Final Fantasy III. The difficulty curve was amazingly bad. I could acept that you had limited use of magic because of magic points, but when they are a must for defeaing bosses you could easily waste them all trying to get to the boss because you could only save on the overworld. Chaning to a job only to find out it was not as good was a dissapointment, but oh-oh! once you change a character job, you have to fight a ceartin number of battles before you can change back. Ughh. Also, I feel the need to bring this up. When you get insta-killed because you explored the world with no explenation, you are allowed to give the game a middle finger.
Dragon Ball Z: Battle of Z. Hey, here's an idea! Let's take this fast pased, fun and entertaining fighting game and make it slow, boring and sluggish to play. Let's also remove 1v1 fight where players use different combos, skills and cool ki-attacks and make it 4v4 where you only controll one character and have you press one button to preform an entire combo. FUCK OFF!
Mortal Kombat 9: The campain was not interesting and had several plot holes. Also, since you could never choose your favorite, you where often forced to use characters you have never used before in often difficult fights which meant you would have to quit the campain, go to training, go back and then fight. The story mode also offered unskippable cutscenes that you often had to see over and over because you would loose because of the character you where using or the enemy was fighting on a whole different level than you. One may think Metal Gear Solid had long cutscenes (and it has) but at least you can skip them. The multiplayer part of this game was good, but the single player campain was bad.
This section does contain a spoiler for Bravely Default, so read at your own risk.
Dragon Ball Z: Battle of Z. Hey, here's an idea! Let's take this fast pased, fun and entertaining fighting game and make it slow, boring and sluggish to play. Let's also remove 1v1 fight where players use different combos, skills and cool ki-attacks and make it 4v4 where you only controll one character and have you press one button to preform an entire combo. FUCK OFF!
Mortal Kombat 9: The campain was not interesting and had several plot holes. Also, since you could never choose your favorite, you where often forced to use characters you have never used before in often difficult fights which meant you would have to quit the campain, go to training, go back and then fight. The story mode also offered unskippable cutscenes that you often had to see over and over because you would loose because of the character you where using or the enemy was fighting on a whole different level than you. One may think Metal Gear Solid had long cutscenes (and it has) but at least you can skip them. The multiplayer part of this game was good, but the single player campain was bad.
This section does contain a spoiler for Bravely Default, so read at your own risk.
Bravely Default. So you spend a lot of time grinding and exploring and you then think you are finaly going to face the final boss. Suprise! Now you are sent back to the begining of the game only to fight every boss again on a harder difficulty and every area now has more difficult enemies. I like the game, but to send you back like that just felt like a way to drag out the game for too long than it had to.