NameIsRobertPaulson said:
Beat em ups with annoying last bosses usually ruin the game for me as well as I like to play arcade mode. This gen that would be street fighter 4 and Dead or Alive 4 so much rage ARGHHH!!
Alpha-152 was a nightmare till I figured out throws to 3x damage on her stage. Tina destroyed her. I hate Tina, and I destroyed her. But for anyone not based around throwing, she was a pain in the rear.[/quote]
As a connoisseur of fighting games (I'm not "pro" or top in the country or anything), I can tell you that there seems to be an even split of final bosses that either behave like they're supposed to - i.e. Demon Hyo (Project Justice), Dural (Virtua Fighter 4/5), Gill (Street Fighter 3), Shao Kahn (MK9... hush, he's stupid easy once you know how to fight him) - or they're ridiculously broken; SNK has a big problem with this, so much that there's a term dubbed "SNK Boss [http://tvtropes.org/pmwiki/pmwiki.php/Main/SNKBoss]", aptly named after the various bosses from SNK's fighting games that did shit that was downright unfair and nigh impossible to defeat as such.
Observation: Hmm... you know I retract my earlier statement about the even split. :/
2fish said:
Ninja Gaiden for the xbox when I first got it kicked my ass so hard I stopped playing a about 6 months. Later I picked it up again and eventually became a master ninja. Again not a ruin but a game with a vacation time requirement.
Ninja Gaiden Black is one of the few games that did high difficulties right, or so I choose to believe. And I'll tell you why: the combat, while fast and some times frantic, was methodical - you couldn't just spam certain attacks and think everything's gonna be all right.
Now let's factor in enemies. In most games, if you amped up the difficulty, you either took more and did less damage, or you fought more difficult enemies sooner (DMC is notorious for both). In NGB,
you fought new enemies with new and more damaging abilities. Let's take simple ninja: on Ninja Dog and Normal difficulties, you had brown and white ninja (the latter being more agile, and thus harder to kill), Hard difficulty had you fight against white and black ninja (the latter here now having a high-damage throw and projectiles), Very Hard gave you black and blue "Windmill" ninja (the latter here now
very hardy and possessing a projectile that
tracked your position), and Master Ninja let you have fun with red "Flame" ninja (I'll give you 3 guesses here, with 2 freebies...). The best part?
Those are just the introductory, low-level enemies.
NG
2 for the 360, however, is just a mess. While for some enemies the game stuck with the "higher difficulty = new enemies" route (giant pink demons called van gelfs now were black or gold and could fly and throw fireballs), the game instead uses the old "higher difficulty = more damage" method. And some of the "new" game mechanics leave you quite ill-equipped for fighting certain enemies. Add this with the game sometimes
breaking its own mechanics for the sake of difficulty and the game becomes more of a slog through frustration and boisterous, sometimes imaginary, obscenities.
Shame too. It had the capacity to outdo NGB in almost every way (save story and mission flow).