Games that shaped/matured you as a gamer

AMMO Kid

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dathwampeer said:
AMMO Kid said:
Splinter Cell 1
Splinter Cell Pandora Tomorrow
Legend of Zelda - The Windwaker
Left 4 Dead
Fallout 3
Oblivion


All of these games have left a footprint in my life that I will never forget
I was with you until your last 2 choices. The only thing those games tought me was not to listen to hype.
I actually edited those in there cause I played them for a decent amount of time. I wouldn't really consider them anywhere near as close to any of the other games on that list.
 

Danpascooch

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Apr 16, 2009
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cimil said:
For me it would have to be KoTOR.
GOOD CHOICE!

For me it's a toss up, Final Fantasy VII (I was 8 years old....it was hard to beat) was the first highly involved game I played, but then again, Pokemon Red Version taught me how to read better than school ever could...
 

Danpascooch

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Apr 16, 2009
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dathwampeer said:
AMMO Kid said:
Splinter Cell 1
Splinter Cell Pandora Tomorrow
Legend of Zelda - The Windwaker
Left 4 Dead
Fallout 3
Oblivion


All of these games have left a footprint in my life that I will never forget
I was with you until your last 2 choices. The only thing those games tought me was not to listen to hype.
WHAT!?

Oblivion taught me that I should never settle for subpar AI and that truly open worlds are possible

and Fallout 3 taught me that decapitating some ***** with a chessboard fired out of an impromptu vacuum cleaner never gets old.

Both very valuable lessons!
 

BlackJak007

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Apr 6, 2010
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Spyro the Dragon = Was my first game ever.
Deus Ex = Showed me that shooters CAN be incredibly immersive while maintaining the shooting fun!
Zelda: The WInd Waker = Destroyed my childish opinion that cel shaded graphics equals bad game.
Portal = Showed me how much fun you can have in a 2 hour space.
Halo: Combat Evolved = Turned FPS's into my mian game genre.
 

MisterShine

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danpascooch said:
and Fallout 3 taught me that decapitating some ***** with a chessboard fired out of an impromptu vacuum cleaner never gets old.

Both very valuable lessons!
As an old-school fallout fan (as in, I played the first two and loved them), I have many gripes with Fallout 3, though I will say this: Making people's bodies explode after shooting them with Teddy Bears really doesn't get old. That pretty much got me through an entire playthrough on its own. Though the amount of times I had to go searching through body parts to find that teddy bear again..

For my, I want to say 11th or 12th birthday, I got Final Fantasy 7, Baldur's Gate 2, System Shock 2 and StarCraft, all for the PC. Arguably the best birthday in human history. After experiencing all of these magnificent titles, I realized video games was a passion for me up there with books. And less than a year later, Planescape: Torment came along..
 

deathlord552

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Playing my first playthrough of Majora's Mask with a guide and then being disappointed in myself for figuring things out myself that I refuse to ever use guides again.

Link's Awakening also was the first time a game got me emotional and taught me to immerse myself.

Diablo 2 taught me how to obsess.
 

JUMBO PALACE

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I'd say Star Fox 64. It was the first game I've ever played and it caused the gaming virus to enter my system.
 

Lionsfan

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Jan 29, 2010
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Morrowind, Kingdom Hearts, Civilization 3, The Legend of Zelda: Majora's Mask, and Eragon. Eragon because up to that point I just bought games that looked like they had cool screenshots, after that crap sack I started following reviews and such
 

Fenra

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Super Mario Galaxies 1 and 2 taught me on both occasions that, even this far down the line, with all the other games I play, I can still get the same thrill from a beautifully crafted platformer (with that lovable italian man especially) as I did waaaaaaay back when I played the original on the NES, incidently my first game

FFX was the first game I ever played where I cared about the fate of the characters or thier plight, since then I like to think I've grown to think and care about the protagonists in games a lot more.

World of Goo taught me that an indie game can be deceptive in its intricacy and most of all that under its simple looks lies somthing of geniune heart, call me crazy but I cared about those little balls of goo a ton!

Prototype taught me a valuable leason, that mature rating =/= mature. It sounded good on paper, thought I'd be in for something... not hugely deep and complex but at least with some depth to it... unfortunatly no. It also satiated my "blood lust" in games and showed me that video game violence (not making a games are evil point here I want to point out) is not always justified... the things you could do in that... ugh... no taught me a valuable lesson there too, that context is essential for the "violence". I look on "gorey" games a lot more critically now, asking myself often if its really necessary under the circumstances.
 

Danpascooch

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Apr 16, 2009
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dathwampeer said:
danpascooch said:
dathwampeer said:
AMMO Kid said:
Splinter Cell 1
Splinter Cell Pandora Tomorrow
Legend of Zelda - The Windwaker
Left 4 Dead
Fallout 3
Oblivion


All of these games have left a footprint in my life that I will never forget
I was with you until your last 2 choices. The only thing those games tought me was not to listen to hype.
WHAT!?

Oblivion taught me that I should never settle for subpar AI and that truly open worlds are possible

and Fallout 3 taught me that decapitating some ***** with a chessboard fired out of an impromptu vacuum cleaner never gets old.

Both very valuable lessons!
They both taught me that the fringe gaming community will settle for sub-par animation, plot, graphics, gameplay and an overall good development simply if the games are big.
How does Fallout 3 have subpar gameplay? It masterfully combined the best parts of both RPG's and FPS's. And Oblivion had bad development? The AI were absolutely amazing, to the point where the whole world felt alive, the dynamic world of AI that kept going about their lives and shaping the world even when the player wasn't around was revolutionary.

I could go on and on, but there's a reason these games are so highly regarded, it's because they fucking rock.
 

Danpascooch

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Apr 16, 2009
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MisterShine said:
danpascooch said:
and Fallout 3 taught me that decapitating some ***** with a chessboard fired out of an impromptu vacuum cleaner never gets old.

Both very valuable lessons!
As an old-school fallout fan (as in, I played the first two and loved them), I have many gripes with Fallout 3, though I will say this: Making people's bodies explode after shooting them with Teddy Bears really doesn't get old. That pretty much got me through an entire playthrough on its own. Though the amount of times I had to go searching through body parts to find that teddy bear again..

For my, I want to say 11th or 12th birthday, I got Final Fantasy 7, Baldur's Gate 2, System Shock 2 and StarCraft, all for the PC. Arguably the best birthday in human history. After experiencing all of these magnificent titles, I realized video games was a passion for me up there with books. And less than a year later, Planescape: Torment came along..
My first two real games were Pokemon: Red version, and, like you, Final Fantasy 7

Good times.
 

SeriousSquirrel

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Mar 15, 2010
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Eponet said:
Imp Erection said:
cimil said:
Kinda hard to say what I'm thinking, but I guess what I mean is: What games matured you as a gamer? Made you want more in a game, or want different games?

For me it would have to be KoTOR. This was the first RPG I ever played through the entire way, this was the first game I played with such a compelling story. This was the first game that made me want every game I played to be spectactular.

It was the first game where I cared for the characters, and was the first game that made me replay it more than once or twice. It wasn't until I played KoTOR that I would have called myself a gamer. Since beating KoTOR, my standard for games has been raised drasticaly, and I have a harder time playing through games that I find mediocre.

And I've had a hard time finding games that have met that standard, and have found even less that have exceded that standard. (Note: I didn't even play KoTOR until like 2007, so it wasn't like I played it when it was brand new. Yet, it still stood up spectactulary)

For those who haven't noticed, I'm a HUGE KoTOR/Star Wars fanboy. I tend to grovell about/rant about the glory that is KoTOR a lot...

THIS. This so much.

It's my absolute favorite game. I had gotten Kotor when it first came out, and since then the only other game to meet that standard is Mass Effect. Kotor had such a huge impact on me that I instantly liked Kaiden Alenko because he was the voice of Carth Onasi. Hell, I think part of the reason why I'm so drawn to Female Shepard's voice (aside from her being incredibly badass) is because she was also the voice of Bastilla in Kotor.

Yes, I'm pretty much a Kotor fangirl. DON'T JUDGE ME!
Pretty much? I'd say it's quite well established.

Regardless, we've established that you like KotOR, but what did it leave you wanting more of in a game?
The only thing it left me wanting more of was a deeper level of Customization and a deeper level of character ineteractivity
 

TCPirate

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Dec 1, 2009
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Sacman said:
Deus Ex pretty much shaped my standards for what a truly well designed and ambitious game should be...
Agreed, Deus Ex was the forge that heated that metal and Warcraft 2 was the hammer, shaping me.
Both showing that its not about who has the fastest trigger finger, but whoever can find different ways around problems.