The funny thing is, all the quirks and hidden things found in Melee like wavedashing and playing as Master Hand, were not intentional but made the game as some know today. I believe I read somewhere that Sakurai said Melee was a little rushed. But people play that game hard still to this day. However, with Brawl, he took his time developing things and look how it turns out. Brawl is a very good game, but compared to Melee, nothing.Nazulu said:SSB Brawl is the first on my list for not only failing to live up to Melee, but also just failing in general in design and mechanics. I would really like to know how they had gone from the amazing game play in Melee to the floaty, glitchy, campy, shallow garbage that is Brawl.
Starcraft 2, because I really hate what they have done with the story and how they have laid it out.
Also, Twilight Princess, while a good game, they could have used the design to start a new franchise I believe. I don't know, it just feels like a waste.
So, a game that had unintentional features (Melee) was better recieved compared to a game that Sakurai took more time on than before (Brawl). What does that tell you?