Games that you will never play. Ever.

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Childe

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Jun 20, 2012
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Pretty much all horror tho i do love the dead space series. I'm just not a fan of the genre for the most part
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
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I'll say "Never say never" on all other games 'cept one: World of Warcraft. I've got little enough social life as it is, I don't want the rest of it to go up in flames.
 

CyberSinner

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Apr 21, 2014
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F.E.A.R. 3

F.E.A.R. 2 was already a stretch from the original F.E.A.R, but then they had to take to a whole new level. They gave the Pointman a face, a voice because modernization and people don't like silent mute characters. The god awful live action trailer. Just everything about F.E.A.R. 3 is a no. So I won't buy it.

Deadspace 3

What is up with me and 3s on my list so far? I will be that weird rare individual who thinks Deadspace 2 improved greatly on what Deadspace 1 didn't have or didn't do properly. I actually liked Deadspace 2. But all good things must come to an end. If we say in cartoons that cartoons are being Disneyfied. Then Deadspace was Residentfied and went far more actiony than its predecessors.

Resident Evil 6

Do I have to say anything else really?
 

alceste007

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Jun 4, 2012
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Humm, interesting lists. I for one tend to judge a series after playing a couple.

1. GTA (I played San Andres and can not understand the hype. Mindless violence is still mindless).
2. Dark Souls (I played Demon Souls. Boring memorization coupled with uninteresting story).
3. Metal Gear (half hour long weird non interactive videos are not for me).
4. Sports games (just not a fan so will never buy one).

Honorable mention goes to Bethesda, I really hate how they release the buggiest pieces of crap and get universal praise. So I wait a minimum of one year after release, maybe half the bugs are removed by then.
 

Living Contradiction

Clearly obfusticated
Nov 8, 2009
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I'll brave the dull and the repetitive, the flashy and the shouty, the empty and the linear because of quirky concepts, my nephew liking it, and good stories. I've played sports games to share an evening with a friend, partied with song games, laughed in MMOs, and enjoyed free-to-play games to relax and point out flaws in game design. And yes, I played Candy Crush. And I LIKED it!

Was it empty? Yep. Pointless? You'd better believe it. Cartoonish? Mmm-hmm, and so casual that it was lying down. And it was an untimed (for the most part) match 3, which feeds my inner desire for order, simplicity, and calm. Thirty minutes of that and I am relaxed and ready to throw myself back into the real world.

But my mind rebels at the blatantly, unrepentantly awful. The Postal series heads the list of games that I will not permit into my computer or console because they are mind-crushingly, stomach-turningly callous. Also in that steaming pile reside Duke Nuke'em Forever, School Shooter: North American Tour 2012, and The Curse of the Chocolate Fountain. I might play Ride to Hell: Retribution one day to demonstrate the level of putrid game that can actually get to market, but I'll be blessed to the highest order of celestial fire before I allow anyone to come near me with Call of Juarez: The Cartel. There are other games out there that I can reference to demonstrate flawed mechanics or crippled design. I don't need to use this tripe.

On the "love the idea, but I'll never get around to it" list, EVE Online (sorry guys, I don't have the time to invest in it), Saint's Row (looks stunning, but I know I'd get tired and drop it after a few hours. I completed GTA III once upon a time, all of it, and that was enough), and any Final Fantasy except X (which I've already played all the way through and that cured me of ever having to play a Final Fantasy game again). If I had infinite time and infinite processing power and infinite cash...well, I'd be a Bond villain and be able to play Dungeon Keeper with living minions, so I wouldn't play them then either. Oh well.

On the "you have fun with that. I'll be over here..." list, most horror games (I avoid horror movies and unless I find a story I really enjoy, I'll stay away from 'em), MOBA games (and I include run-and-gun online multiplayer games in this because I really don't see much difference. Yes, that means I don't want to play Call of Duty and Team Fortress 2. Sorry), and practically all fighting games (I grew up in arcades and I've played all the Street Fighter and Mortal Combat clones I will ever have the desire to play). I know these are all popular games and genres and I bid those of you who enjoy them happiness and fun. Just please don't ask me to play with you. Please?

Oh, and I'll never play Titanfall. Because fuck you, EA.
 

The Random Critic

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Jul 2, 2011
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In terms of genre

I also don't like playing fighting games, it's probably cause it is one of those things I'm just terrible at.

I also try to avoid MMos now a days, unless I know the game it self is worth investing my souls into.

I also dislike grand stratdgy, but that will probably change once I figure out how the fuck CK2 work. (Civ 5 is pretty sweet also)

As for games

Dear Ester, because spending 10 minutes walking and listening doesn't feel like it's worth my money investment

Along with any game made by EA expect for Battlefield and DA
 

Poppy JR.

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Jun 25, 2013
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shrekfan246 said:
All cartoony games which feature less culturally-influenced aesthetic designs. A Link to the Past's pink hair is probably the most "anime" thing out of any of those games.
The pink hair wasn't a design choice though. It was a technical limitation in the color palette of Link's sprite. They needed the pink for the bunny sprite when you go to the dark world without the pearl.
 

Poppy JR.

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Jun 25, 2013
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lawrencein said:
Tuesday Night Fever said:
6. Music Games
I love music, don't get me wrong here. But why do I want to spend hours upon hours of my life mastering a fiddly little plastic guitar for the dubious honor of being able to pretend I can play a classic rock song when I could just spend hours of my life mastering a real guitar and play the song for real?
You could try Rocksmith or Bandfuse, both of which use real guitars and are a strange hybrid of game and teaching tool.
Or you could try Patapon (PSP), which is a game about using a drum rhythm game about leading a tribe of eyeball men into battle with other tribes.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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Poppy JR. said:
shrekfan246 said:
All cartoony games which feature less culturally-influenced aesthetic designs. A Link to the Past's pink hair is probably the most "anime" thing out of any of those games.
The pink hair wasn't a design choice though. It was a technical limitation in the color palette of Link's sprite. They needed the pink for the bunny sprite when you go to the dark world without the pearl.
I realize that.

I fail to see how it changes what Link's sprite comes across as looking like to the average player, however.

I doubt most kids under ten were going to say "I bet they did that because of the SNES' technical limitations".
 

Schwenkdawg

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Apr 15, 2009
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In general I mostly refuse to play any sort of online multiplayer unless I'm playing it with friends. If I'm playing with friends, even a losing game of Titanfall, League, Smite, DayZ (hell, when aren't you losing in DayZ), etc really isn't that bad. All of the harsh community stuff kinda also falls by the wayside when your entire team is in voice chat with you and you know most of them personally.

I will say one thing though...even with friends, I will generally refuse to play shooters with a high TTK. Even Titanfall is over the limit of what I find enjoyable in terms of TTK. It's only exacerbated by the whole jetpack thing...which, while I understand that it's an integral part of the game, I really don't like. So, basically high-mobility, high-TTK shooters I'll generally try to avoid.

Last but not least, I generally try to avoid cell phone point and click gimmicky little things. I was begrudgingly drawn into Clash of Clans at the behest of many of my friends, but overall I can't really see the appeal in things such as Angry Birds, Fruit Ninja, Candy Crush or...well, Clash of Clans.

Fighting games I'll play in a group setting, but I don't seek them out in any way to try and master them or anything. As for JRPGs, I don't mind the aesthetic at all (hell, I watch anime all the time...or at least try to) but I just don't have the damn time to invest in a gigantic game like that usually.
 

newfoundsky

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Feb 9, 2010
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AnthrSolidSnake said:
Halo. Seems way too generic for how much people boast about its setting. Technically I played the first one for an hour or so, the second one I watched a friend play and played a little bit of multiplayer with him, and the third I again just watched. I know watching and playing are different things, but after playing the first and second one a bit, I just couldn't see what the big deal was. Even the multiplayer felt...meh, and that's what pretty much everyone talked about.
I won't argue that Halo is the best, most fun game ever - it isn't, but as far as generic goes, them's fightin words :p

I'm also not usually one to tell people to explore the expanded universe. It is seldom I find a scie-fi game that is adapted so well into artwork and literature and just other stuff beyond the game. Have you read the ME books? Awful. But the Expanded Universe for Halo is... precious to me.

I can totally get how you would find the multiplayer meh though. Shooters are like that for me too, but I'll be the first to defend CoD and Halo's stories.
 

SoulSalmon

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Sep 27, 2010
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Raku-Gosha said:
Once you open your eyes to the meta- innocence is lost man. You can never go back.
All you'll see is counter champs, fotm, cpm, tried and true builds ad nauseam. it's no longer a game but a job, you need to maintain to feed your inner elitist.
Nah, just do what I do and play stuff like a botlane with no ADC or support and watch your opponents cry themselves into a pile of dust because they have no clue how to play against anything that isn't meta.

Actually ran a very fun and effective game with 2 mates the other day, we had Jax/Sona top and I was Brand solo bot. We won in like 15 minutes with a team score of roughly 25/5/30 because they simply couldn't adapt, they stuck to their precious meta too much.

Of course this only really works at higher ELOs, you'll actually have a harder time using this against Bronze/Silver players because they don't have countless hours spent sticking themselves into the exact same routine.

-

More on topic: I'd like to say I'll try anything, but there's an increasing amount of exceptions these days, I refuse to touch the mobile Dungeon Keeper just out of principal.


Something I've recently decided against is unfinished products.

Buying Minecraft in Alpha was probably one of the best purchases I've made, pretty much a stars-aligned story of how selling development versions should go. Unfortunately I think this has also been one of the largest factors in Early Release becoming standard practice...
And I don't think anything else I've bought early has even been finished... Starbound is doing well so that'll almost definitely become the exception to what I just said, Forge Quest still has potential too.

But
Lords of Uberdark (Lately people now know what this is because of Jims coverage of Earth 2066, LoU is made by the same developer) was something I helped kickstart, it was abandoned in early alpha in a state with no actual gameplay in it and basic functions missing.

Cube world technically not abandoned but might as well be, there's been one patch since the game became open-for-all a year ago and it was just a small batch of bugfixes.

Starforge development seems to have been halted.

And then ofcourse there's the big public messes like WarZ.


So yeah, in short I spose I'll never play something that's too early in early access again.
 

Brownie80

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Jan 27, 2014
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SourMilk said:
Meriatressia said:


That's some pretty long list for someone who seems to like DXHR. That game had some pretty *safe* content and not even to mention being repetitive as hell.
Really? I've never heard that complaint before. The game is pretty much the opposite of repetitive.

OT: Any horror game. Not for me.