Games that overestimate the strength of its bad guys.

Misterian

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Okay, ever play those games that, story-wise, like to paint certain foes as Demonic Spiders of enemies that everyone's afraid of and are supposed to be really tough to kill?

Only to find yourself curb-stomping them faster than you can say "What a fight"?

Take the Thalmor from Skyrim for instance, these are the guys that supposingly nearly destroyed the Empire? and wiped out most of the Blades? and certain NPC's like Delphine and Avulstein Grey-Mane talk about the idea frontal assaults on their bases as being nearly impossible.

And adept difficulty, and at level 10, I tore through them as easily as most low-ranked bandits, as a Khajiit Archery specialist, and that was before getting to the part what I learn I was Dragonborn.

Also, Caesar's Legion in Fallout: New Vegas, these are the guys that conquered over 80 tribes east of Nevada, was only barely defeated by the NCR during the first Battle of Hoover Dam, and everyone seems to talk about fighting members of the Legion as being practically as dangerous as fighting a Deathclaw.

At VERY HARD difficulty, and with Hardcore Mode, I played several playthroughs of that game not only defeating the Legion at Nelson, but also going into Fortification Hill, guns blazing, and wiping The Fort CLEAN of all Legionaries, I even killed Caesar and his Praetorians every time.

And just a side note, if you'd like a tip for fighting Deathclaws in Fallout New Vegas, one trick is to first cripple the one of the legs if you can.

Anyone else played games where, story-wise, people clearly overestimate how powerful certain foes are?
 

King Aragorn

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The Dragons in Skyrim. They're made up to be those fabled creatures, that you should tremble and fear at their sight. Only the best of the best, the bravest of the bravest, you could even just stand a chance against them.
In reality, you just hack at it's head for 2 head, as it repeats the same stupid strategy over and over, you kill the darn thing, still it's soul and bones, leave it to rot.
 

Auron225

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King Aragorn said:
The Dragons in Skyrim. They're made up to be those fabled creatures, that you should tremble and fear at their sight. Only the best of the best, the bravest of the bravest, you could even just stand a chance against them.
In reality, you just hack at it's head for 2 head, as it repeats the same stupid strategy over and over, you kill the darn thing, still it's soul and bones, leave it to rot.
I agree with that - it gets to the stage that you're out travelling, you hear a dragon roar from the skies, breathing fire and whatnot... and the first thing that comes to mind is "Can I carry some dragon bones right now?" as opposed to "OH SHIT! A DRAGON!"

Whether that dragon will live or die depends on whether my character can be assed hauling its bones back home.
 

BigOrteil

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Darth Nihilus in Kotor II. Everyone seemed to think he was some sort of monster god of dark energy. When I confronted him I was a bit nervous, unsure of my build... If it wasn't for the cutscene at 50% hp I would've litteraly 3 shotted him with my main character alone.
 

Amethyst Wind

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Colonel Autumn from Fallout 3 and the Enclave in general. Vault security drones are harder than those guys. They simply didn't (most likely couldn't due to hardware capability) face you off against enough of them to make them a difficult fight. Introducing them at the part of the game where a lot of players had done the majority of sidequests and were therefore superhuman death-dealers probably didn't help either. Neither did having fucking Liberty Prime as your backup when you storm the castle.
 

AgedGrunt

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The player is generally some sort of chosen hero that pulls off impossible feats for a living, or is extremely lucky to find all of these powerful weapons and artifacts just laying around for anyone that practices enough with a sword, so there's usually a suspension of disbelief.

However it is worth noting that in TES and FO, if you know what you're doing, you can become absurdly overpowered. Of course there's also horrendous AI.

The best estimation of power I've ever had in a game was MGS2 on Extreme. Fighting Metal Gears was annoying, but the final battle was pretty intense (for the time). As long as there are games there will always be difficulty issues. The problem is balance.
 

IllumInaTIma

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Wilhelm in Borderlands 2. I mean, that guy supposedly crashed the whole cast of Borderlands 1, managed to take him out in about 10-20 seconds.
 

Orange12345

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Darksiders 2, the final boss absalom was made out to be this unstoppable monster, even had multiple characters refer to death as a "flawed copy" of him. Took me less then 5 min to trash him, he is one of the easiest bosses in the game
 

Legion

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Oct 2, 2008
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Another Skyrim example.

The leader Mercer Frey. Karliah acts as if you cannot possibly defeat him unless you join forces with the Daedra Nocturnal. He is no more difficult than the average Draugr Lord, except he occasionally goes invisible and tries to run from you.

There is no obvious reason as to why you need to sell your soul to a demon in order to beat him.

Auron225 said:
King Aragorn said:
The Dragons in Skyrim. They're made up to be those fabled creatures, that you should tremble and fear at their sight. Only the best of the best, the bravest of the bravest, you could even just stand a chance against them.
In reality, you just hack at it's head for 2 head, as it repeats the same stupid strategy over and over, you kill the darn thing, still it's soul and bones, leave it to rot.
I agree with that - it gets to the stage that you're out travelling, you hear a dragon roar from the skies, breathing fire and whatnot... and the first thing that comes to mind is "Can I carry some dragon bones right now?" as opposed to "OH SHIT! A DRAGON!"

Whether that dragon will live or die depends on whether my character can be assed hauling its bones back home.
Hah, that is so true.

IllumInaTIma said:
Wilhelm in Borderlands 2. I mean, that guy supposedly crashed the whole cast of Borderlands 1, managed to take him out in about 10-20 seconds.
That was intentional. He was built up to be impossible to defeat for that very reason.

So when you defeated him and took his core, Jack's trap was even more effective. You are supposed to beat him, feel like a badass, and then Jack comes and takes it away from you by revealing it to be a ploy.
 

IllumInaTIma

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Legion said:
IllumInaTIma said:
Wilhelm in Borderlands 2. I mean, that guy supposedly crashed the whole cast of Borderlands 1, managed to take him out in about 10-20 seconds.
That was intentional. He was built up to be impossible to defeat for that very reason.

So when you defeated him and took his core, Jack's trap was even more effective. You are supposed to beat him, feel like a badass, and then Jack comes and takes it away from you by revealing it to be a ploy.
I know that, still, at time it felt like game underestimated me.
 

Anathrax

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Not really a bad guy, but the supposedly experimental and ungodly difficult Ghost Station in Ratchet Deadlocked was so easy it was pathetic.
 

Fappy

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GrimHeaper said:
Final Fantasy 6 Kefka in his final form is a joke.
Your avatar should not show its face in this thread. Unlimited Hazama is the king of asshole fighting game bosses :<

OT: My favorite example of this is Mannimarco from Oblivion. He gets talked up the entire questline and when you finally face him you wreck him in seconds. I played a full mage once and silenced him at the beginning of the fight. He proceeded to start punching me XD

That example pales in comparison to the most embarrassing way I have killed him, however. I got a game-breaking bug once where, no matter how far back I loaded a save, Mannimarco was invincible. Anything I attempted to hit him with would simply pass through his body harmlessly and he didn't have a health bar. After over an hour of reloading saves and trying different things I decided to give up and jumped into the water inside his cavern. He followed me into a tunnel and proceeded to drown.

I drowned the Worm King. The ultimate necromancer of TES lore. He died like a chump.
 

Fappy

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Legion said:
The Thieves Guild questline has quite a few illogical plot points in it, but I think that one can be somewhat rationalized. Mercer had the Skeleton Key so he could basically do whatever he wanted. The idea was that you needed Nocturnal's blessing to protect you from that power since the Skeleton Key is basically a physical manifestation of her power (her uncanny luck). Basically by acting as her champion you are nullifying the power of the Skeleton Key in your battle against Mercer (which would explain why he doesn't use it in the fight).

Not a perfect explanation, but it's definitely nowhere near as far-fetched as a lot of Beth's other plotlines are.
 

Eddy-16

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InFamous 2 Spoiler ahead
I felt the bosses from the good ending where both way too easy. I don't even think The Beast hit me, and the bit where you power up I killed him with like 3 ice missiles on hard difficulty. Kuo I think I just smacked her around with melee until she came back on my side. I don't think I got hit by anything during that entire "fight"
 

darth.pixie

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Bethesda has a lot of this problem. Take Miraak from the Dragonborn DLC. I didn't even feel any sort of dislike for him. And he died pretty quick if you picked your Shouts right. None of the enemies in Skyrim felt really challenging. I say that the real enemy in Skyrim is weight encumbrance.

The worst enemy in terms of anticlimatic is the one in Fable 2. And the one in Fable 3, now that I think of it. There is a certain point where you go in a cave in Fable 3 and your companion complains of the darkness and ..other spoilerish things. And all I could say was "LOOK! I can make a fire tornado. Everything dies instantly! What is wrong with you?"

A villain should not inspire that.
 

bojackx

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Anathrax said:
Not really a bad guy, but the supposedly experimental and ungodly difficult Ghost Station in Ratchet Deadlocked was so easy it was pathetic.
I'd have to agree with this. They actually say in the game that it's been "mathematically proven to be impossible", but it was just like any other level on that game, maybe even a little easier.

Also there's Joker from Batman: Arkham Asylum. He was literally the easiest final boss I've ever encountered, I didn't get hit by him a single time, it was only the goons he sent at me that hit me once or twice. Compared to the boss you fight just before him (Poison Ivy), he is a joke of a boss.
 

Maxtro

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GrimHeaper said:
Final Fantasy 6 Kefka in his final form is a joke.
Not really.

I remember playing that game as a kid and unable to beat him. Sure if you maximize your characters he's easy but that's how everything is. Also when I played, I didn't skip out on any content.

Now an example of a joke final focus is Sephiroth. ONE Knights of the Round and he's dead. Without maxing my characters at all, I have to go easy on the guy if I want to see super nova and hear more of the song.
 

Supernova2000

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BigOrteil said:
Darth Nihilus in Kotor II. Everyone seemed to think he was some sort of monster god of dark energy. When I confronted him I was a bit nervous, unsure of my build... If it wasn't for the cutscene at 50% hp I would've litteraly 3 shotted him with my main character alone.
Indeed, it's mentioned at certain points in the story that he can only be fought through the Force, yet you can kill him with just about any non-Force method when it actually comes to it.