For me, it was Mass Effect 2. I loved ME1 quite a bit, and it felt more like a RPG than your typical cover-based shooter. I also loved being an infiltrator with his abilities and the sniper rifle.
It wasn't the story that turned me away, I'm sure I would have enjoyed it, but it was the bland as fuck maps. "This looks like an obvious arena. Maybe 2, three waves here?" And the uninteresting "epic" enemies like harbinger. I don't give a fuck if he's assuming direct control if he goes down faster than anyone else on the map on the hardest difficulty. The combat was much less interesting, and the changes to the ammo made my already heavily gimped infiltrator next to useless and largely un-entertaining. "This is your rifle, you get five shots with it and then you have to use your pistol. Good luck camping up above and assisting your teammates." Furthermore, the changes to the health took away any possible sense of urgency that any combat had. Regen. Health only really worked in Mirror's Edge, and I'm hard pressed to find a game that wouldn't be better off without it. Why the hate for that moment when you have a sliver of health and your surrounded by enemies? Is the current generation of players unable to plan things through and think on their feet to get out of a bad situation? Or is the best response always to "hide in fear while you 'rest up'"
tl;dr, Mass Effect 2's uninteresting, bland combat that lasted far too long ruined that series for me. We'll just say in my run I just died on that ship.
Someone had already added in Saints Row 3, I didn't really like how the foolishness was dialed up to 11 either, but at least it didn't kill the game for me.
I got Hacker Evolution Duality thinking it would be a lot closer to what Uplink was. No, no it was not, and it was total fucking shit.
E.Y.E.: Divine Cybermancy looked pretty awesome too, and then I saw the maps. Dear god the level design looked like it was built by 12 year old me, 16 different kinds of awful. They didn't even bother to clip them properly.
It wasn't the story that turned me away, I'm sure I would have enjoyed it, but it was the bland as fuck maps. "This looks like an obvious arena. Maybe 2, three waves here?" And the uninteresting "epic" enemies like harbinger. I don't give a fuck if he's assuming direct control if he goes down faster than anyone else on the map on the hardest difficulty. The combat was much less interesting, and the changes to the ammo made my already heavily gimped infiltrator next to useless and largely un-entertaining. "This is your rifle, you get five shots with it and then you have to use your pistol. Good luck camping up above and assisting your teammates." Furthermore, the changes to the health took away any possible sense of urgency that any combat had. Regen. Health only really worked in Mirror's Edge, and I'm hard pressed to find a game that wouldn't be better off without it. Why the hate for that moment when you have a sliver of health and your surrounded by enemies? Is the current generation of players unable to plan things through and think on their feet to get out of a bad situation? Or is the best response always to "hide in fear while you 'rest up'"
tl;dr, Mass Effect 2's uninteresting, bland combat that lasted far too long ruined that series for me. We'll just say in my run I just died on that ship.
Someone had already added in Saints Row 3, I didn't really like how the foolishness was dialed up to 11 either, but at least it didn't kill the game for me.
I got Hacker Evolution Duality thinking it would be a lot closer to what Uplink was. No, no it was not, and it was total fucking shit.
E.Y.E.: Divine Cybermancy looked pretty awesome too, and then I saw the maps. Dear god the level design looked like it was built by 12 year old me, 16 different kinds of awful. They didn't even bother to clip them properly.