Games that stopped being fun

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Typhron

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Dec 17, 2008
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Gaiseric said:
Fallout New Vegas - The load times, glitches, and crashes made playing a chore.
This. But hey, it's the Gamebryo Engine's fault according to Obsidian, not something that's been plaguing their games since KotorII.
 

Gaiseric

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Typhron said:
Gaiseric said:
Fallout New Vegas - The load times, glitches, and crashes made playing a chore.
This. But hey, it's the Gamebryo Engine's fault according to Obsidian, not something that's been plaguing their games since KotorII.
Never played Kotor II. The only other Obsidian game I've played was Alpha Protocol and that had problems.

I had a lot of the same troubles with Fallout 3 and Oblivion, just not quite as much :/

Bringing this stuff up just makes me hope that Skyrim doesn't have the same issues with its new engine.
 

Moonlight Butterfly

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vrbtny said:
putowtin said:
ReservoirAngel said:
Fallout: New Vegas died a slow death for me just outside of Primm. Seriously, I just stopped that soon into it and realised "wow, this game holds no redeeming value for me."
I'm the other way around, Fallout 3 sent me to sleep just after I met Moria Brown, but I found New Vegas's pace fast enough to keep me interested.
Opposite here. I could never get in New Vegas, although I loved Fallout 3 all the way through my 200 hours of playing it. PC mods, yay!
I loved both, just to be different hehe.

I got so immersed in Fallout New Vegas that my friends actually skyped me and asked if I was okay because apprently I hadn't spoken to them for three days. xD
 

Typhron

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Dec 17, 2008
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Gaiseric said:
Typhron said:
Gaiseric said:
Fallout New Vegas - The load times, glitches, and crashes made playing a chore.
This. But hey, it's the Gamebryo Engine's fault according to Obsidian, not something that's been plaguing their games since KotorII.
Never played Kotor II. The only other Obsidian game I've played was Alpha Protocol and that had problems.

I had a lot of the same troubles with Fallout 3 and Oblivion, just not quite as much :/

Bringing this stuff up just makes me hope that Skyrim doesn't have the same issues with its new engine.
Was being facetious. Obsidian Entertainment (a spokesperson at least) blamed Vegas's problems on the Gamebryo Engine, and not something that Obsidian might be doing themselves. It was very nonprofessional and further put me off the game since it did fuck all to fix said problems.
 

Gaiseric

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Typhron said:
Gaiseric said:
Typhron said:
Gaiseric said:
Fallout New Vegas - The load times, glitches, and crashes made playing a chore.
This. But hey, it's the Gamebryo Engine's fault according to Obsidian, not something that's been plaguing their games since KotorII.
Never played Kotor II. The only other Obsidian game I've played was Alpha Protocol and that had problems.

I had a lot of the same troubles with Fallout 3 and Oblivion, just not quite as much :/

Bringing this stuff up just makes me hope that Skyrim doesn't have the same issues with its new engine.
Was being facetious. Obsidian Entertainment (a spokesperson at least) blamed Vegas's problems on the Gamebryo Engine, and not something that Obsidian might be doing themselves. It was very nonprofessional and further put me off the game since it did fuck all to fix said problems.
I know. My response wasn't written well enough to let you know that I knew. Dammit.
 

MikailCaboose

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Prince of Persia: Sands of Time. The entire game was going great until I got to the one drawbridge section, sometime after the soldier's mess hall. Then, I realized in dread at the absolutely horrible situation of the combat. And of course, the game forces you into combat, instead of giving you an escape from it. I realized then that all of the thrill of the platforming was crushed at the thought of "Well shit, now I've got even more broken combat."

Great game absolutely crushed by pathetic combat design.
 

Typhron

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Dec 17, 2008
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Gaiseric said:
Typhron said:
Gaiseric said:
Typhron said:
Gaiseric said:
Fallout New Vegas - The load times, glitches, and crashes made playing a chore.
This. But hey, it's the Gamebryo Engine's fault according to Obsidian, not something that's been plaguing their games since KotorII.
Never played Kotor II. The only other Obsidian game I've played was Alpha Protocol and that had problems.

I had a lot of the same troubles with Fallout 3 and Oblivion, just not quite as much :/

Bringing this stuff up just makes me hope that Skyrim doesn't have the same issues with its new engine.
Was being facetious. Obsidian Entertainment (a spokesperson at least) blamed Vegas's problems on the Gamebryo Engine, and not something that Obsidian might be doing themselves. It was very nonprofessional and further put me off the game since it did fuck all to fix said problems.
I know. My response wasn't written well enough to let you know that I knew. Dammit.
No trouble broheim.
 

Genixma

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Sep 22, 2009
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Starcraft 2.
When I found out that you didn't have to build most of the units to either win the game or make things interesting.

Soul Calibur 3.
When I couldn't keep up with the whole Seigefried and Knightmare business and honestly didn't care for it anymore.

Final Fantasy XIII.
First minute when I heard the dialogue and saw that I joined in none of the cinematic fights whatsoever.

Final Fantasy X.
When I heard Tidus' voice.

Final Fantasy VIII.
When I stopped trying to figure out where to.

Warcraft III.
When after 4 years of playing it winning match after match online and yet only being able to beat the computer on (easy).

World of Warcraft.
When I was shown the new Talent Tree design I now dub Talent Shrubberies.

Pokemon.
When I caught them all and all I got to do was the ability to print them out.

And last but not least.
Doom 3.
When I found no_clip.
 

PlasmaFrog

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Feb 2, 2009
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Minecraft - Okay, I love building in this game and survival, but I can't have both. Since most of the focus is primarily bent around survival right now, it becomes hard to focus since most task will involve digging for hours on end. Now, I prefer to sit back for a month or two so I can feel refreshed about it.

World of Warcraft - Right when I figured out that I would spend hours, upon hours grinding the same fucking instances over and over again to get a single piece of gear, just so I can move on to raiding. Fucking stupid waste of money and life here, folks!

True Crime: New York - The first time I drove through a building, the game was dead to me at that point. Glitchy, uninteresting plot, and boring mission advancement made it a choir to play.

Guitar Hero - Realizing that buying starter guitar set and learning how to play a real instrument is what led this game to an early grave for me.

Soul Calibur IV(Online Mode) - I decided to try this out since it fancied my interest(And because none of my friends were around). Joining a game is a pain in the ass, but finding someone that doesn't abuse infinite-combos and Kilik spamming is nearly as difficult with finding intelligent life on X-box Live. Although I mastered Nightmare, blocking was utterly fucking useless since the enemy gets rewarded for spamming the same move over and over again. Thanks Namco for the gimmicky soul shield bullcrap.
 

PekoponTAS

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Mar 7, 2009
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Elebits on the Wii instantly comes to mind. What a bizarre game in that I don't really like it, but I find I bring it up in conversation a lot. It was quite fun early on when the levels had short timers and before the bullshitty Elebits with bullshitty attacks showed up, but the game was WAAAAAAY too long, and once the level timers hit the 20-25 minute mark it was EXTREMELY frustrating to play for 25 minutes and not reach the requirements to beat the stage, and then have to play for another 25 minutes in order to beat it, or quite possibly, fail again. That wouldn't be so bad if it was somewhat possible to beat a stage on your first try, but most of the later stages are so big that you spend most of your precious timer trying to find where to go next to find the next little batch of Elebits that you're pretty much guaranteed to fail on your first time through the stage. Not to mention that if you got careless you could lose all your health and have to restart that way.

Still, I'm glad I stuck with it till the end and beat it since the ending is one of the best video game endings I've ever seen, and that somehow makes me look back on my time with the game much more fondly than I should.
 

Mallefunction

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Honestly, Portal. My problem was that after a while, some of the puzzles were just so ridiculous and I didn't feel there was any drive for me to solve them. Yeah, I LOVE the feeling you get when you do finally crack a level, but there are plenty of times where I'm just running around, trying EVERYTHING I can think of before dying (friggin turrets) and having to sit through the SAME loading sequence for the 50th time.
 

PeePantz

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Katana314 said:
LA Noire. Spoilers, but I'll keep it somewhat generic and unspecific.

At the point when you realize each desk is only going to have one case with a satisfactory conclusion (and the rest will be arresting innocent people; one desk doesn't even have a positive conclusion whatsoever), and all your questioning is going to get you nowhere. All the game's actual "storyline progression" from that point on is awarded through gunfights.
The game would have been the greatest game of all time if
they had one main story to each desk and several different side quests cases within each one. This would have prevented the game from feeling too linear. I wouldn't have had that big of a problem with arresting innocent people or solving stories with gunfights, had I been able to work on cases that were nowhere near related to the main story. Cases where there actually was someone to arrest and you had to find them. All cases from the different desks would be for the main storyline, while there would be, maybe, a different filing cabinet for side quest cases that would have no bearing on the outcome/progression of the game.
 

WendelI

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starcraft 2 after i hit gold, i started to get roflstopmed by really high tier players after i won a game that took all my wit and effort to win... it was like "omg i cant belive i just wont that!" to "o.o are those 2 zerglings killing all my scvs marines and base single handedly..."
 

Katana314

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PeePantz said:
Katana314 said:
LA Noire. Spoilers, but I'll keep it somewhat generic and unspecific.

At the point when you realize each desk is only going to have one case with a satisfactory conclusion (and the rest will be arresting innocent people; one desk doesn't even have a positive conclusion whatsoever), and all your questioning is going to get you nowhere. All the game's actual "storyline progression" from that point on is awarded through gunfights.
The game would have been the greatest game of all time if
they had one main story to each desk and several different side quests cases within each one. This would have prevented the game from feeling too linear. I wouldn't have had that big of a problem with arresting innocent people or solving stories with gunfights, had I been able to work on cases that were nowhere near related to the main story. Cases where there actually was someone to arrest and you had to find them. All cases from the different desks would be for the main storyline, while there would be, maybe, a different filing cabinet for side quest cases that would have no bearing on the outcome/progression of the game.
How Phoenix Wright solved the issue (but replacing a desk with a whole game)

Basically, most of the games have 4 ordinary cases, then 1 really big case. During the ordinary cases, your attention is primarily drawn to the case at hand, but at times characters will break conversation to draw attention to some development that will relate to the final case. PW1 has Phoenix talking about his childhood days with Edgeworth, AAI has Edgeworth hearing again and again about the "Yatagarasu", etc. Still, the knowledge you gain is vague, and not directly helpful to the case yet.

Then, when you get to the final case, all eyes and all clues are on that one issue. LA Noire tried to do this with the newspapers, but it wasn't a very solid connection, and you still get useless "buildup" cases where nothing happens and you get the wrong guy.
 

octafish

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sshakespeare said:
Irridium said:
Mass Effect 2 when you had to mine for stuff. Also the combat. Just boring as shit.
apart from the MAKO i had a lot of fun with ME1, but 2 was just dull got bored with it after an less than an hour. still finished it but I wasnt having any fun.

vrbtny said:
putowtin said:
ReservoirAngel said:
Fallout: New Vegas died a slow death for me just outside of Primm. Seriously, I just stopped that soon into it and realised "wow, this game holds no redeeming value for me."
I'm the other way around, Fallout 3 sent me to sleep just after I met Moria Brown, but I found New Vegas's pace fast enough to keep me interested.
Opposite here. I could never get in New Vegas, although I loved Fallout 3 all the way through my 200 hours of playing it. PC mods, yay!
I prefer New Vegas to Fallout 3, simply because its easier to find side quests, and I was having fun with New Vegas until this afternoon when none of my saves would load. nothing wrong with the gameplay when it works though
OK seriously, STOP READING MY MIND!

Also Red Faction: Guerrilla when you leave the opening area and you realise there is yet another sandbox world, my spirit dies and everything from then on is a slog. Without a strong story I just can't stand sandbox games (Minecraft is of course the exception).
 

Wayneguard

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Force... Unleashed... Fuck that game's controls... fuck the e-web stunlocking turrets... FUCK THE 5 HOUR LENGTH!!!! FUCK!!!!
 

SeaCalMaster

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Jun 2, 2008
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FFVIII. I got to the beginning of the third disc and realized that I just didn't care about the characters or the plot nearly enough to justify pushing my way through the slow, boring battles.
 

Elsarild

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OakTable said:
ReservoirAngel said:
Fallout: New Vegas died a slow death for me just outside of Primm. Seriously, I just stopped that soon into it and realised "wow, this game holds no redeeming value for me."
I swear to God if you didn't like it because you couldn't hike around like a lost New Yorker in Yellowstone Park like so many other people who got into Fallout by playing Fallout 3 first, I will attempt to hate you to death.
I'll second that one ^

Anyway, a game that lost it's fun factor? that has got to be...Bit Trip Beat, Holy balls, Bought and played it to get the potatoes in the potatoe hunt, I tought it was fun the first 2 minutes, after that I wanted to tear my head off in annoyance of the blip blop sounds and the levels taking 15-20 minutes with no kind of save system.
 

AlternatePFG

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Jan 22, 2010
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Dragon Age 2. Halfway through my third playthrough, I just stopped and never wanted to look at the damn game again.

That was what happened with Mass Effect 2 for me to a lesser extent. Unlike with Dragon Age 2, I still really like ME2, just don't want to play it anymore.
 

mike141

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Jul 25, 2010
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OakTable said:
ReservoirAngel said:
Fallout: New Vegas died a slow death for me just outside of Primm. Seriously, I just stopped that soon into it and realised "wow, this game holds no redeeming value for me."
I swear to God if you didn't like it because you couldn't hike around like a lost New Yorker in Yellowstone Park like so many other people who got into Fallout by playing Fallout 3 first, I will attempt to hate you to death.
i disliked it because the gliches got umberible

also the freaken flys that have rediculus amounts of health, and do rediculus damage, and travel in packs, AND give you poison that only gos away with anti-venom WHICH i could never find