The exact opposite of this ^^Babitz said:Deus Ex: Invisible War
Expected greatness. I don't have to say anything more.
Well, if it wasn't called Deus Ex, I'd call it a pretty good game. It still is a decent game and while playing it I never thought of it as a piece of crap, but it wasn't the sequel I (i.e. we) wanted. Ion Storm got greedy by wanting a wider audience which is what backfired at them.MisterShine said:The exact opposite of this ^^Babitz said:Deus Ex: Invisible War
Expected greatness. I don't have to say anything more.
Played DX1 when it first came out, loved it but didn't think much about it again til' several years later, a year or two maybe after IW came out. I heard the overwhelming waves of "this is complete shit" over and over, morbid curiosity got the better of me so I bought it.
I quite liked it. It's a very trimmed down and even weirder version of its predecessor, but on its own I'd call it well above average (which is pretty sad, honestly).
Damn, I wanted to say that... should use this game in high school sociology classes(KOTOR 2). I got to go with fuel of war, I thought I would hate this game and was surprised by how fun such a broken piece o' garbage actually was to play, still broken though. Alpha protocol is definitely on this list as well, All good surprises. As for bad surprises, halo 2. Oh well...Irridium said:Oh yeah, also this. I was not expecting that game to make me re-think my views on morality.SpaceBat said:KOTOR 2. I kept reading about how mediocre or broken it was. I bought it, patched it, restored lost content with a mod and added even more fan patches.
If the ending wasn't rushed, it would have been superior to the first game (which I found to be somewhat overrated) in every single way imaginable.
Please explain the deepness of the game because I don't see it.jedizero said:It turned a marvelous game, a *wonderfully* deep and interesting game. Into one of the most rage inducing things I'd ever seen. What the hell happened? Did the writers suddenly say "You know what? I just don't give a shit anymore." and knock off to get drunk? Did the developers stop and say "You know, this is a great game....we need to mix in some of that oblivion mediocrity, just so that people don't complain about it being so different from our usual style of games."?