Games that made you feel Guilty.

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Autumnflame

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Sep 18, 2008
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The walking dead.
Near the end of chapter 4.

I vowed never to hurt Clem or make her cry.
And when she cried i felt like well shit now i feel bad.
 

SweetShark

Shark Girls are my Waifus
Jan 9, 2012
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Saya no Uta for me I must say.
The whole game is a moment of a sorrow and agony by watching the events of this game...
 

JSDodd

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Jul 29, 2010
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Warhammer: Dark Omen back on the PS1. Has the CoH thing in that when units start losing battles their little icon pops up along with the unit commander crying "Help Us" and "We're under attack." Then, finally when they die the unit commander gives a death rattle and you see them perish, always made me feel so bad.
 

Hypno-Sheep

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Jan 25, 2012
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Pretty much every decision you make in the walking dead series. everytime clementine looked at me with those big brown eyes it was like the pure light of innocence was shining directly into my blackened soul. By the time i had finished the final episode I almost hated myself.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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I don't like killing animals in games. It's weird that I'm headshotting guys in Tomb Raider but I;m getting all sad over shooting bunnies.
 

putowtin

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Jul 7, 2010
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AgentLampshade said:
InFamous 2's bad ending made you hate yourself. I still can't replay it after that.

You know I have to try? Yeah. Half as long. Twice as bright.

Captcha: do it now! No Captcha, I will not go through that again.
I know your pain my friend, I've played InFamous 2 over 100 times....

only played as bad Cole once.
 

willer357

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Dec 22, 2008
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I had to completely stop playing Skyrim for a while, because of the execution animations. I was playing an Argonian with a two-handed sword, and getting pretty far with him. I had made memories with the character, I took care to make choices that I would make if I actually there instead of my character, so I had become kind of emotionally connected with him. Then, suddenly, a man attacks me out of nowhere in the forest. Naturally I fight, but on the first swing my character drives his sword through the mans chest, lifts him off of the ground, leans in to stare at the persons eyes while smiling, and then waits for the man to slowly and painfully die before dropping the coprse on the ground again.

This ended up happening way too much, so I just kind of had to stop playing. It stopped being funny real quick.
 

xPixelatedx

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Jan 19, 2011
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Oblivion, one of the Dark Brotherhood missions, but not the one(s) you think!

I know people always say that going around and killing innocent people seemed dirty, but they were just random AI I couldn't care less for. No, I felt guilty having to kill the Dark Brotherhood themselves at the end. These people were more cool to me then most the other guilds; I felt genuinely bad having to kill them to progress. Even in a fantasy setting, killing a random person and killing someone you just made friends with are both two different things, and apparently the latter bothers me more... no matter how innocent that random was.
 

Dethenger

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Jul 27, 2011
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Dark Souls. It never tells you much, so you could go through the entire game not giving two shits, but if you read into the actions of some of the enemies and check the right item descriptions, there's a pretty good chance you'll feel like a **** after a while.

There are obvious ones, though: Crossbreed Priscilla just asks you to leave and will let you go peacefully, you have to initiate that boss fight yourself. Ceaseless Discharge does this as well, he ignores you until you attack, and even then he'll leave you alone after a while. He's only permanently hostile when you take the clothes (which, less obviously, belonged to his dead sister). Everything about Sif is just depressing, and I'm greatly impressed that they made it even moreso with the DLC, but even if you don't know his backstory, be begins to limp once you've gotten close to killing him. I've heard this is especially terrible if you have a dog.
 

TheCaptain

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Feb 7, 2012
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There's a point in the trooper storyline where you have to choose to let either 300 prisoners die or blow Sergeant Jaxo, a very likeable NPC from earlier in the story out into space. An NPC a male trooper possible had a fling with, to be precise. While she pleads with you to let her live.

I really don't like playing renegades, but three moments stood out the most: Shooting Mordin in the back, shooting Legion (again and again and again), letting the Geth destroy the Quarian fleet and driving Talo to suicide. There's a reason all my Shepards except for one are Paragons.

Also, stabbing beavers in AssCreed 3. The little "meep" sound they make... O.O The Horror!
 

QuadFish

God Damn Sorcerer
Dec 25, 2010
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Walking Dead's an interesting thing. If you've seen the show, you know it's not much of a spoiler to say that lots and lots of characters die. Yet despite all that the most soul-crushing part for me was reaching town and telling Clem you should give up on looking for her parents. She asks you that question a lot during the game, and even though I'd previously reassured her while secretly thinking they were probably dead, I decided to stop lying then. I don't know if that scene always ends that way, if it can happen earlier or if I just got subtly manipulated into doing it then (I mean it's around the point shit is really hitting the fan and it's looking impossible to do it), but seeing her go from mostly-optimistic-if-shaken child to dreams-crushed-and-grieving feels awful, especially since she shows so much trust in you to have believed the lies in the first place.

There was this other one that was way more unexpected and innocuous, a loooong time ago playing the gamecube version of MGS, where I'd tranquilised a guard towards the end of the game on a catwalk I knew I'd have to come back to. The logical part of my brain said I should finish him off, but I ended up pausing right as I lined up the pistol on his sleeping head. It just seemed too cold. It even had those comic 'Z' trails coming out of his mouth. Anyway, I went through with it but the quick disturbing head spasm and slight pooling of blood really didn't make me feel good about it. There's something about such a quick, blinking moment of death that's almost worse than an aggrandized death/farewell cutscene like Meryl's incident a little earlier in the game. It made me feel awful in the most unexpected way, and without dwelling on it. It was just so mortal, like I was realising it without having to be told.
 

Mikejames

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Jan 26, 2012
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Mr.Squishy said:
But also Dark Souls. The fight with Sif (especially if you fight him after going through the DLC),deciding to attack Crossbreed Priscilla because chance to get two unique weapons (so not worth it. She was even reasonable and gave you the option of leaving peacefully) killing Quelaag, killing ceaseless discharge, fighting hollowed npcs who were decent people, siegmeyer questline. And most of that is relatively subtle, and even the most obvious ones aren't spelled out. I appreciate that. I feel excessive dialogue stating that this and that happened and you should feel bad...not as effective.
So yeah, Dark Souls is surprisingly deep and tragic, but not strictly in your face about it.
Talking to Quelaag's sister was probably the only thing that really succeeded in making me feel like a dick there. Now I'm pretty much obligated to join the Chaos Covenant.

phoenixlink said:
The walking dead.
Near the end of chapter 4.
QuadFish said:
but seeing her go from mostly-optimistic-if-shaken child to dreams-crushed-and-grieving feels awful, especially since she shows so much trust in you to have believed the lies in the first place.
That exchange made me feel worse than half of the horrible stuff I had to do before that point...
 

SonicWaffle

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Oct 14, 2009
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dragongit said:
Post what you feel are some of your "guiltiest" moments in gaming.
The end of Mass Effect 2, with the Collector base. It really pissed me off, to be honest, because obviously it was incredibly valuable technology but why was my only option to give it to Cerberus? Those guys were clearly dicks, and were obviously going to do awful things with the technology, but I had to give it to them just so someone would be working on the problem.

Of course, as it turned out all my agonising was totally immaterial, as I don't even remember if ME3 ever bothered to mention the Collector base.
 

jthm

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Jun 28, 2008
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ramboondiea said:
bastion: i much prefer the evacuation ending essentially damning civilisation and forcing zulf to live with it. i reckon its the ending music that really got me tho

Think of it like this. If you'd reset events and gone back in time, there is no guarantee you'd be able to change anything. That ending is really just a loop of everyone else dies, you adventure, kill a whole bunch of Ura, save or don't save your erstwhile buddy, reset. Everyone else dies, you adventure, kill a whole bunch of Ura, save or don't save your erstwhile buddy, reset. At least with the evacuation ending, everyone only died once and there's a chance to move on.
 

SonicWaffle

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Ashadowpie said:
Hitman Absolution. the first mission you have to ninja your way around a greenhouse onto a cliff ledge and to get into the building you have to go through a window, which of course some dudes chatting on the phone just hearing that he doesnt have prostate cancer and he cant wait to tell his wife, then you have to grab him by the shirt and rip him out the window while he screams " what? wait! Ahhhh!! " crunch.
You know you don't actually have to do that, right? I felt pretty awful about it too, so I waited, and he walked away from the window. Then I just stealthed my way past him and his buddy.

OT: Completely forgot in my previous post, but I felt pretty bad in Fable 3 when showing a non-gamer friend the freedom options. I was in a town, switched off safe mode, and whammed the nearest person in the face with a hammer, who flew across the square like a ragdoll. Immediately people started screaming that I'd killed my wife, that my daughter was being taken away and placed in a state orphanage, and that I was a terrible person. My friend and I shared a laugh, because apparently we're psychopaths, but then when I went to reload my last save...

So yeah. Turns out Fable 3 will autosave if you murder your wife with a hammer. At that point, I started to feel pretty bad about it, because she'd been with my from my exile days in the Dweller village to time I ascended the throne to rule Albion.

I felt even worse later when I realised I'd forgotten about my daughter, and left her to rot in an ophanage.

I am an awful person :-(
 

SonicWaffle

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Oct 14, 2009
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Full said:
So in Fallout 3 outside of Megaton there's a homeless guy who asks for water. I decided I'd be a nice guy and go out on a self-imposed quest to get him some water. I then got distracted by a few innocent animals (had the animal-friendly perk) on my way back, and started to punch those animals and chase after them. I was having a lot of fun. I come back to the homeless guy almost a day later and he's dead of thirst.

Not the brightest of moments.
...that's odd. Were you using mods? Because I'm pretty sure that in my game (a very, very long one) that guy - and his identical double asking for water outside of Rivet City - never actually die from their thirst. Even if you give them water, they keep asking for more. It's basically an exploit; I was playing as a Messianic figure of purest light, but I'm also a dirty sticky-fingered **** who robs everything that isn't nailed down. So I'd stockpile purified water and whenever my karma started to take a serious knock, I'd go to one of those guys and just keep giving him bottles into I was a bastion of purity and charity again.
 

jthm

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Jun 28, 2008
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SonicWaffle said:
dragongit said:
Post what you feel are some of your "guiltiest" moments in gaming.
The end of Mass Effect 2, with the Collector base. It really pissed me off, to be honest, because obviously it was incredibly valuable technology but why was my only option to give it to Cerberus? Those guys were clearly dicks, and were obviously going to do awful things with the technology, but I had to give it to them just so someone would be working on the problem.

Of course, as it turned out all my agonising was totally immaterial, as I don't even remember if ME3 ever bothered to mention the Collector base.
They did, in the mars mission. It was a throw away line of dialogue that didn't matter if you gave it to the Illusive man, no line if you blew it up. Of course, who else would you give it to? The alliance? Might as well hand it to cerberus. The council? You really want to broadcast the specs of that place to the whole galaxy? I'm sure the Batarians and the Krogan would love that. Each other option just gets worse. The Quarians? Giant fleet of bitter gypsy types with a weapon that actively indoctrinates you. The Geth? The Krogan? Probably the most direct path to the inevitable result.

Nah, blowing it up or handing it off to the one clandestine organization that could keep it a secret were really the only two options. Not that it mattered in 3, you're right.
 

NWJ94

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Feb 21, 2013
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Dethenger said:
Dark Souls. It never tells you much, so you could go through the entire game not giving two shits, but if you read into the actions of some of the enemies and check the right item descriptions, there's a pretty good chance you'll feel like a **** after a while.

There are obvious ones, though: Crossbreed Priscilla just asks you to leave and will let you go peacefully, you have to initiate that boss fight yourself. Ceaseless Discharge does this as well, he ignores you until you attack, and even then he'll leave you alone after a while. He's only permanently hostile when you take the clothes (which, less obviously, belonged to his dead sister). Everything about Sif is just depressing, and I'm greatly impressed that they made it even moreso with the DLC, but even if you don't know his backstory, be begins to limp once you've gotten close to killing him. I've heard this is especially terrible if you have a dog.
Oh it is, it is. I love Dark Souls, and was trying to do a run without going over level 10. Starting killing Sif and when that dog was down to its last scrap of health and falling over with every attack, limping around, still trying to stop you from disturbing its masters grave... And I couldn't even put it out its misery any faster because I was only level 10 and doing a pitiful amount of damage per swing and had to wait long periods between each swing to avoid getting killed... Watching my guy slowly killing that animal...

God, I felt terrible, spent about 5 min hugging my real life dog after that little fight.
 

SonicWaffle

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jthm said:
They did, in the mars mission. It was a throw away line of dialogue that didn't matter if you gave it to the Illusive man, no line if you blew it up. Of course, who else would you give it to? The alliance? Might as well hand it to cerberus. The council? You really want to broadcast the specs of that place to the whole galaxy? I'm sure the Batarians and the Krogan would love that. Each other option just gets worse. The Quarians? Giant fleet of bitter gypsy types with a weapon that actively indoctrinates you. The Geth? The Krogan? Probably the most direct path to the inevitable result.

Nah, blowing it up or handing it off to the one clandestine organization that could keep it a secret were really the only two options. Not that it mattered in 3, you're right.
I was a full-blown Paragon Shepard, and I believed in the people I was fighting for. You're damn skippy I'd have gone to the Council with it - they have have been obstructive beuraucrats with a bad habit of sticking their heads in the sand, but they were the best we had. There's no reason for them to "broadcast the specs" to everyone either, they'd be perfectly capable of studying it secretly. They do have their own covert teams, such as the SPECTREs, to handle things so it isn't too much of a stretch to imagine they'd have secret facilities and scientists for just such an occasion.

Of course, if the option had been there to give it to absolutely anyone, I'd have handed it straight to the Salarians. Can they keep a secret? We're talking about a race who, if they attack you, have already spent years covertly undermining your entire society to ensure their victory. Covert activity is second nature to them.They're expert scientists and if anyone has a chance at weaponising whatever there was to find on that base, it was them, and yet despite all of this they're considered trustworthy enough to be a primary Council race. Those guys have my vote.