (and much better than my actual dog, who was a glitchy little ****) and who you'd grown accustomed to having around. Imagine how you'd feel if you had a dog like that and then, for your own amusement, smashed its face in with a sledgehammer. There'd be a slight twinge of guilt, at least, unless you were totally sociopathic.NearLifeExperience said:Not even one bit do they feel human, their personalities only go from "yaaay" because you whistled and danced for a bit (which was, might I add, utterly painful to watch), to "boo" because you jacked up their rent too high. And they won't even talk to you until you've done some stupid arbitrary fetch quest. I remember thinking at the time "Haaa. Yeah, like anyone's ever going to take this seriously" and proceeded to bash every NPCs face in, until every one of them fled in terror at the near sight of me, essentially breaking the entire game, and then went playing something worth my time. Apparently I thought wrong. I just don't understand it.