All of my fighting games besides BlazBlue (MvC3, Mortal Kombat). I don't have any real life friends to really work to get better with. Online just doesn't always cut it.
That has a pretty good work-around - don't turn down the difficultyThomas Rembrandt said:Also i hate Oblivion and to a lesser degree Morrowind: In the latter everything is fine and awesome but the fact that you can at any point in the game turn down the difficulty is just death to any form of challange you can experience in the game. An enemy is too hard to kill? Just slide the difficulty to the left and you're good. Thus leveling becomes pointless and any feeling of achievment is gone.
I made it to chapter 11 wherein the game promises to get better but I saw no light at the end of that tunnel...just more of the same garbage I was wadding through for the past 20 - 25 hours beforehand. It wouldn't have been so bad but all of the parts I kept getting stuck on were parts that reviewers had breezed through at lower levels than my party. I am determined to go back and try again though but, I really don't know if my poor, poor, psyche can take the punishment. Besides, I still have yet to play Final Fantasy XII and I hear a lot of people got good and pissed at that one too.warcraft4life said:Final Fantasy 13.. the 5-20 hour period.. I stuck with it though..
And got a bit more fun out of it >_>
This. But hey, it's the Gamebryo Engine's fault according to Obsidian, not something that's been plaguing their games since KotorII.Gaiseric said:Fallout New Vegas - The load times, glitches, and crashes made playing a chore.
Never played Kotor II. The only other Obsidian game I've played was Alpha Protocol and that had problems.Typhron said:This. But hey, it's the Gamebryo Engine's fault according to Obsidian, not something that's been plaguing their games since KotorII.Gaiseric said:Fallout New Vegas - The load times, glitches, and crashes made playing a chore.
I loved both, just to be different hehe.vrbtny said:Opposite here. I could never get in New Vegas, although I loved Fallout 3 all the way through my 200 hours of playing it. PC mods, yay!putowtin said:I'm the other way around, Fallout 3 sent me to sleep just after I met Moria Brown, but I found New Vegas's pace fast enough to keep me interested.ReservoirAngel said:Fallout: New Vegas died a slow death for me just outside of Primm. Seriously, I just stopped that soon into it and realised "wow, this game holds no redeeming value for me."
Was being facetious. Obsidian Entertainment (a spokesperson at least) blamed Vegas's problems on the Gamebryo Engine, and not something that Obsidian might be doing themselves. It was very nonprofessional and further put me off the game since it did fuck all to fix said problems.Gaiseric said:Never played Kotor II. The only other Obsidian game I've played was Alpha Protocol and that had problems.Typhron said:This. But hey, it's the Gamebryo Engine's fault according to Obsidian, not something that's been plaguing their games since KotorII.Gaiseric said:Fallout New Vegas - The load times, glitches, and crashes made playing a chore.
I had a lot of the same troubles with Fallout 3 and Oblivion, just not quite as much :/
Bringing this stuff up just makes me hope that Skyrim doesn't have the same issues with its new engine.
I know. My response wasn't written well enough to let you know that I knew. Dammit.Typhron said:Was being facetious. Obsidian Entertainment (a spokesperson at least) blamed Vegas's problems on the Gamebryo Engine, and not something that Obsidian might be doing themselves. It was very nonprofessional and further put me off the game since it did fuck all to fix said problems.Gaiseric said:Never played Kotor II. The only other Obsidian game I've played was Alpha Protocol and that had problems.Typhron said:This. But hey, it's the Gamebryo Engine's fault according to Obsidian, not something that's been plaguing their games since KotorII.Gaiseric said:Fallout New Vegas - The load times, glitches, and crashes made playing a chore.
I had a lot of the same troubles with Fallout 3 and Oblivion, just not quite as much :/
Bringing this stuff up just makes me hope that Skyrim doesn't have the same issues with its new engine.
No trouble broheim.Gaiseric said:I know. My response wasn't written well enough to let you know that I knew. Dammit.Typhron said:Was being facetious. Obsidian Entertainment (a spokesperson at least) blamed Vegas's problems on the Gamebryo Engine, and not something that Obsidian might be doing themselves. It was very nonprofessional and further put me off the game since it did fuck all to fix said problems.Gaiseric said:Never played Kotor II. The only other Obsidian game I've played was Alpha Protocol and that had problems.Typhron said:This. But hey, it's the Gamebryo Engine's fault according to Obsidian, not something that's been plaguing their games since KotorII.Gaiseric said:Fallout New Vegas - The load times, glitches, and crashes made playing a chore.
I had a lot of the same troubles with Fallout 3 and Oblivion, just not quite as much :/
Bringing this stuff up just makes me hope that Skyrim doesn't have the same issues with its new engine.
The game would have been the greatest game of all time ifKatana314 said:LA Noire. Spoilers, but I'll keep it somewhat generic and unspecific.
At the point when you realize each desk is only going to have one case with a satisfactory conclusion (and the rest will be arresting innocent people; one desk doesn't even have a positive conclusion whatsoever), and all your questioning is going to get you nowhere. All the game's actual "storyline progression" from that point on is awarded through gunfights.
How Phoenix Wright solved the issue (but replacing a desk with a whole game)PeePantz said:The game would have been the greatest game of all time ifKatana314 said:LA Noire. Spoilers, but I'll keep it somewhat generic and unspecific.
At the point when you realize each desk is only going to have one case with a satisfactory conclusion (and the rest will be arresting innocent people; one desk doesn't even have a positive conclusion whatsoever), and all your questioning is going to get you nowhere. All the game's actual "storyline progression" from that point on is awarded through gunfights.they had one main story to each desk and several different side quests cases within each one. This would have prevented the game from feeling too linear. I wouldn't have had that big of a problem with arresting innocent people or solving stories with gunfights, had I been able to work on cases that were nowhere near related to the main story. Cases where there actually was someone to arrest and you had to find them. All cases from the different desks would be for the main storyline, while there would be, maybe, a different filing cabinet for side quest cases that would have no bearing on the outcome/progression of the game.