Games that you're ashamed to admit they scare you

MarsProbe

Circuitboard Seahorse
Dec 13, 2008
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Woodsey said:
OT: The caves/forts/elven ruins in Oblivion.

Freaky shit.
Oh yeh, I especially found the elven ruins in Oblivion quite scary. I'm not sure what it was. Often I find any dark, quiet place be it underground or not, to be quite scary. I even found a stage in the first Serious Sam set in a dark temple type environment to be quite creepy and that game as a whole was really as a scary as a first birthday party.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
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Oblivion and Fallout 3, just because of the fact that I ALWAYS think an enemy is RIGHT behind me, its kinda funny, I am always spinning quite a lot when I play those two, I wish I had like a radar mini-map, then I at least know some ghoul isn't gonna hit me from behind with no warning.
 

Erja_Perttu

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May 6, 2009
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Uncharted 2, the yeti's in Tibet. You know they're coming for you, but when???

Also. Silent Hill. I learned the hard way never to play it alone in a huge dark room with surround sound on. No freakin way, never again.
 

MetaKnight19

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Jul 8, 2009
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Sylryeth said:
Bioshock, when you first find the shotgun and the splicers come out of no where.
Scared me half to death.
Agreed. Also, you can mock me if you want, and you probably will, I jumped a bit when the first orange ghost randomly appeared and shrieked in Luigi's Mansion, but in my defense I was playing it in the dark with the sound cranked up. *hides in corner embarrased*
 

Zweiblumen

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Mar 21, 2009
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Almost anything. I'm very easily startled, and actually just knowing there's a chance I'll be startled will most of the time get me to quit the game.

This is within some (un)sensible boundaries, i.e. not stuff like Call of Duty's campaign or some such (i.e. perfectly natural nazis hitting you in the back with guns or whatever), though nazi zombies... yes.

I do usually get used to these things. First when I tried to play the L4D demo I freaked out.

It's usually the sound, i.e. if I don't have the sound on, or don't have my headphones on I'm less likely to be startled, but it's a very annoying debilitation.

So far these are the games I've tried and not been able to play due to being startled/knowing I'll be startled: any HL game (I've 'played' HL 1, HL2, HL2:EP1 and HL2:EP2), Far Cry, Thief 1 (zombies, I freaked out, but then again I was about 12), Thief 2 when I reached a cage full of spiders (yes, I hate spiders, legs vs. body proportion = creepy), Fear.

Most games I know will startle me I'll usually not even bother trying to play, so the list isn't long, but it could be.

Not scared of the dark, graveyards or stuff like that (less so than my friends), but I'm unable to play things that startle me/I know will startle me (a lot, that is).

I'm 16. I think I should really do something about this thingy, stopping me from playing games that are generally considered good (though to be honest I've never liked HL, and it's not because I can hardly play it).
 

Twad

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Nov 19, 2009
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Well, the first F.E.A.R.
It does the «horror» so well, its hard not to go along with it, and the combat is so much FUN!

And it wasnt always about «making us jump» moments. Many time i find myself advancing reeeeallly slowly (or sprinting foward) because i think there might be something awfull at the next corner.. but there isnt.
And you turn around.. GAH!! and she was behind you, quietly looking at you the whole time.
 

Artemicion

Need superslick, Kupo.
Dec 7, 2009
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The original Resident Evils (0,1,2,3) are still unnerving, but that's about as far as it goes for me. 4 and 5 aren't scary at all. The regenerators in 4 are a tad... concerning.

FEAR is a good contender for surprising me, but it's not particularly scary. Dead Space was the same way.
 

Fel

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Mar 26, 2009
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I didn't mind FEAR original so much, but I bought the sequel based on the effed up tension of the demo, seriously those darkened corridors and blood on the.. well, everything, can burn in hell for all I care.

Don't think i've got past the second mission on it yet.. naked zombie apparitions flashing in doorways are too much for me..

Also Bioshock for the Funeral Home sequence quite early on, quit playing, left the room, and paced in the hall on that one XD
 

skywalkerlion

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Jun 21, 2009
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Fallout 3.

And Halo 3. BEFORE YOU FLAME ME, I'm referring to the Cortana level. Not being able to see my enemies made me claustrophobic.
 

Katana314

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Oct 4, 2007
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For games that are INTENDED to be scary, I'd say STALKER. It's a freeroaming game, so you know the devs aren't going to script in some monster scare event. But some of the enemies just REALLY get to you if they pop out of nowhere. Some of them are even invisible; and these are the ones that take a dozen shotgun rounds to go down.

But for unintentionally scary? Definitely Psychonauts. The second-to-last level has you climb through the charred remains of a mental hospital tower that looks like every single load-bearing wall has disintegrated and you're basically climbing up through the mangled remains of what rebar is left. The top of the tower is at a 30-degree tilt. And to top THAT off, the next level has you in this strange "meat circus" that collides two people's minds to make enemies vaguely reminiscent of slaughterhouses. Butchers, bunnies with mangled limbs...jeez man. Especially after the rest of the game was tame by comparison, it really comes as a shock.
 

Akaros

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Feb 8, 2008
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I'd say psychonauts too, but for one specific moment. You're in the mind of one of the teachers learning how to levitate, and everything is a big party. Lots of flashing lights, no real enemies. But, if you look around in one part, you'll notice a balcony with a door only covered by a figment rather than an actual door. You go in and there's a small hole in the room. Meanwhile, the teacher is telling you not to go in there. You go in, and you're treated to a very, very dark part of her mind, as well as a mental vault that will completely change your view of the person.

It turns out that she used to run an orphanage, and she cared for the children there deeply, but one day, while she was out it caught fire, and she came back to hear the screams of the burning children. Thus, the room you end up with is completely on fire with several shadowy forms screaming for help and blaming her for their deaths. Creeped the shit out of me, and finally drove it into my head that Pschonauts was NOT a kids game.
 

Reep

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Jul 23, 2008
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conkers bad fur day during the zombie chapter, honestly the sounds and moans the zombies make just get to me.
 

thatstheguy

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Dec 27, 2008
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pilf said:
thatstheguy said:
Title says it all. I would say for me, it'd be Donkey Kong 64. Why? Those freggin' caves and enemies respawning out of no where to scare you. That and K. Rool.
Yeah, the temples with the "GET OUT!" voice from Angry Aztec still creep me out.

The original Doom still has the power to make me revert back to a quivering child at certain places.
For me, Doom isn't as scary as it is tense. To be honest, I think thats what made the game great.
 

Artemicion

Need superslick, Kupo.
Dec 7, 2009
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Akaros said:
I'd say psychonauts too, but for one specific moment. You're in the mind of one of the teachers learning how to levitate, and everything is a big party. Lots of flashing lights, no real enemies. But, if you look around in one part, you'll notice a balcony with a door only covered by a figment rather than an actual door. You go in and there's a small hole in the room. Meanwhile, the teacher is telling you not to go in there. You go in, and you're treated to a very, very dark part of her mind, as well as a mental vault that will completely change your view of the person.
milaaaaaaaaa, why won't you help ussss
 

ribonuge

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Dec 7, 2009
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Timesplitters 2's zombie level freaked the hell out of me when I was a kid. It was mainly the noises they made and the Changeling. I though all blonde haired girls were nice back then.