There are some changes to the loot mechanic. THey introduce a lottery of sorts. Trying to think if there is other changes to the gameplay...Eddie the head said:Dose it significantly change the game play? Like not everything is a bullet sponge? And the guns don't feel like they're made by NERF? A better art style? If it did that maybe I could enjoy it.joest01 said:To those of you citing Borderlands I realize it's an acquired taste. I would be interested if you guys have played any of the DLC and specifically the Tiny Tina DLC. I thought it was the best riff on the *.souls theme since Demon's![]()
But based on that last sentence, witch is a little confusing, I'm guessing you mean the writing or something will sustain it? If that's the case I'm going to go with an emphatic no. That's not going to help me like it any more. The few hours I did play I turned off the dialogue sound. The jokes don't land and the voices are annoying. Unless it somehow turns into Farscape I'm not interested.
But honestly, besides the obvious emphasis on style and loot, the gameplay in Borderlands is actually pretty darn deep. Almost in a Disgaea kind of way. The weapons power and accuracy combined with your shield and your specific build makes all the difference. Check out some of Bahroo's vids where he solos entire raids. But I will admit it takes a good many hours to get to a point where you can take full advantage of the various stats. At that point bullet sponges suddenly lose their terror.
The last sentence is in reference to the setting, tone, and actually level of challenge (at least on UVHM) of the DLC. They have Tina moderate the game like a D&D Dungeon Master. With Dragons, giant skeletons, and all kinds of other fantasy creatures. Plus an actual little Dark Souls easter egg.
All that said, I fully accept if somebody isn't into the series. The entire Giantbomb crew for example have decided that Borderlands is the devil. It's divisive. The humor isn't for everyone. And the grinding, oh the grinding.