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GloatingSwine

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Nov 10, 2007
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Theres gonna be a third Resistance?

FUCK YES! HUMANITIES LAST STAND IN AUSTRALIA! KILLING CHIMERA IN CANBERRA! (well where else could it be? They've overrun everywhere else according to SRPA.net)
Indeed. In the third game, humanity's secret weapon in the war against the Chimera will finally be unveiled, as the Australian high command bombards the Chimera positions with jars of vegemite, causing them to pack up and go home after one taste.
 

GloatingSwine

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Nov 10, 2007
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As far as I was aware, Insomniac plan to carry on mining Resistance for money until it either runs out or they get bored and find something else to occupy them.

The last Ratchet & Clank game was announced as the first part of a trilogy, hence it's complete cocktease of an ending, though of course that trilogy comprises entries 5-8 of a longer running series (ignoring the PSP games), so may not count.
 

Xalmar

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Aug 15, 2008
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I really can't see Bioshock being made into a decent trilogy. It works extremely well as a stand-alone game, and that's what it should have been. Same with Halo, the first one was a great game, but then they made 2 and 3, which were considerably worse. I really wish these games could just be let alone, we have one great, memorable game and we shouldn't have to watch as the producers milk it completely dry, to the point where nobody likes it anymore and we're all just sick of seeing the same games over and over. Don't even get me started on Mario.

As long as there's money to be made, however, the trend isn't going to stop anytime soon.
 

Shadow-Knight

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Sep 11, 2008
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Developers usually make a trilogy because they don't need to create a new idea and the game (hopefully) did well. But in other cases, I think that saying that there is going to be a trilogy, could ruin a game. Take Too Human for example, before they got anywhere near finishing the game, they said it was going to be a trilogy. After several bad reveiws do they still want to continue with that plan? I do understand that sometimes a story is sometimes to long to fit into one game, but I don't think that they should rely on sequels.
 

tiredinnuendo

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Jan 2, 2008
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For people that seem to be confused, I'll enlighten you.

You make a trilogy because doing so allows you to make two more products that would be very mediocre on their own but will sell based solely on the strength of the original. Hollywood used to just do sequels, but the problem was that they often only got one extra movie ticket out of that (as part 2 is often really bad). But then they realized that they could make the sequel a bit longer, cut it into two movies, and have the "part 2" ending be a *huge* cliffhanger so that you basically had to see part 3. That way they sell *two* more tickets, even if both sequels are awful (see: Pirates, the Matrix, etc). See how this works?

The same thing is happening with games right now, and it's a bad thing, because it's making the overly ham-handed, stupid plotline of your average game even more predictable, which was something I hadn't previously believed was possible.

- J
 

BallPtPenTheif

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Jun 11, 2008
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Decoy Doctorpus post=9.71250.717979 said:
Yep. I've never played game that excels so much at being mediocre.
LOL

I couldn't agree more. I was playing Co-Op with someone last night and despite the various faction bugs and AI problems we still kept hammering away at the objective because it was just too fun to try different insane tactics.

My teammate actually unlocked the MOAB so we started laying waste to entire blocks of shanty towns.